This would be neat, too.
Marksman - dps
Beast master - tank
Survival - heals
Or be like druid; keep surv as melee and add a healer spec
So long as every race can be every class like they planned on doing, whatever new class they add in the future is fine with me.
Third, we have no type of spellsword, think of a magic infused Warrior, where its rotation is having the ability to change weapon Imbuements on the fly, could be like a combo system where if you hit xyz in order triggers a spell effect of some sort while having a few short to medium range spells to close the gap.
Enhancement Shaman
Magic Base with Melee Abilities
Windfury + Flametounge weapon imbues there were more in the past (Frost, Earthliving, Rockbiter)
Combo System → Maelstrom Weapon
5+ allows instant cast on spells with upto 10 for more damage
Only thing its really missing is medium range spells (that it had in BFA with Rockbiter and Frostbrand being 20yrd) but it does have a closer in the form of Feral Lunge (though awkward to path to due to position and other talents being better) but you can get a forward push in the class tree
Or people can post what they hope for without being told they need to move on from the game.
It is likely that blizzard will restructure the current specializations and divide them into new classes. Just like they did with allied races.
While Enhance gets maelstrom to really only instant cast, lightning bolt, chain lightning and healing surge realistically.
My idea of Spellblade is the combo system of weapon imbues leave a mark/brand that do different effects when stacked to three.
Example,
- 2/3 Fire marks explodes the target dealing heavy AoE.
- 2/3 Frost marks Shatters the target dealing heavy ST.
- 2/3 Arcane marks absorbs the marks shielding yourself.
If you wiff and do 1 of each mark at 3 stacks it just does a small amount of additional damage to the target.
It’s gap closer could be a dash/surging strike that leaves a mark on the last imbued ability cast, so if the last spell was fire say we are in M+, it would dash and strike the target leaving one fire mark so your already good to go on the next trash mob, doing a boss and have to move for mechanics finish off on frost and dash back in on a frost imbue. 2 charges on a 15 second cd.
So like every class/spec, you’ll have certain rotations for different situations.
Really the only similarities is that Enhance is the melee counterpart of Elemental, maelstrom is different than marking/branding targets for different effects.
Its major cd “Spellsurge” could be a huge buff causing its abilities to have no cd for x amount and leave double marks, so you just pop off for 15/20 seconds guaranteeing every second ability causes a proc. Really doubling down on that Warrior/Mage feel.
I want more support specs and Bard. Have for over 10 years. Also spellswird is kind of filled by DK and enh shaman
Also spellswird is kind of filled by DK and enh shaman
The problem with this is that the themes provided do not support what people want out of the ‘spellblade’ fantasy. DK especially. They’re just antipaladins with a lot of necrotic stuff and people want a step away from that for something more magic related. Enhance shammy also doesn’t cover this fantasy very well
Why doesn’t enhance cover it? What would a spell blade do that enh doesn’t do?
With the way augmentation was received by the community, i could see discipline moving to a dps/support spec. The way i see it going would be shields and atonement being a dps buff much like the evokers ebon might, but to a lesser extent and more spread out.
Third, we have no type of spellsword
Technically true, but only because shamans don’t use swords.
Personally I liked the rotational weapon empowers from (IIRC) Legion and was sad when Blizzard went back to the pseudo-enchant set-and-forget model for Flametongue and Windfury, but that is still empowering your weapons with the elements. And it’s definitely a melee spec that uses magic in addition to magical weapon strikes.
could be like a combo system where if you hit xyz in order triggers a spell effect of some sort
Seems clunky compared to just having a spell that you can cast. Also potentially a problem in target swapping situations, like old combo points.
The pet-based healer seems potentially interesting but it’s hard to fit that into any current class that doesn’t already heal. (Would you want to be healed by a bear or a demon? How about a ghoul?)
Could be a spec for a future class though. Maybe tinker could have a spec with a literal healbot? (Along with the obvious power-armor tank spec and missile/turret based DPS spec.)
