That’s easily solved by continuing to provide for those players the current normal, heroic, mythic, and mythic+ dungeon experience. There’s nothing about either of these experiences that make them mutually exclusive. Blizzard can provide a Classic style experience (call it something else) that exists within the game, just like Raiding or PvP content can exist along side Mythic+.
Would be nice to get some bigger dungeons like Blackrock Depths, that isn’t made for mythic+ to be speedrun through, something with puzzles, secret doorways, secret bosses, a story.
Exactly. It can also be made to be challenging in it’s own right.
Someone else mentioned this earlier but Classic 5 man dungeons were really more like mini-Raids then they were anything like Mythic+ dungeons of today. The tactics used and the pacing was so far removed from what’s called a dungeon today that it really doesn’t make any sense using this terminology. They were completely different beasts back then and trying to compare to two experiences only leads to confusion.
Yeah issue is with every dungeon nowadays being made for mythic+, which limits creativity. Siege of Boralus could’ve been made a bigger and longer dungeon, with side objectives of helping out some lowlife scum so they let you use their passage to get through behind the Irontides, some unique stuff and all that.
I agree with this. I miss investing my gametime toward a long dungeon completion, especially when it was worth the time investment. Longer dungeons seemed to build a stronger camaraderie and increased the chance of building friendships. The issue is that, I don’t really know if something like this can really exist outside Mythic+ anymore.
It’s kind of, sort of relevant, but the one thing I don’t like about LFD is the instant teleportation to the dungeon. To me, the bare minimum a player should put into joining a group is traveling to the instance location. To me, it is a crucial RPG aspect that was robbed from the game. To me, that is how you make a world feel larger. You encourage travel to a destination of interest. But again, I don’t know if something like this can exist outside Mythic+.
I think you’re absolutely right in this.
This is another thing I can relate to. I just really miss the relaxing nature of doing Vanilla/BC dungeons. When I tank or heal now, I never feel like I have a moment to breath. Everything always feels rushed to beat a timer before 20mins. At least in Mythic+ I know what I’m signing up for. I’d like it if my dungeons/heroic dungeons didn’t feel as rushed. It seems like what they need to do is tone up trash damage output and reduce trash mob within the dungeon. I think Heroic Bosses are fine, but should still offer a good enough challenge that when you step into Mythic+0, you will feel you character progressing.
But again, I don’t really know how Blizzard could even begin to implement this style again. If they did, I don’t even know if the vast majority of the community would be in favor of it vs. those they do.
Classic is announced, Fans rejoice: “This is stupid. No one likes Classic.”
Blizzard shares news its actually as close to classic as possible, even graphics are attempted to be as possibly close: “No one actually enjoys this. When you actually play it, you’ll get bored.”
Blizzard Blue posts explaining content release plan: “You think you want this, but its actually not fun.”
Classic Beta released, WoW twich booms: “Its all hype, its going to die.”
Everyone in Classic Beta- This is actually really fun and I can’t stop playing: “Trust me, when you get to end game on live, it’ll get boring so fast.”
Blizzard releases content tweaks and changes. Comments on Beta: "Can’t wait to watch Classic crumble after 6 months.
Classic launches- 4 million+ at launch: “Too much hype, watch… it’ll crumble.”
Classic 6 months later- ***???
1st option: 1 million players through servers.
2nd option: 6 million+ players through servers.
3rd option: In between 2 million and 5 million players through servers.
Trust me. I’m going to bookmark this and i’ll return to this exact post. Can’t wait to see where it will go. In my own opinion it would be the 3rd option. I don’t expect Classic to be either the 1st or 2nd option.
The war of consumer opinion. “You don’t actually want to play it.”
I don’t know… I’m an advocate. I still enjoy Morrowind more than Skyrim, finished a playthrough in Morrowind back in October, so its not nostalgia. Unless somehow 7 months later I’m supposed to not enjoy Morrowind anymore? (currently going through an ongoing skyrim playthrough, yep Morrowind is still more fun to me)
I enjoyed the very first 2001 Ghost Recon game. Again, I still play it occasionally to this day. The thing is I still have a gamecube from my families home. None of us could take it from our parents so it sits there. I wanted to compare it to the steam version of the same game. Literally the same thing and actually I enjoy it more on PC than on the gamecube.
I play Sonic Adventure 2. Still one of the best games ever made. Chao Garden simulator*.
Age of Empires 2 is better than all of the RTS games in my collection, next to Age of Mythology and Warcraft 3 in my own opinion. I get bored playing the newer Starcraft for example. I’m a huge RTS fan and play the classics because they’re more fun to me, not because of nostalgia. I’m playing them to this day on occasion and have played those 3 games in 2019.
I played Runescape 3 for the past couple of years and grinded out a lot of my skills. I have a lot of alt Runescape 3 accounts I tried to restart from lvl 1 to re-enjoy the game. Couldn’t do it.
