The bigger issue was multiple realms together in the pool. If we were still single servers you’d still need to have a decent rep.
I haven’t heard many complaints about LFR… but I suspect that complaints this expansion are because LFR awards worse gear than your covenant.
Nothing.
It wouldn’t. It would hurt the game to remove it.
It’s a contributing factor for the overall skill level of the game absolutely tanking.
You pretty much don’t have to do mechanics in LFR, and every single time they do become required, people complain so hard about it they tend to nerf it, rather than expecting players to either not AFK or actually do something.
While my premades and learning groups are generally PvP focused, having to teach max level players to use their tool-kits and stuff like interrupts and slows is just exhausting. LFR pretty much never requires people to have to, so they never get forced to use it. Same thing with most leveling dungeons now too.
I pop in from time to time to see about grabbing transmog, and I just flat out do not understand how players get by in it.
And it’s because of this laziness the LFR runs tend to take longer than the majority of normal runs I do, including on alts.
I’ve also found it - even as an Alliance player - faster to form normal mode raids. People say they do LFR because they don’t have time, but my DPS queues are 20 minutes on a good day - up to an hour at the end of a week.
Ya’ll have time to sit around waiting for this?
I like the concept of LFR, I really do, but the execution has just been atrocious.
At least new colours of sets are back so there’s a reason to do them.
How anyone can say that doing literally anything at all in the game, as long as it follows the games rules, is wrong? There is no wrong way to play WoW. None. There never has been and there never will be.
They don’t have time to sit through 10-12 bosses in a single run. And if their queue doesn’t pop in time they can queue again later.
In case you haven’t noticed, the top hobbies of folks these days are: complaining, and telling other people what they should like to do.
LFR as an option that exists can be used or ignored. If you don’t like it, it won’t affect your life one bit. Yet, people complain. Because that’s what they truly love doing.
I dislike it because the way Blizzard handles tuning it, it does far more harm to actual new players/new raiders than good.
I really wish they would have kept with Flex mode from SoO, deadly mechanics were much more survivable but in most cases (Unless you entirely outgeared it) if you didn’t do mechanics you’d wipe. The current form of LFR just entirely removes vast majority of threats to wiping and it just continues to feed the cancer that is people flipping out if a wipe happens in anything.
I don’t think it should be removed, but I think Blizzard needs to get away from this attitude that queued content should have very little risk of failure.
I do chunks of bosses in normal though?
Like, it’s as simple as just going “hey, gotta go guys” and then people spend 2-3 minutes in LFG grabbing a new DPS.
LFR as an option that exists can be used or ignored. If you don’t like it, it won’t affect your life one bit. Yet, people complain. Because that’s what they truly love doing.
People not learning how to do basic stuff like interrupt or DPS very much so effects other people. This is a group game.
Yeah, it will take longer if you’re queuing one wing at a time. But LFR is designed to que multiple wings at once. You do your 20 mins DPS que, get into the first wing, and by the time you get done, your next wing pops.
So on and so fourth-- in total, you can do 10 wings in about 1 1/2- 2 hours. Basically, you’re clearing every raid in the time it takes most organized teams to clear 3 bosses in a single raid.
TLDR I think LFR teaching very bad habits and practice, and when taken to harder raiding, is a negative experience overall.
This has sadly been a thing since DS. People went to normal raids and could not press a button no matter what. Could not figure out, even with Vent, when to press the button. You’ll see people stand in all kinds of things, get eaten in higher difficulties due to the ability having never been present in LFR and in all, I don’t think LFR as a whole actually helps players understand or be capable of doing raids.
I would like to see LFR revamped into a tutorial with NPC’s and a way for those who want the lore to see the raid.
And it would be nice that at least going forward if the crafting system was gutted and redone so that those who don’t have a desire [or time] to do high-end group content have access to higher-end gear. And the mats for these would need to be gathered outside of raiding, which would allow people to feel progression without having to do stuff they don’t enjoy.
But I’m also one of those that feels we have way too many levels of everything and don’t think, in the long run, with how LFR has been set up, that completing end content in one sitting is a good thing overall for the game.
I do chunks of bosses in normal though?
Like, it’s as simple as just going “hey, gotta go guys” and then people spend 2-3 minutes in LFG grabbing a new DPS.
/sigh
I feel like LFR is just a trap now because it takes forever to get done and most people would be better off just joining a normal pug or looking for the boss they need in LFG. Better rewards and less time in most cases - and it’s not difficult, the mechanics are similar to LFR if not exactly the same (just higher numbers).
I think a lot of people hang on to it because of social anxiety more than anything.
i dont like lfr. so i dont do it (much). it does have a use for me though. i can get stuff like legendary memories and conduits from the raid on alts pretty easily. i dont remember the last time i didnt have a crappy lfr run though. it could be fun, but theres always a handful of people who ruin it for everyone else.
I used to tell people this and that LFR was the most time-consuming thing I did from start to finish [and yes I did queue multiple sections at once as a healer] back when I still really did raiding. And tell them the same thing, I’d do chunks at a time and let the team know in advance what my time window looked like.
Didn’t matter. These arguments as to why people can’t raid outside of LFR have existed for years and have changed very little.
even dumbed down to LFR level - you remove it and you don’t have that problem.
No it’s just an unneeded punishment for LFR players.
Keep LFR easy and as mechanic free as possible - IDC if you make it with DPS checks like Patchwork - just keep the platform style line dancing out.
Let LFR stay a full on progression path, not a F2P kinda neutered one where you only get to finish the story is if you pay with being forced into a guild or the like
I would argue that having to cycle through people for 8 hours to down one boss that’s supposed to be easy - but isn’t - only not to get the gear you wanted when you first entered is more punishing than removing the option.
I would argue that having to cycle through people for 8 hours to down one boss that’s supposed to be easy - but isn’t - only not to get the gear you wanted when you first entered is more punishing than removing the option
Or we could, you know, make the boss easy and get rid of line dancing during a fight.
LFR is SUPPOSED to be easy, no where you prove your raiding prowess so you can go sit in org / sw and brag how good you are
The boss is relatively easy when compared to normal difficult in terms of numbers… what you have is the dumbed down easy version - and its still too difficult for LFR raiders - because they don’t want to learn or coordinate - which is a basic for raids.
At what point is it the players’ fault for not being able to down the boss?