While I agree with what some others have said that a few tweaks are in order (Infusion should be fast HL again, Judgement not giving HP feels bizarre) I love the feel of holy paladin now, the integration of healing and damage seems a lot more clear and easy to manage than I found it before pre-patch.
If you’re not DPSing regularly that might be why you feel like you have mana issues–while every swing of CS does cost mana, every 3 swings/shocks = one phat, mana-free WoG. If you don’t use DPS abilities to generate your holy power and instead focus on cast-time heals, you’re probably going to have a bad time.
I only heal keys on my two paladins, so I don’t know how it feels in extended raid fights (tho hit up a druid for an innervate if its a prob :V ), but the only times I’ve had any mana issues was last week if the tank would chain bursting into the next pull so I could absolutely never drink for mana, and even then I think I only had “mana issues” that caused a problem once or twice in the week?
While I know “prepatch keys lol,” it’s also notable that a holy paladin has the highest timed key at the moment and take up 40% of the top 10 healer IOs. Not terribly bad!
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@Koriven
You should be running out of mana quickly if you CS every time it’s available so you can maximize SOR. If you were optimal at HPaly DPS’n in 8.3, you should be running out of mana super quickly now.
Disc priests do not have the same mana issues Hpaly faces, Blizzard did not give CHI back to Priests to manage like they gave HP back to HPaly, they DPS just as much if not more than HPaly, & they stand at range. So no excuses for the Dev team for making CStrike 14% of our base mana & making the playstyle clunky.
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It must be weird to balance because our passive dps rotation is pretty much the same as our high HP generation rotation.
Maybe having a free spammable dps spell that doesn’t generate HP would allow us to dps without losing mana, and we could switch to CS if we needed HP.
Or, it would be easier to just reduce CS mana cost to allow both dps and HP generation to co-exist.
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Funny you mention that because they just reduced CS today
9% base mana from 14% base mana.
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They probably could’ve made it more like 5-7% base mana but I’m glad they listened and gave us something. I do agree that with it generating HP it should have a cost. I haven’t tested the new cost to know how much of an improvement it is however…
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Still think the cost should have been shifted over to WoG itself. Drop the costs of holy light and flash of light and crusader strike, and make them back up on WoG itself. That way it lets pally dps without using heavy mana like all the other healers.
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Seems like most every class has a way to get mana back, and we didn’t even get a seal of wisdom/blessing of wisdom back. Healing now does not feel near as smooth as healing pre-pre-patch. Light of Dawn still feels worthless. Might be switching to one of my other healers this xpac. Sucks cause I enjoy paladin the most.
Exactly this. If you’ve played Disc and you’ve played Glimmer build pre-pre-patch, then you know these changes to holy, even going into SL, are not jiving very well compare to how other classes build and generate.
To further this - Atonement can be applied with what, 2-3 abilities? One even applying it to the whole group, where as glimmer applies to only one person (though it seems to last a tiny bit longer and can be reapplied easier) but only has one way to apply it (Holy Shock). Honestly, had they not done a dang thing to Holy except make Glimmer a baseline effect of Holy Shock, I would have been happy with playing it the same, more or less. The option was there to pay at range or melee and now it just seems… ugh.
This just seems like a headache now. Healing in BFA was fun. Not having to look at your mana, and instead getting to engage in the fight and just focus on life bars was pretty fun, not gonna lie.
The argument that we should manage mana, when one of the only classes w/out a mana-back or mana-reduction option when healing, is ridiculous. Nothing about using Holy Power and mix in Word of Glory seems fun. It doesn’t really fit in with the Melee or Range choices we had in BFA.
I appreciate the creative feed back, but for now the class just feels like it’s trying to do vastly different things compared to what Holy has been in the past and it’s not really pulling it off. The auras are lackluster (should’ve just removed them or made the spec specific, no point in swapping them out except when traveling), our blessings are all gone and the class just feels incomplete. Thematically, they seem to have no idea what they want paladins to be.
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With the return of Holy Power they could had done so much with glimmer, glimmer should had been made baseline & be affected by Holy Shock, Word of Glory, and Light of Dawn(so this useless ability can actually be useful for something). but once again blizz isnt smart enough to see such potentials and blinded by their stubbornness just like what happened from legion going into bfa.
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This is absolutely a problem. It is so easy to go OOM just from soloing world quests!!!
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Yep, I’ve been questing as prot because it’s like playing holy but without the mana issues.
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I feel the same way. I played Holy a ton in BFA (well, a ton more than I was previously playing it, which was 0% of the time), and I thought I had finally found my “main healer” class. Then this happened, and now I’m back to square one trying to make myself enjoy at least ONE healer spec to get good and comfortable with it like I am with prot Paladin. I’m leaning toward shaman and mistweaver, since mistweaver is what I got my Proven Healer title with back in WoD, and shaman was my old main for years.
Idk man. Something about new holy Paladin just doesn’t sit well with me.
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