Holy priest feels awful now

Just like my fellow priests of light, chiming in to say holy priest feels absolutely awful now.

I’ve played holy priest main since Draenor and I’m ready to put her on the shelf. The amount of times I’ve tried to press my renew button is absolutely driving me crazy. WHY is this a random passive now?!

Priest already felt bleh since they got rid of our knock but now, it’s some weird 4 button rotation spec and I hate it. A LOT.

16 Likes

because they want to cut down button bloat. sadly piano priest was fun to some of us now we’re just pom heroes. im so sick of pom im going left side but i also don’t give a damn about poh…ive been trying to mess with talents for some fun but too limited they all just bleh.

:cherries:

1 Like

pretty sure you’re fine. so is holy

1 Like

You think holy is “fine?” :thinking: The general consensus of which can be seen shared by the majority of holy priests on the forums, discord channels and more — begs to differ. lol

12 Likes

It functions, but it does feel pretty stripped down. not a unique struggle, but holy was hit pretty hard.

1 Like

sorry sprout is my friend. I was just trolling. <3

1 Like

Yeah I feel like I’d need to have a lobotomy to enjoy this bare bones iteration.

1 Like

Ah fair enough friend :grin:
Hard to tell on the forums sometimes :joy: Haha

1 Like

I don’t even know you!! :open_mouth:

Holy is kinda okay as a healing option I’d still pick a disc priest over holy simply cuz of mobility and dmg mitigation. Holy is just boring and not fun. Literally only 3 useful buttons to press. Flash Heal, PoM and Serenity.

Thought the whole reason to play a game is to have fun, but they went and turned a lame healer spec into a bland and boring one. Cuz let’s not beat around the bush, holy was only useful during raids but everyone does Mythics cuz it’s faster to organize.

I don’t mind it currently, but I’m definitely stoked for the final 4 point talents.

Are they new abilities?

I’m sure everything I have to say has been said and commented on, but I just have to vent/say something ‘cause of how I feel about Holy Priest. I’ve been playing Holy Priest since the game came out and never have I felt more despondent than right now.

Healing is a joke: down to 2 spells in a dungeon. I don’t count Prayer of Mending as it’s just a fire and forget with no real control my end. Just absolute boredom to heal as Holy. Lightweaver for Prayer of Healing in a raid? Cool. But Blizzard doesn’t track the stacks. And if you were keeping Lightweaver, then why not keep Heal to go with it for more variety in dungeons?

Plus for 20 years I’ve been editing my healing frames to show the bare minimum so I’m not overwhelmed. Now every ‘effing thing is on my frames and I haven’t tried and won’t try a M+ because it’s information overload

And something that has really frustrated me is Holy fire or Shadow Word: Pain. Why one or the other? Why not improve one or the other but still have both? So now I have to change talents when I run old content as SW:P is a staple of quickly one-shotting mobs, and this makes Chastise just a short ranged, long cooldown spell with no synergy with Holy Fire anymore. It’s as if whoever designed priest for Midnight only looked at endgame gameplay and not playing a priest overall.

Well there, I vented. Now to go back to painfully doing older content.

9 Likes

From what I’ve seen many players express, they’d love the way Oracle’s spell of ‘Premonition’ to be returned (and the functionality of how the hero-spec worked before) — and for ‘Heal’ to return.

It seems a few would also like renew to return as well, which isn’t my cup of tea personally – but if we’re discussing the ‘feel’ of the class and looking at the numbers of the general consensus of players, then it’s worth mentioning as it’s an honest observation.

Those three simple spells returning would likely make a world of difference to holy priest players.

1 Like

A lot of specs have switched to more stack management which is something Blizzard feels doesn’t require lot’s of external tracking and moves throughput out of heavy cooldowns.

PoM isn’t just fire and forget, you can waste stacks with it, and it also has a trigger for granting free PoM casts to track.

Because Holy Priest is one of the healers with very few globals to do damage. Resto sham is another low damage global spec and they have 2 real DPS buttons and a filler. Holy fire was already more optimal and hits like a truck with blaze. It made no sense to keep SW: P when it’s not thematic for holy and didn’t fit well into he kit.

Yes the core gameplay loop of Holy Priest is simple, but it’s almost always been simple, and you certainly should have been complaining since at least WoD if you wanted it to be more complex.

So truth be told the removal of SW:P from Holy is something that I can completely get behind from a flavor perspective.

However from a design and mechanical perspective getting rid of it makes no sense. This is why I said in beta that instead of Holy Fire replacing SW:P it should have been Purge the Wicked.

Further more they could of actually added some mechanics to it such as “casting Holy fire on a target with Purge the Wicked spreads both DoTs to nearby targets, taking time from the Holy Fire DoT down to a cap, say 10-15 seconds” giving Holy some AoE cleave beyond just its Holy Fire spam and actually making use of the DoT timer when a boss calls adds but has like +30 seconds of Holy Fire on it just chilling and never getting used.

Sadly Blizzard can’t design worth a flip anymore and this extremely obvious interaction is beyond their abilities.

1 Like

i agree with this posst!!! can heal good amounts in bgs n stuff but feels so dry. its so sad :frowning:

If you play holy on retail then it makes absolutely perfect sense. Having to maintain SW:P keeps you from pressing smite and holy nova which contribute to your healing through SoL procs, towards your CC through reseting chastise, and allow you to do more damage through more holy fires which extend duration instead of refreshing like SW:P. If you’re playing holy priest in m+ or PvP where you have very small windows to do thing than heal, you’ll never interact with your more important DPS spells if you try to maintain SW:P.

Therefore, replacing SW:P with holy fire makes perfect sense, as people who need it for clearing old content don’t need to do max damage, the just need to tag things, and people that need to maximize damage don’t want SW:P.

All of this could just as easily be added into Purge the Wicked, IE allowing it to reduce Chastise CD, so you are enot just twiddling your thumbs when you have to move, as well as adding SoL procs, etc etc. Nothing you said here prevents that short of Blizzard being short sighted from a design perspective and your desire to glue your lips to their posterior.

Only to those so determined to twist and contort themselves so much actual contortionists get jealous does such a change make sense. Its kinda funny but you fail to realize spells like SW:P, and especially Renew have historically had various interactions with the kit, such as buffing CoH, and prviding reduced CD of Sanctify, but Blizzard literally removed those interactions, or gutted them entirely, before bringing us to where we are now.

The only reason those spells “don’t interact with the kit” isn’t because they can’t and are not healthy to do so, but because Blizzard arbitrarily removed them, gutting the complexity and decision making of the class in the process.

3 Likes

They don’t need to do that because they already solved the design problem with holy fire. Holy fire hits like mind blast and has a stronger dot than SW:P. If you actually listened to what I said and addressed the actual problem of not having enough GCDs to do damage you’d understand why this actually solves the problem and having yet another damage button that does less damage only makes the problem worse.