Hey Tanks? Little suggestion from a DPS who means well

Just so you know. Face tanking +13-15 fortified mobs is not a viable strategy for any tank. Maybe you should instead familiarize yourself with certain pulls/mobs and learn when a tank has to kite. Or just play a range dps.

I’m not going to spend valuable raid or M+ time explaining to DPS how classes work…

If you’re running high keys, or heroic/Mythic raids…you need to have a basic understanding of all the classes.

I do remember saying I understand the affixes in Mythic+, if you need to kite BECAUSE of the affix, that’s not the issue.

But if a tank does not communicate with the group and just decides, at random, that they think moving is hilarious, that’s the problem.

I have no problem with Mythic+ affixes
I have no problem if moving the boss means it keeps DPS out of trouble
I have no problem if you communicate that we need to move left, right, wherever during the raid. If you cannot speak, then RL or whoever knows the fight will explain the boss before hand.

My problem is with the tanks who have to Usain Bolt their way through something
My problem is with tanks who don’t communicate with the group
My problem is the tanks who, for some reason, think it’ll be funny to start kiting because they need a good laugh.

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So many tanks run out of my poison bombs. I don’t blame them, it LOOKS nasty.

I was not prepared for how many people jump out of my healing rain circle in 5-mans. I think a lot of people just haven’t seen it before.

idk why they would be using it anyway. shamans worse enemy since forever is having to move alot.need that constant uptime.

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It’s hard to effectively communicate when attempting a tactical/survival kite - even with voice (in fact, in RL, communication breakdown is a critical human factors element in many emergency responses/training).

My expectation is that all players have a modest amount of situational awareness to be cognizant of the following:

Dungeon mechanics (to include watching out for each other if another play gets rooted or needs to be dps’d to Be free)
Healer’s mana (only really becomes an issue during protracted engagements/chain pulling
Tank’s health (same as above, plus errors in pulls, to include indeaired engagement [aka tab targeting - by anyone]); if you see a tank kiting “out of the blue,” check their HP and whether or not they recently used a CD (usually change in size or shout). You may also want to kite, too!

All that verbosity aside, I DO communicate and try to keep party informed of LOS pulls, target order, etc.

I definitely agree that basic communication (everywhere) is lacking and setting a brief expectation at dungeon’s start is worthwhile - I fail to do this many times on LFD heroics or mythic0’s

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I do agree in these fast paced dungeons it is hard to type out moves or to use push to talk option. (we use push to talk for the safety of others, lest they hear random profanities, funny breathing and free range children)

I always wanted blizzard to make a specialty macro bar for generic quick sayings. They could even have it auto translate into different languages. This would be nice for Spanish/English pvp que’s.

This is so true, stunned healer oh crap I gotta move about for 5-15 seconds.

On my Prot Warrior I can promise I will never move the mob anywhere (because I’ve fallen asleep).

We can dance if we want to, we can leave your friends behind. Cause your friends don’t dance and if they don’t dance well then they’re no friends of mine.

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I did this the other night. We were carrying people for 340 gear and I moved the mobs out of “green bad”. I think laughed out loud on discord and told our rogue what I did. He was like Dude you got a rogue alt you should know better. Of course I have had people run out of DnD in Legion.

Kissmytraps

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112 Draenei Hunter17010

idk why they would be using it anyway. shamans worse enemy since forever is having to move alot.need that constant uptime.

^^ this so much. This is the reason I’ve stopped playing my Resto Shaman. Too often I start my healing spells only to have to clip in order to move because everyone else went out of range and I had to keep up. Granted, most of my runs were with guildies, but Shaman healers unfortunately have healing spells that require them to stand still long enough to get them off.

Did anyone actually read the OP’s post?
OP: Am I safe to assume that you are referring to a tank who grabs a pack of mobs, and then hops from one spot to another to tank, with no reason? (pretty much as you spelled out in your post)
If so, yes, that is unnecessary and annoying. Melee shouldn’t have to predict their moves.
I find it funny that so many people jumped into a tank thread to attack, rather than defend.

