Hot take: Shadowlands was a good expansion

Shadowlands brought several innovative and enriching elements to World of Warcraft that contributed to its status as a good expansion:

  1. Narrative Depth and World Building:
  • The expansion delved into the lore of the Warcraft universe by exploring the afterlife, presenting players with a visually stunning and thematically diverse set of zones. Each Covenant zone not only had its own unique art style but also a rich backstory that unfolded through quests and character interactions. The lore surrounding the Jailer and the Eternal Ones added layers to the existing mythology.
  1. Covenant System:
  • This system allowed players to choose a Covenant, aligning with one of the four factions of the Shadowlands. Each Covenant offered unique abilities, story arcs, and cosmetic rewards, which encouraged multiple playthroughs to experience all narratives and gameplay styles. The Covenant-specific class abilities added customization to gameplay, impacting both PvE and PvP scenarios.
  1. Torghast, Tower of the Damned:
  • Torghast was a breakout feature, offering a roguelike experience within WoW. Its procedurally generated levels provided endless replayability, with different modifiers each run. It served as both a fun diversion and a key part of gearing up through the acquisition of Soul Ash for Legendary crafting.
  1. Leveling Experience:
  • Shadowlands introduced a new leveling system that made progression feel more rewarding. The squish of levels and the introduction of Chromie Time for earlier expansions meant new or returning players could choose where to level, making the journey to the cap more engaging and less of a grind.
  1. Endgame Content:
  • Castle Nathria was well-received for its mechanics and design, providing challenging content for raiders. The Mythic+ system continued to be a highlight, with new dungeons and affixes keeping the endgame dungeon scene vibrant.
  1. Character Customization and Progression:
  • With the addition of Soulbinds, players could further customize their character’s abilities and stats, adding depth to character progression. The introduction of the Runecarver for crafting Legendaries gave players more control over their power gains, making gear progression feel more personal.
  1. Community and Social Features:
  • Features like the Ember Court in Revendreth and the Night Fae’s Queen’s Conservatory offered social activities that encouraged player interaction beyond combat. These systems added layers of community engagement, giving players new ways to interact with each other and their chosen Covenant.
  1. Quality of Life Improvements:
  • Shadowlands came with numerous quality-of-life enhancements, from UI updates to better reward systems, making daily gameplay more enjoyable.

While the expansion wasn’t without its criticisms, particularly around the pacing of content updates and some divisive systems like the Conduit Energy, it managed to bring back old players and attract new ones with its innovative approaches to storytelling, gameplay mechanics, and world exploration. The expansion’s ability to cater to various playstyles, from casual adventurers enjoying the scenery to hardcore players diving into the complexities of raid mechanics or Mythic+ strategies, made Shadowlands a notable chapter in WoW’s history.

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Nice ChatGPT bait.

At least put some effort in next time.

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We can agree on something

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no it wasn’t
/thread

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No ,it was disappointing expansion . They could have expanded so many storylines with Arthas, Kelthas, Garrosh and so on. Complete wasted opportunity

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The problem might have been that it had too much and overwhelmed the majority.

For what it did to the lore, Shadowlands will always be bottom tier for me. All I think think of is robot Elune.

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The problem was Shadowlands being hot garbage. It pushed so many players away Blizzard changed their design philosophy.

Shadowlands was amazing…for FFXIV.

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Chat GPT garbage. Reported as spam.

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because this seems to be so common now, how can people tell is AI? (Chat GPT)

Edit: Nevermind! I spent 2 seconds reading it and I found out lol

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Oh wow the AI bot guy still posts AI crap

I’m shocked

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I think it had the potential to be a good expansion… like bfa it was burdened by a ton of awful power systems. Unlike BFA it wasn’t built well and had a host of outright broken bosses.

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Nathria was fun, also survival being broken op during s3/4 kept me going. Other than that? Wasted potential.

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I liked it up until the last patch. The whole robot after life view was odd.

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I think they were planning for more before that patch, but the majority of people wanted to be done with shadowlands.

shadowlands is so bad you needed chatgpt to write your lies for you

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Hot take: no it wasn’t.

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You thought they were gunna make shadowlands the longest xpac ever?

Highlighting the vast features that shadowlands brought with it. It tried to encompass everyone.