Lastly, Healer, wow has zero pet based healers as it’s core feature, I’d personally love to see a healer with a baseline pet that pocket heals with skills that come from both the player and pet, also ways to supercharge your pet to shield or heal or it’s major cd is to be infused with your healer pet for a limited time granting better heals!.
FFXIV does this with the Scholar class. I’ve made the suggestion numerous times on these forums they they could incorporate that playstyle into a Necromancer spec that drains blood/life essence from their enemies and uses it to heal/empower their allies. Their pet could be a shade or some other kind of spirit that passively heals for a small amount until the Necro commands the pet to do a big heal or something.
A dark healer archetype is missing from the roster of classes right now.
monks are already a pet healer to some extent. You could easily translate nearly all of their abilities to some sort of visible guardian, I think they’re better left as is with their kit however, venthyr covenant was pretty meh to have to see. Smart heals and pets are practically the same thing, much more so than something like paladin beacon.
I do think more healers could have pet like totems however, paladin could have lights hammer as a stationary object that they can leave and then choose to cast tyrs deliverance on it etc.
My theory is theirs no melee version that dips into the mage side of things.
Nearly of schools of magic or ranged classes have a melee counterpart to a degree.
Hunters have Survival now, Holy is covered by Retribution, Shamans have Enhance, Druids have Feral, Mages have no pseudo melee counterpart. I just think there’s a gap in a class design that could be filled.
Seems clunky compared to just having a spell that you can cast. Also potentially a problem in target swapping situations, like old combo points.
My idea of course isn’t perfect, I’m literally just spitballing but the imbue charges could just stay on the spellsword, similar to combo points, or DK runes or Holy Power, which eliminates the problem of target swapping.
I think shaman will be getting a 4th spec with their “every race” reveal. Maybe paladins too, but I think the dragonflight story will culminate into something big with druids and shaman, maybe the titans and paladins as well as those seem to be the big 3 in terms of lore implications and being available to all races.
You people need to quit playing final fantasy.
The only comment on here that I thought would fit the lore of wow was the tinker profile from above. It fits in with the lore through tinkering and goblins.
Another class that would work is anything to do with fel. Recently doing time rifts there was a game that made us pick which mobs don’t belong in a time line. Lots of those samples were fel mobs. Then again part of the fel is that it can’t be controlled.
I would like to see a ranged, no pet class more inline with sylvanas.
Dks cover a ton of roles thematically, they could easily shave off a 4th spec
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Spell breaker - they have the best anti-caster kit of the plates, and it was a sub theme they’ve kept since launch.
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necromancer - pets and lichborne
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Blood - already a vampire spec with a bone subtheme. Plenty of lore to expand it further. Blood could be a plate buffer spec like aug voker and bone spells could be a high def/armor tank.
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Frost - could be ties to the wotlk expansion the most
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Domination magic after SL is now a subtheme they could tap into. Surprised we didn’t see a MC spell get added to them in the covenant abilities.
Just so many ways to build it out.
What are your dreams of future classes or specs you’d like?
One thing that i think would spice up a lot of the old community is straight up a 4th spec for each class in whatever version that comes in.
Mages have fire, arcane and frost. Why not add a lightening spec? Or call it Thunder? Something new to the game to spice up an already sought after class.
For like DH adding yhat range bow dps class would be absolutely lit. Or just another way to honor there history and give them another way to play. The way its been is you either play momentum or you are bad. So adding another way to play is best for DH
Some of the classes just feel like a revolving door and i think adding in that 4th spec would spice up some classes.
I’d like to see mistweaver split.
Make a fourth healer support spec focusing on fistweaving and Chi’ji with more support oriented abilities. We have a dps support spec, why can’t we have a healer support spec?
Have mistweaver focus on pure healing and Yu’lon. Buff our ranged DPS spells, add a few more. Let us channel SooM on the move again.
And give the monk class more group utility. Like the Shrouding Mist group DR that’s been suggested and asked for for years.
I would also like a pure holy ranged DPS spec.