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Did you read OP’s post? It sounds more like he researched the boss, found the ones that don’t need to be moved for any reason whatsoever and than decided it would be a good idea to not look at what was happening and than glued his face to his rotations.

There is some underlying issue here OP is not telling us and I think if we had the full story we would realise they made a mistake and are trying to justify by coming here saying the tank does not need to move.

Which dungeon were they in? Which boss where they fighting? What gear did all the group have? How much mana did the healer have? What health did the tank have? Did any communication occur after this took place?

There are too many factors we do not know about that make me believe OP is at least somewhat at fault because anyone who runs any content outside LFG/LFR needs to know how to watch what is happening and react accordingly rather than assume everything is going to go exactly how the guide tells them it will go.

Take DBM for example, it pops up saying INTERRUPT, but is it always a good idea to interrupt? Let’s talk about the start of Underrot where the Matron cleaves the group and can be interrupted, what happens if you do not interrupt? The group has a chance of taking group wide ticking damage.

But should you interrupt?

It all depends, is the group healthy? Do they have enough resources to ensure that even if they all got hit by the cleave and no healing took place that they would survive? Is the group melee heavy and have all moved out of range of cleave, or gone behind the enemy? Is the healer someone well known who, even if we all got hit with cleave on Fort/Teeming week that they will be able to heal through the damage? Yes, yes and yes, than the answer is no, no interrupt should take place.

On the flip side if some moron is standing in front of the enemy and decides to take a face full of cleave but does not have the health to survive, or the healer is bad and you are the only one with cleave, maybe you should cleave to assist the group to help ensure no one dies to something that can be avoided one way or another.

DBM tells you to cleave, but I see it only as a reminder that you can cleave, not that you have to, and by the sounds of it someone like OP cannot differentiate the difference between can and should.

Look at the third boss on ML, I have one dispel every 8 seconds and need to dispel 2 people, it is impossible, yet DBM pops up telling me to dispel 2 players at once. No amount of guides, no amount of rotations or gear or players avoiding the damage is going to stop me needing to dispel 2 players at the same time and the only factor that will save my group in that circumstance is my own decision or communication.

I need to decide which person to dispel, which one has less health currently, which one has less health overall, which one is going to take the most damage and force my healing to change from tank/group to individual and possibly mean that the tank is going to lose too much health. That puts my rotations out so if someone else gets hit with all the boss skills they are going to need emergency healing, and if I need to move and cannot give that specific healing all because I dispelled the wrong person, than that is my fault and no guide, addon or anything can be to blame for that.

Tanks move, healers and DPS need to think on their feet, it happens mostly for a reason, like when I tank I am always moving, looking around at my team, making sure the boss faces away from the group in case I forgot about a specific spell that may damage them, seeing if any adds I forgot about have shown up so I can grab them and you know, do my job, take the damage for my team and make sure no melee DPS is standing in something they should not be.

It is not always a tank and spank and everyone needs to react to what is happening, not to what someone online told them to do.

Works for ranged too. Love getting 1.8 seconds into a 2 second cast when the mob gets pulled out of range. We can see when mechanics force it but just random moves prolong the agony.

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This is when I stopped reading. You’ve obviously never tanked anything this expansion. I main holy, so my goal when I’m tanking is to take as little damage as possible because I know dps are going to stand in front of a mob cleave or get hit by a spell they should have interrupted or just take some unavoidable damage. If I can kite mobs and take 0 damage, why wouldn’t I? Also, unless you’re a blood dk, there are going to be pulls you can’t facetank without dying.

Having to kite is an integral part of tanking from time to time. It’s up to the melee DPS, and I say that as one of them, to react accordingly. Communication is great. But you just have to be ready to react.

I read it. Everyone who refuses to tank seems to be a pro at it. Prove it, tank. Then you can be part of the solution.

Translation: can you tanks stand still in mythics, die over and over till the group falls apart?

Necrotic.

Maybe you should familiarize with the mechanics of the affixes so you understand why a tank would behave a specific way?