I’m going to start by saying that I am for the most part liking the design direction of hpal going into midnight. I do like the idea alot of the holy shock → judgment → sotr loop and how it still encourages a more melee centric positioning without harshly punishing people who don’t want to engage with it and just strictly heal, I hope they can get it fined tuned.
However. I am concerned about the sheer amount of mechanics being tied to casting judgment. On its own its simple, you generate 1 holy power, do some damage.
Then when you factor in its talents it:
Negates the next X damage the target does (Greater Judgment)
Spends infusion of light to generate an extra holy power (Infusion of Light)
Drops a consecrate (Righteous Judgment)
Heals yourself and splash heals nearby allies if it overheals you (Truth Prevails)
Places an absorb shield on allies (Veneration)
On a crit: Procs a buff to cast both your spenders on the next WoG cast (Empyreal Legacy)
Can be buffed to auto-crit and deal more damage (Awakening)
Converts damage to healing during a major cooldown (Avenging Crusader)
Lightsmith only: On a crit: Heals nearby allies (Hammer and Anvil)
Lightsmith only: Can have the aforementioned awakening effect be activated by the armaments. (Name is escaping me at this time).
While i fully understand that there are alot of less useful and optional effects right here. I am concerned that all of this bloat is putting way to much into one button when it could be spread out a little bit more on the toolkit to make other abilities more effective, or flat out feels like it’s running counter to the stated of reducing incidental effects.
I’m not going to pretend I have the answers on how to resolve this but i am curious to have a discussion on this matter.