Holy power back for all paladins in SL

No, that was an antagonistic line spoken by a former World of Warcraft Developer, that also angered a lot of players of said class because Paladins were supposed to be able to Tank and DPS. That is what they were billed as in all of the Strategy Guides. They were also billed as melee fighters with spells like Holy Strike and Crusader Strike. Neither was viable or available at launch.

Some of us actually have been here from the beginning and remember everything unfortunately, including the way Warriors coming off Everquest would sneer at Paladins.

Classic Paladins were Clerics. Not Paladins. The reason for that was a failure on the design team, and due to class bias. You see the same repeated now except Priest is their favorite whipping boy now.

Besides if you look at the Paladin in all fantasy stories ever done is a Knight and soldier first, not a Cleric. Paladin became a Utility class due to salt from Everquest and how it’s developers balanced the game, and people fought tooth and nail to reverse that course and restore the strike / Holy Strike (Holy Power) system, that was removed at the 11th hour from WoW.

It was then replaced for a very crappy Seal / Judgment system that crippled the Class till Wrath. Imagine being a Paladin and being happy to have Crusader Strike after 2 years of auto-attacks.

I can. I lived it.

Yes. My Holy Paladin has missed Holy Power dearly since it’s pruning for Legion.

WoD Holy Paladin was really a fun class for me and I’m happy to see it have this resource again.

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Prot Paladin is a bit nuts right now, I have to be honest. I didn’t see anywhere that Shield of Right will cost HP again, but even if it did it wouldn’t matter too much all in all.

Really if they want to make Warriors compete, they need to get rid of Ignore Pain and remake them in a balance stand point without the actual ability. It’s never worked and it’s bloat.

Thats what never made me want to play a paladin in vanilla. Auto attack till what level 20? no thanks.

Oh great. Rubbish system again.

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Yes, and I didn’t disagree with this nor contradict it. They were supposed to be easy and versatile, including support skills. The “versatility” part that I’ve now said twice includes being able to fulfill all three roles. The fact that they couldn’t was a problem with balance, not with design intent.

This isn’t true. They wanted to make the seal system for a while, but it simply wasn’t implemented until the last minute. Holy Strike and Crusader Strike were fillers until they could do so. It was in the guides because they hadn’t yet done it, and needed to write something.

The “salt” you’re referring to, the one where hybrid classes shouldn’t be as effective as pure classes, didn’t factor into the situation. It’s pure speculation with no evidence other than their old EQ posts.

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Yeah. This incident was actually one of the first major things that made me trust Blizzard less. I rolled a Paladin, and I went all the way to level 48 because the Prima Strategy Guide I’d bought assured me that at 50 Paladins would get Holy Strike and Crusader Strike and be more melee centric as one would expect from a Paladin.

Then I get to 52 and find out:

“Oh it was removed.” - “But warriors…” - “Are warriors. Put a dress on and heal Paladin.”

And then given the time investment of leveling to 52 I threw up my hands and rolled my Warlock. That was the very first Lacryma I rolled, on the Silver Hand Server back in Classic. Enjoyed it well enough until something, something Xelnath happened and the class got gutted in what sure looked like a vengeance fueled redesign. Might not of been intended, but it seems like a trend.

I did eventually get back to my Paladin to 60 as well, but when a Dev said “Don’t worry we’re doing a revamp!” I was like “Well it’s about time!” Sadly, just like 8.2, promises made, promises that were not kept.

Instead we were told by one of the Devs that came from Everquest: “Paladins are very much a support class”. Which they only were redesigned into because of a raging hate for the EQ version of them.

Never mind that players were innocent in this, and it was a different game with different circumstances. Nope. They wanted to make Paladin as mind-numbingly stupid as they could, but knowing they couldn’t do ‘nothing’ they allowed them to ‘heal’. Kind of like what they do to Priests now.

Even today though… I still feel really bad for Eyonix and Tseric. They were legitimately trying to get the Devs to not be tone-deaf, and players stupidly blamed them for the problems; when they were merely messengers.

For my part, I didn’t come back to Paladin really until BC and Blood Elves came out, and that was because of Seal of Blood, Spell Power Tanking, and Crusader Strike made it palatable. Judgments of the Wise built on it, and since then they have continued. My mistake was playing Priest from Wrath on.

its an instant cast spender with instant cast way to build charges… with the gcd it probably feels pretty bad but isnt less hard casting sorta nice?

Ret still having holy power is a mistake

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