Holy is really in a bad spot ATM. It’s extremely clunky and our current heals feel more like an inconvenience rather than something good.
Holy light is the one good thing we have ATM and it costs a truck load of mana and everyone including your grandma can easily interrupt it.
Dungeons/arena would be our best iteration ATM and even than we get beaten out badly by everyone accept for Resto shamans “they need help badly I feel for them”
Raids/bgs….. yep all I have to say about that good luck.
Our mastery doesn’t make sense only because our group healing is so bad you are forced to just single target heal so generally you just ping pong to your next target without any way to be preemptive with shields or anything. Overhealing used to be part of our mastery which was pretty dope and made us very useful even if it was single target. Now any healer can perform our role and thanks to this expansion favoring insane rot damage in both PvP and PvE we are just out of our elements completely.
this also included our niche to be offensive which also got nerfed heavily. “It’s nice to see the damage buffs in the patch notes but we still function the same and it leaves our AOE completely untouched” Probably won’t get rebuke back but it would be a nice wishlist item. I’m for Rebuke but arguments are valid for its removal. Judgment id need to wait and see after the patch because of how much focus blizzard is giving it.
I think what keeps blizzard from really buffing us is because our toolkit still manages to pull off wins like lay on hands, our blessings, our bubble, hammer of justice. which I think gets constantly hung over our heads as being “the best thing of our class/spec and anything else including healing is an afterthought”. Yeah I’ve saved wipes with it but it didn’t stop the other wipes or just terrible output in all the other instances.
How I think they could change the class and make it more viable?
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Revert Light of dawn to a frontal Cone but allow it to heal “ALL” targets in 25 yards :This really should be our staple Big AOE heal it felt awesome and that cone just farmed mad paladin aura points.
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Bake Avenging Crusader into our build, Have Crusader strike and holy shock share the same charges : no reason why this should be a small window deal it would also let you choose to be melee or a ranged healer the choice is yours. Also remove the auto attack healing and just increase the healing of the Crusader strike.
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Give Holy shock an additional 50% chance to critically strike or increase its critical healing/ damage by 50% either or :allows holy shock to be a perfectly viable ranged healing/damage option vs Crusader strike.
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Rework consecration to double the effect of auras to any allies standing inside them or increases holy healing/damage taken by a percentage amount. :probably the absolute worst ability in our kit “outside of lightsmiths talent”. Would be really cool to see it behave in a way that makes sense, bad guys stand in it feel not safe, good guys stand in it feel safe. It really needs tuning and I’m throwing out random ideas cause I have no clue how to work it in. The slow does annoy players but my buds get nothing from it.
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Put beacon of Light/Faith/virtue on a separate global: WTF is this not a thing? The skill ceiling would go up if we could beacon dance and beacon of virtue suffers immensely from this losing a global throwing it up. You can do this weird thing casting holy light first and than immediately placing beacon but that’s it.
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Rework our mastery to still increase healing but if overhealed will add a shield based on our mastery amount. It will not exceed the % of our mastery. Example holy light heals 100k while our mastery is 50% so our shield could never be over 50k if Hpally decided to holy light a full HP player. : Overhealing is literally our staple I feel like we should be benefited and have some skill behind it. As of now the only one we have is Overhealing with holy bulwark transfer and that’s really just a niche. I don’t feel like mentioning our current shields like holy shocks Overhealing or judgments shield cause it’s just bad and limiting.
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Rework our CD times. Seems like the majority of our CDs take a decade to return compared to other classes. 2 minutes for hand of sacrifice is ridiculous considering how it functions to literally kill the holy paladin to help someone. 3 minutes for aura mastery is insane and just feels wrong
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Remove Global on aura mastery: Divine shield should 100% use a global it’s the most powerful single player ability in the game but aura mastery should not be lumped up with it. I feel awkward hitting aura mastery in a bad spot only to have a player die in that window.
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Rework shield of the righteous for two handed paladin play: legion remix absolutely gave us this and it was an absolute blast to play with. It also makes that talent in our tree make sense for damage reduction. It’s just cool man. Let me aura farm.