Holy Paladin Damage Getting Nerfed

You have the question altogether wrong. The question is not whether or not to limit the casts to three times. The question is whether or not to waste your mana on casting penance offensively when it does the exact same dps as smite. Smite consumes less than half the mana for the same dps.

The problem with penance is that most people misunderstand how to use it correctly. In past expansions it was fine to cast it offensively whenever it was up. But that is no longer the case. It used to do good damage but currently it does garbage dps for a high mana cost.

On the flip side it does more healing than shadow mend for about half the mana.

For one tool tips do not lie. Second, you can skew a person’s understanding of the problem by selling them something that sounds ridiculous, when it is not–and it is in fact perfectly rational and justifiable.

Sorry, Avel, but you fail on very important particulars. I would guess that in real life you would also trust the “experts” on CNBC and that if you wagered your life savings on these supposed “experts’” advice with their fancy cars, their big houses, their extravagant parties and all the rest of it, that you would be bankrupt in less than six months while these clowns were out celebrating and laughing at you.

Are you not aware that in the room before last boss in halls the adds have a fixate that targets random people in the group that are not the tank?
Even if there was 0 unavoidable damage you should have stood up and gone and healed when they did take damage. its not your job to heal a group as though they are the perfect group. Its you job to do what you can to help a group finish the dungeon and you chose to sit there.

Im welcome on the forums as long as I follow the forums TOS which I am. And as for lacking understanding? You didnt even know there is a fixate in there?

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Great. then cast smite while you run around for 10s instead of casting nothing. Oh wait you cant, so instead of casting penance and doing something you did absolutely nothing for the sake of saving mana which you didnt need to do anyway lol.
You need serious help with yours ABCs

True. So post a vod and get moadmoad to review it and see what he says.

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he needs to save mana remember otherwise he’ll need to sit down for 20+ sec to get full mana while his group dies from “avoidable” dmg

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You play holy paladin, lol. When I heal on one I NEVER need to stop and drink. NEVER. If you play a disc priest with a group that misses kicks, where the tank pulls so big that you go oom left and right, and then you go into that room before which I stopped to drink, guess what? You can expect to likely go out of mana because you are playing with low skilled players who stand in fire, tunnel nonstop, where the tank is completely oblivious to you spamming the words of your macro, “Almost OOM, careful here.” And then goes and pulls again with you having no chance to drink.

I have been there hundreds of times–literally shouting and swearing at the screen. Have you? Lol.

I believe it. I hate playing disc and think it’s a lot of work for little reward and that the spec needs a redesign but there are people who can manage it decently.

Does mind control count under the priest damage? Makes sense that it could help disc DPS quite a bit in a good group.

honestly most of them range from 1.8 - 2k IO. So they’re really not that high skill if you look at their IO score. Seem you have 2 extremes w/ priest. The good one who knows how to play well and the bad one (OP) who just bad. I dont think I ever found a middle ground. But hey my sample size is very small.

making excuses again Bin. Still haven’t consider that you’re more or less part of the problem huh?

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I strongly suggest you heal 100 dungeons in groups of random puggers with varying levels of skill on a disc priest. Then you WILL understand 100%.

You dont even play disc priest. You have zero understanding. Your perspective is one from a healer that has virtually ZERO mana issues.

Your talk is less than the slightest bit valuable to me in ANY way whatsover because you have NO experience and NO knowledge about what you profess to know inside out.

I’m not sure. I know it was a thing in BFA. But then if the priest isn’t a nelf w/ access to smend they’re pretty screwed when mind control wears off coz tanks need to spam taunt atleast 3 times to get adds off them lol

No you had already screwed up before the boss before even died by being on the wrong side of the room. Any half decent healer positions themselves in the direction the party will be moving so save time and get a sip in. To the tanks out there if your healer isnt doing that its time to get a better healer.
You also sat at over 40% I think from memory which means you only need like 2 seconds to top up enough to get you through a room and you can position yourself at the exit of the room and get a bigger drink in then. Well you could if you were able to cast a spell and move at the same time anyway. And by you I mean you personally not your class because Disc has spells that are instant and penance can be cast on the move so that’s plenty to get to the end of the room by the time the room is cleared.

Now you wont listen to either of those points because I am the one saying it but that doesnt make them incorrect. And you know who I learnt that from? A priest in bfa lol.

Not really because I plan ahead and get my drinks in gaps that you don’t see because you don’t plan anything. I drink 10 times a run at least usually but tanks just dont notice it because I make it work.

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Hmm should I put the time in to heal 100 keys to amke a point on the forums to a guy who didnt listen to Jak who has obviously healed a lot more than 100 keys? Why would I expect a different result than that?

If you play paladin aggressively enough you need to drink. Maybe you should crusaders trike more on yours. Also I have played MW and druid enough to have mana management on them too. Its not hard you just need to plan which you struggle to do since you dont even know the basic mechanics so are playing reactively to everything.

Just the experience analyzing encounters and doing them at a higher level that you ever have on multiple specs of healer and tank. The fact that you learnt today that there are mobs in the last room of halls that fixate and its not just “standing in fire” means I could write multiple books of things that I could teach you that would be valuable.

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You learn from experience on a mana hungry healer that the tank can pull with you drinking which can actually cause your toon to stop drinking automatically and stand up if you are too close–which can mean you go into a pull with 10% mana. This experience alone teaches you that when you expect you could go oom soon you simply have to stop and drink asap. Period.

Your thinking is laughable coming from the perspective of a healer that virtually NEVER goes oom.

So better to let your whole party wipe then. Nice. now there is a team member with their priorities in order.
Rather than sit at 40% or so and get stood up at like 60 maybe more you stay sitting to 100% and a dead party.

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If you go into a pull with 10% mana where the tank pulls big? Lol.

Again, you have zero experience. You say to position close. That is rubbish. If you do the game will involuntarily stand you up and stop you from drinking and getting ANY mana.

Who said anything about 10%? you sat at 40 and sat for a full drink to 100.
what you really should be doing is getting through the door and sitting there so you can heal faster when you need to.

Literally any decent healer does that. Go watch your idol moadmoad who remember you said “you are my favorite streamer” to and I bet he does it. If you stop brown nosing him for long enough to actually see what he is doing you might pick up some things.
Even if it was 10% (which it wasnt) then by the time you get stood up you would be over 30% and what heals more.
A healer with 30% mana or a healer not even in the room?

I could spend 3 days on a priest and heal better with it that you do. Remember when you suggested that I do that and you would bet me 10k irl that I couldn’t? So i said sure I have TR access now so lets do it and you then disappeared? lol

man you really are clueless on your class. So clueless it hurts. There are maybe a handful of mobs I can point out that would put the healer in combat as soon as they’ve been pulled. Chances are you got into combat because you had a buff on your tank which right there and then would put you in combat. Pre-planning bin. Not that hard to think what to do the next 5 -10 sec in the game.

I haven’t done high keys but I think it is smart to drink and be ahead of the group. Especially if you’re in a dungeon where you can’t mount up

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yea it’s always about positioning and preplanning. The extra 4-5 sec walk time will always hurt when you’re in a time dungeon. Any decent healer will place themselves at just arms length so they can heal straight away after having a sip just in case S#!t hits the fan.