Holy Paladin is Absolute Trash

The caster style paladin can still work fine, but its just not going to be as good as the melee style simply because you contribute less damage to the group and by a longshot.

That is the direction Holy should had gone, Warcraft Paladin are actually heavily based on the Warrior Priest of Sigmar; especially when Warcraft was supposed to be part of Warhammer until they got rejected.

Instead of doing a leaching effect like that, they should simply be healing for the intended damage; that way absorbtions don’t stop healing from happening.

They should add something like Divine Strike to holy’s crusader strike; something like Crusader Strike causes the paladin and the beacon target to radiate holy light, healing allies within 15 yards equal to 100% of the intended dmg.

Instead of Judgment affecting Holy Shock, I think it should give a weaker version of Avenging Crusader; something like by judging you get a buff that makes the next 5 crusader strike and auto attack heal for 150% of the intended dmg.

1 Like

My pug group prot paladin had better ST healing on himself than what I could provide :smiley: Saved himself more than I was able to…

1 Like

If we look at the history of shamans during the beginning of BFA and how long it took Blizzard to fix some of their issues, then we’re in a heap of trouble.

1 Like

They aren’t that bad- They are unfortunately heavily reliant on Divine Toll.

3 Likes

I come to every thread like this one to share some Holy love.

I prefer current HPal for its requirement to be thoughtful with heals. We cannot spam two buttons anymore, planning is mandatory.

I enjoy the glimmer play style in 5 mans but would not want to play it in raid. Since we do not have a raid yet I have no idea how it will do.

So far in 5 mans it has been okay at best. It’s fun but lacks in some areas that I think could be fixed. Two biggest weaknesses so is any movement out of melee range. If you can’t use CS it really really hurts.

Light of Dawn is number two, it’s garbage, absolute garbage. Why have it? It’s useless and waste of three holy power. So with that we really have no go to AoE ability. Sure you can spec for it but we shouldn’t have to.

I agree with you. I used the Warhammer reference because it works so well knowing that Warcraft was supposed to be Warhammer. I loved healing with my Warrior Priest in Warhammer Online.

I like the Ideas you suggested. I really am looking for anything that creates a more natural synergy between damage dealing skills and healing skills. Right now it feels like a half finished project. The mastery, while some may like it, feels limiting. It would make more sense if the things we suggested existed.

Holy is absolutely competitive in raiding. It’s far and away the worst spec for M+ though. I don’t know where you’re getting your DPS numbers from but hpally isn’t above the rest of healers concerning DPS, it’s competitive though. I think holy would be in a better place if Blizzard decides to balance disc and restodruid. Disc is straight up op and resto is too, except for raiding it seems.

I said “current content” which means base mythics and heroics. It’s definitely yet to be seen how we’ll perform once higher content becomes available.

I came here to see what everyone is saying as far as Glimmer vs BoV. I hated glimmer when it came out, then absolutely loved it. Then went back to BoV for SL questing storylines etc, (as I played it first 2/3rds of BFA) and I totally forgot how to use it it seemed. I was struggling so bad. It did not help we were mod 50s and nobody k we fights or mechanics…and STILL we are learning them, but changing back to glimmer mid normal dungeon made a huge difference. Except plagefall. That was rough.

I think once we just learn the mobs and fights well all be Aokay. I healed M0 Mists last night and we wiped 3xs on fairy boss. It was all Rdps idk if that was helpful or not. But we got farther each time I till we finished it easily everyone at 90%+ health at the end. And that just tells me we were all learning our parts each pull.

Also I’m knowingly holding back on CDs still because I’m not sure…at all…when the big hits are coming.

I haven’t levelled my Pally yet, but your post actually highlights a huge problem with Holy Paladins.

I absolutely love the playstyle now with the synergy between the Kyrian Divine Toll and Glimmer of Light

I’ve had no issues whatsoever running mythic dungeons, as I can rotate Divine Toll,

I use DT as a cd in and of itself, as with the higher crit of HS, it is an incredibly strong bursty AoE heal.

Covenants were supposed to be a choice, not a fix for a gaping hole in a given spec. I’m sure Holy Paladins aren’t the only ones dealing with this issue where one Covenant is all but mandatory, but I suspect they’re one of the few specs where the Covenant ability is actually a band-aid to fix the spec.

Uldir is another recent(ish) example… Holy Paladin was trash… then along came Glimmer and “fixed” the spec. Borrowed power should not be relied upon as a fix.

5 Likes

I mained Holy Paladin through BFA. While I don’t struggle through the Mythics in the current expansion, I find the current rotation for holy paladin to be very stale and don’t understand why they brought back holy power. Holy power makes the build feel even more clunky imo.

1 Like

It really is ridiculous.

1 Like

I just don’t understand how I’m meant to heal my group when they’re spread out or ranged. I can do divine toll, but that’s once a minute. I just don’t get how I’m meant to reliably heal the entire group at once.

Meanwhile on my druid I pop Wild Growth, drop Efflo, and Rejuv cycle and people go back to full with just a few globals. I get that Paladin is meant to be more of a single-target healer, but they can’t be viable as an only single-target healer in a world where AoE damage exists.

2 Likes

the mastery would had been prefect if blizz made all Auras only 20yard instead of 40, and that the proximity thing is based on the size of our Auras. This would solve some issues we have with PvP since in PvP, Auras had a talent to make Auras 40 yards. And for PvE, and player interactions; players would be able to tell who is affected by the mastery based on whether they have the Aura’s buff on them or not. Then with Aura mastery, it pushes the effect to 40 yards in PvE; but sadly blizzard didn’t think things through.

The Mastery is largely why Paladin hasn’t been my main Healer for a long time… instead of rewarding, it feels punishing.

4 Likes

I feel like Blizzard is going to surprise us with a completely new mastery to revolve around Judgment uptime. Makes more sense as to why Judgment currently provides nothing for our healing

1 Like

I feel like you are going to be disappointed lol

10 Likes