I want to add Hex here to the end of my offensive cast, but if I don’t have it talented, not display the ability. I don’t know what number to use at #?
#showtooltip
/use [mod:shift,known:#?]Hex; [mod:alt]Chain lightning;Lightning Bolt
When I use just the text “Hex” by itself, the ability defaults to Hex(Compy). The variants are always known, so will always be displayed even though the cast will fail.
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Context
I’m trying to condense my action buttons by using the shift modifier to add a third context to my macros. Normally, I have only ever had two context using the alt modifier. But with so many abilities being dependent on known talents
This is an example of juggling a War-Mode ability Static Field Totem and two Talent abilities Wind Rush Totem and Earthgrab Totem which replaces Earthbind Totem.
#showtooltip
/use [mod:shift,@cursor,known:355580]Static Field Totem;[mod:alt,@cursor,known:192077]Wind Rush Totem;[@cursor]Earthbind Totem
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Okay, solved
kind of a combination of info from
and finding the right spellID:51514
#showtooltip
/use [mod:shift,known:51514]Hex(Zandalari Tendonripper);[mod:alt]Chain lightning;Lightning Bolt