Hey... why is traders currency capped?

The trading post is the preliminary system they are setting up to increase cash shop sales with tenders. They know a lot of people have a desire to collect everything on the list and so they are creating a system of artificial scarcity to entice people to buy additional tenders on the cash shop. They are probably going to start small to get everyone mentally conditioned to accept it then ramp it up in due time.

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Because they would rather you go nerd mode with your CC when they introduce bundles with tendies.

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My guess is so they can make a ton of stuff for the TP right off the bat then coast for a year.

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I admit I get a little annoyed when I am able to fill the bar up the first 1-3 days and then as the month progresses I see the little pop up saying I completed something else on the TP list, but I know I didn’t get any extra tenders. I kind of wish tenders would be capped/stop getting them when the list is complete, not the bar, or that it would stop telling me when I complete something else, lol.

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Too many people can’t control themselves and will grind until they end up in grippy socks, all the while raging at Blizz for “forcing” them to do everything possible to get every tendie. So Blizz has to put a cap on.

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This made me spit my coffee out in laughter. Well played!

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The same reason every other game makes there currency packs ‘just not quite enough’ so you have to buy more. Same general idea but instead of money(I guess technically you can buy that bundle with the 500 Tender Currency) your exchanging your time and sub fee for the arbitrary currency so they can keep you subbed and logging in every month.

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People would complain that they feel “forced” into completing every entry in the log.

Being able to pick and chose is kinda nice.

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It’s fundamentally a monetization system, not a rewards system. The free part is just the hook, introduced as a loyalty reward. Over time, more and more emphasis will be placed on the cash shop. Having started to make tokens/items available on the cash shop, they will now slowly increase the rate at which bundles appear every few months, gathering data on how many sales can be generated this way and how far they can grow the store side.

If needed, I expect they will also slowly increase the tenders that can be earned in-game as a way of muffling consumer resistance to the continued expansion of the system.

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