I went to Runescape Classic… SPEECHLESS! Its amazing and I’m a total idiot for not playing it since it got released. Wasted my time with Runescape 3…
Its not nostalgia my friend. I get it. A lot of people don’t like it but I realize that and accept that reality. Other people need to accept that a lot of people may still enjoy these games as well. The systems in them are really good, but that’s just an opinion. There are still modern games that use older system and/or good systems but we don’t notice it.
Like Kingdom Come: Deliverance. That games tries to emulate more of the Oblivion style RPG elements rather than Skyrim’s for example. Its still modern, with newer graphics and interesting AI. The combat is completey unique and I’ve personally never seen anything like it.
If you listen to the game designer behind that game, from Czechia, he describes how he felt a lack of what he wanted in the ES series like from Oblivion. It was a good game and that experience was missed. I still like all the games mentioned. Skyrim, Oblivion, and KCD.
I’ve not played a single game from my childhood, which our entire game collection still exists in my family, where It was “nostalgia” and not the actual fact the game is good.
Also my nephew who is a typical Fortnite kid, can seriously get into any game we play as a family. The older ones as well on the gamecube.
Everyone has their own opinion. There is a consumer market for classic games and people really enjoy them.
Classic may not be a success because most people may not like it. Thats true. Personally, even if Classic goes from 4 million at launch to 500k 6 months in, I’ll still be there.
I assure you of that. This post is bookmarked. I’ll return to it or make a followup.
I’d also like to see how the other people, who aren’t me (obivously), will enjoy Classic. I accept that reality that not everyone is like me. I’m ok with that. What should I do about it then? Shut my mouth? Nope. I’ll speak my mind and share that opinion. I hope everyone else does as well. I love this discussion.
Everyone has their own preference but I want to share why I hate or love something. I won’t directly stomp on anyone’s own opinion, but as said I still have my own. If you like classic, cool. If you hate it, cool. I’d like to know why either way. This discussion is really fun to have to me and either way anyone feels I enjoy hearing the opinions.
Lets wait and see how Classic ends up. I’m hoping for its success but it could end up anyway. At this point its too hard to measure precisely why it could or couldn’t succeed. There is hype, everyone knows what to expect. Name one person interested in Classic who doesn’t expect the game to be a grindy grind fest, of grinding walking, and more grinding out for that gold on top of some extra grinding. We know this. I love grinding, thats why I play MMOs a lot.
This is what grinds my gear the most. So many annoying frequent posters on these forums just love to post the same negative regurgitated responses. They were the ones posting that Classic servers would never happen and now they are saying they are going to fail.
They really don’t know, their opinions are based on their play style and their love for the current game.
They can’t understand that many veterans of the game don’t like what the game morphed into over the years and that we miss a lot of the old design warts and all.
I just wish people would stop dismissing people’s opinions on the current game and their desire to play Classic. Vanilla WoW was a fantastic game and no one would be here today if it wasn’t a good game.
Your in the wrong forums.
There is a classic discussion page, go there.
No they are not, this discussion is about retail.
It’s a discussion about classic dungeons, it can go to the classic page.
No, he is asking for Classic design to be implemented into the current game. Can you read?
thats because they are hard and there is a real sense of death.unlike retail where it take 30m to do a dungeon.
Yeah, I can read, this is a discussion regarding aspects of classic wow, it can go to the classic forums.
You very obviously cannot. Go to the OP and read it again, and again, and again, until you figure out that it’s not about Classic servers.
I think people need to understand that the vast majority of the current player base won’t play Classic for an serious amount of time. So when you say “people enjoy” them, what you mean is the limited selection of people who are in the beta and only a fraction of the actual player base.
Until EVERYONE can experience them and make their own minds up, you are making an assumption not based in any actually fact. And this is from someone who enjoys much of what Classic will offer over the current game.
There is no reason to suggest changes to the current game based solely upon what limited data they have from Classic in a weeks time…
Dude, he is not discussing Classic dungeons. He is using them as a point of reference to try advocate for that design in the current game.
You are like so many other posters in the GD, you are so in denial and afraid of how Classic is going to effect the current game that you want all the discussion to be shut down.
I would have loved the concept of Mythic + but the timer is really deal breaker for me
Because right now it feels close to Rift system of Diablo 3
Hey there, did a run of zul’farak on a rogue alt i’m leveling. Tank was a total noobie and i was the only person in looms right. healer leaves before the last two bosses so we all decide to keep going while taking it very slow. my numerous CCs were actually useful in small time pve, there was communication and planning. literally all bc we couldnt blast thru it with our pants on our head. It also gave this noobie tank a chance to learn some things. these exps seem to be more common in the bigger 'nilla dungeons. blackrock is a blast with a tank who had no idea what to do.
as much as I’d like to fanboi gush all over classic right now, this is probably the most valid point thus far.
2 hour wailing caverns run, I am so looking forward to it xD