Oh, please—if you’re stuck clinging to the outdated notion that hero classes only started with Death Knights in Wrath, then your definition of “reality” must have been left behind long ago. Let’s break this down, shall we?
A Revolution, Not a Rehash: Season of Discovery isn’t Vanilla WoW 2.0—it’s a complete overhaul. Look at how Shamans and Paladins have been remade from the ground up. These aren’t your run-of-the-mill, “later-life-cycle” abilities slapped on to every class. They now sport entirely new toolkits—tank and DPS builds that never existed before—making them quintessential examples of hero-tier evolution. Insisting they aren’t hero classes is like arguing that a smartphone is just an oversized flip phone simply because it still makes calls.
Hero Class or Not, Gear Should Match: While you dismiss my “insistent terminology” as fantasy, the reality is that these dramatic reworks demand a new lexicon. And let’s be honest: if we’re going to anoint certain specs as hero classes, then the gear has to reflect that status. Why should only Ret and Prot Paladins hoard legendaries when equally reworked Shamans and even Holy Paladins are left to fend with scraps? A legendary shield in SoD isn’t about handing out free toys—it’s about balancing the scales so every hero-tier spec gets a meaningful boost. It’s the logical next step in a system that clearly treats these reworked classes as fundamentally special.
Selective Amnesia at Its Finest: Your quirky dismissal—“no hero classes in SoD”—smacks of selective blindness. You conveniently ignore the massive changes Blizzard has implemented. These classes aren’t just being given “better tools” but reimagined to the point where they ride on their own, faction-locked identity. If you’re so enamored with archaic definitions, then you’re missing the point entirely: Season of Discovery is about evolution, not stagnation.
Back to the Matter at Hand: If we must settle this debate on terminology, let’s settle on one thing: a legendary shield is desperately needed in SoD. If we’re recognizing the hero-tier overhaul for Paladins and Shamans, then awarding them gear befitting their role is only fair. It’s not about one class being favored over another; it’s about ensuring that every reworked spec, now elevated to heroic status, has the arsenal to back it up. Ignoring this need under the guise of semantic pedantry does nothing to address the game’s balance issues but only serves to anchor discussions in the past.
So, while your insistence on clinging to outdated definitions might give you a sense of comfort, the reality is that Season of Discovery demands we truly acknowledge—and celebrate—the evolution of these classes. And if that means we also push for a legendary shield to balance out the hero-tier armory, then so be it. Let’s move on from ill-fitting labels and start addressing the tangible changes that need to be made.
Oh, sure—if you think “simple fact” is enough, then why bother with nuance? Apparently, you prefer soundbites over actual substance. But while you’re busy trimming down the text, the details that justify a legendary shield in SoD are getting lost in the process. Simple facts don’t cover the full picture when hero-tier reworks demand some serious gear balance.
Oh, really? If “nuance” is just fluff to you, then maybe you should try appreciating the details instead of reducing everything to a soundbite. The nuanced breakdown isn’t about fabricating something that isn’t there—it’s about revealing the full picture: the reworked mechanics in SoD demand balanced gear like a legendary shield, because ignoring subtle changes just hides the real issues. Simple facts might look neat, but without nuance, they miss the depth that’s driving the need for this upgrade.
Oh, really? If you think my “nuance” is nothing but fluff, then perhaps you should re-read what I’m actually trying to convey instead of dipping back into simplistic soundbites. The details aren’t made up—they’re the very reasons why a legendary shield is desperately needed in SoD. It’s not just about fancy verbiage, but about balancing the game so that hero-tier reworks for Shamans and Paladins have gear that matches their revamped identities.
Now, can you please stop derailing this discussion into endless semantic debates? Instead of arguing over what nuance “really means,” let’s refocus on the issue at hand: ensuring that every reworked HERO CLASS spec in Season of Discovery, receives the legendary gear they deserve.
You didn’t read. You aren’t attempting to invoke nuance, you’re just conjuring non-sequiturs to confound the subject with weird insistent terminology, assumptions about what should be, and such yarn-spinning.
Nothing you’ve written has been of any substance. But please keep writing up walls of text showing you can’t read.
Oh, really? It’s ironic that you accuse me of conjuring non-sequiturs when it’s blatantly obvious you didn’t read what I actually wrote. Before tossing around claims about “weird insistent terminology” and “assumptions,” you might want to take a moment to read the detailed breakdown outlining exactly why a legendary shield is critical in SoD—especially for balancing those hero-tier reworks. Instead of latching onto your own soundbite, try engaging with the substance of my argument. I’m not weaving yarns; I’m presenting concrete points on game balance. So please, let’s stop derailing the discussion and get back to the real issue at hand: making sure that every reworked hero class spec—be it for Shamans or Paladins—gets the legendary gear they deserve.
Not opposed to a legendary shield, it’d be cool, but acting like it’s the end of the world (of Warcraft) unless we get one is childish hyperbole. Same with all this raging for raid nerfs.
Oh, really? It’s amusing that you dismiss the importance of a legendary shield as mere
when—if you’d bothered to read my detailed breakdown—you’d see it’s a vital solution to a real balance issue in SoD. Yes, I’m using “hero class” terminology, and that’s not just empty jargon; it’s a shorthand for the complete reworks that have redefined Shamans and Paladins in this season. Instead of throwing out dismissive soundbites and derailing the conversation, perhaps you should focus on the fact that, without proper gear to balance these reimagined specs, we’re looking at a game design imbalance that needs tackling, not just rewritten definitions. Let’s cut through the petty rhetoric and get back to discussing why a legendary shield is critical for leveling the playing field in SoD.
Oh, come on—dragging Enhancement shamans from BGs into this debate is like bringing a spanner to a beautifully crafted machine. The discussion here isn’t about Enhancement performance whatsoever; it’s squarely focused on balancing the hero-tier specs in SoD, namely Elemental and Resto Shamans (along with their Paladin counterparts). Trying to pivot to Enhancement shamans is nothing but a red herring that derails the core issue: these reworked classes desperately need a Legendary shield to ensure their gear matches their revamped identities. Let’s stick to the subject at hand rather than deflecting with irrelevant points.
Oh, really? Dismissing the argument by claiming the shield only benefits “Enh BG cheese” is both short-sighted and, frankly, a bit lazy. The point isn’t about giving enhancement shamans an extra edge in battlegrounds—it’s about addressing an unbalanced situation for the hero-tier specs in SoD. The legendary shield is aimed at compensating for the massive overhaul these classes have undergone, not at patching up some niche cheesing strategy.
It’s amusing that you try to reduce detailed game balance considerations into a dismissive quip. Instead of derailing the discussion with a focus on enhancement shenanigans, maybe take a moment to engage with the core issue: the current gear distribution leaves key hero specs underpowered and unfun to play. So, before tossing out snarky remarks about my narrative, perhaps try reading the full argument and appreciate that sometimes nuance is necessary to highlight real balance problems.