Heroic shattered halls is not "hard"

Heroic shattered halls is not hard, i do it every other day with pugs and don’t use any CC from mages, no imp blizzard kites, no hunter slow traps needed here.
First hallway a struggle for ya’ll?
Mark the legionnaire with a skull
wait for the legionnaire to walk to the first heathen mob, pull both back, kill the legionnaire first so the healthen’s stop running in to replace the dead ones.

A mob of 5 hurting? Try my ultimate paladin stun secret, seal of justice, stun them for 2 seconds, as soon as the stun falls off Hammer of justice into a total 8 second stun.

On the bigger pulls where the dps don’t kill skull and the legionnaire calls for reinforcements and you go “oh crap” use a Nightmare seed and get an extra 2000 HP for 30 seconds, or for those oh **** moments.
Or better yet how about using a battle/guardian elixir, food buff and a scroll buff or 2.

If you’re a paladin, consider putting 3/3 into improved shied specialization, maybe 5/5 into ardent defender, get some more block value.
Don’t forget as a paladin, threat does come from more spell power, but the proper threat comes from Holy shield.
Mabye even consider putting 1 talent into avenger’s shield… because you know… we don’t need 99 parse talents and gear in a Heroic dungeon.

if you decide to go in there as a bear/warrior Tank… then you probably do need cc/imp blizzard kites.
But i don’t play warrior/bear tank because i personally don’t like not being able to have no more than threat on 2-3 mobs at a time.
Stuff does need to die reasonably quick, and you can’t argue with dps doing good damage killing stuff quick but can only hold aggro on 2/3 mobs.
I always get dps saying wow i didn’t realize i could do so much damage

I don’t need to do calculations to figure out if block 10 times for 839 that’s 8390-damage absorbed by my shield, double/triple even, what the “BIS” paladins’ tanks shields absorb for 10 blocks.

My point is if you’re claiming you’re “BIS” tank and confessing you die & struggle in shattered halls in a video on YouTube, perhaps you’re not 'BIS"

Perhaps parsing 90+ in a POST NERF raid, walking around in your “BIS” gear like you are the best tank on the server
But getting absolutely shattered in Heroic shattered halls is more important cause it’s easier to ask for Nerfs than it is to get good.

Honestly, it is a skill issue. Nothing more, nothing less.

thats because a pally tanked it any other tanks struggle because of the pack sizes and no one can focus fire and just burn single targets anymore. pally not only has the best taunt they also have great aoe and can even kite tank with said aoe. do it on a warrior or a bear and get back to me

why would i do it on a warrior or bear when you just stated why i should keep doing it on my paladin

Most worthless post of the day goes to this guy.

Hey guys check out my new shattered halls strat, it’s called… be a prot pally!

8 Likes

You’re not surviving the bigger packs there as a pally with pre-raid bis without either aoe slow kiting OR multiple hard CCs (sap, sheep, freeze trap) OR the dps being so insanely good that they nuke skull then cross instantly, ideally before skull even reaches the tank then cross is HoJ’d and dies before he can land a hit, and you chain armor pots and everyone brings raid consumables. OR maybe a priest with MC can use a mob to tank other mobs, not sure what kind of aggro these mobs can do when MC’d.

1 Like

Lol . SHH isnt that hard on any tank but as a warrior,druid CC and kiting is essential for about 4-5 pulls in the dungeon where there are 6-7 elites, unless you have really strong dps then you can just zug zug again. So does take some dps that can press more than 1 of there buttons and focus on Skull/X first so that warriors/druids can build threat on the other mobs.

Guy is like press conc, duhhhh. Its easy and like 1 button to tank anything. Why do people think this is hard, just play a geared prot paladin lol.

lol

Also, the gladiator side packs are bugged, they often pull no matter what you do. I pull the middle pack into the room behind us, down the middle, keeping them as far from the side packs as possible. No CC was applied to any mobs before they were safely out of the room. The side pack still got pulled.

I’ve read that it depends on the guys fighting the target dummies, they they get some buff or debuff, or the target dummies themselves get a debuff and you have to watch out for that. Not sure.

This is Comical, I stopped reading right about here..

NOTHING IN THIS GAME IS HARD, we are talking about it being LONG AND TEDIOUS when you DO NOT have a Pally Tank, that is the Issue.

Anything other than a Pally tanking ANYTHING other than a BOSS is TEDIOUS compared to a Pally in ALL forms of Dungeon content.

Incase you didn’t understand any of that, Paladins are smooth easy mode cupcake soft tissue paper content for the most part because they have AOE threat off the chain and Salvation compared to the other two tanks. The other tanks, “hey guys can you wait 30 seconds for me to build up threat on the targets before you dps please?”

I’m not claiming to be a prot pal pro, but my seal of justice only has a chance to stun - your narrative sounds like you can control it. Maybe I’m missing something.

I usually don’t use my stuns for damage mitigation - I use it on mobs I lose aggro on. Maybe that is what I’m doing wrong. Because I am not having as good an experience in SH as your narrative implies.

i do it with no CC on my bear its only a struggle if people do not listen and we have to the first boss to remove people that do not listen

War/Bear handle the damage far better than a paladin. They just have to tab target spam hit everything on a rota so casters don’t die.

My trick is to bring a rogue, mark a skull (sadly can’t do this on legion packs as legion has to die first and they slap). Don’t bother trying to get threat on skull vs let rogue open, stun it while you round up and hit everything else with dev/lac 1x. Then taunt skull back onto you.

Rinse, repeat.

I don’t have issues with threat minus when a hooligan warlock seeds things before the npcs pull LOS but they can’t really do that with a paladin either.

they are not bugged they are pulled because you do not kill the legionaire fast enough or in the right spot you can avoid them pulling by pulling before the legionaire screams or by killing the legionaire out of social range

Ive seen the sides pull immediately on pull when it was 100% a clean pull. Nobody was near the tank, vs a room away.

Only once though, and when we tried it again on that same lockout, same thing happened. SO we just had to clear the sides first. Only happened in the first room, not second.

The LEFT side pack got pulled. Not the right. We were fighting the pack in Porung’s room, kiting back to the gauntlet corridor.

So logically, the right side pack should’ve pulled then. How the left got aggroed I don’t think anybody can explain. Legio’s spawned mob was as far away from them as possible.

IDK, I healed Black Morass hc today, we had a Kara geared bear druid, he LoS’d me for literally 2 seconds running to the next wave and ignoring me trying to catch up, and died to a lone Rift Lord in those 2 seconds.

Maybe bears need to be like Sunwell geared to not instantly die to a random 5man trash mob.

kara geared means nothing you can be an 11k hp bear or 15k hp bear in kara gear

I’ve never experienced that other than this one time the bear popped out to cast barkskin, then accidentally went cat and got cracked.

Most likely a problem with the player with what you describe

The whole post kind of sounds like hyperbole nonsense. The biggest advantage Paladins have is offset by how hard mobs in heroics hit. Paladin is noticeably squishier than the other tanks, even specced entirely for survival as opposed to Kara parsing meme builds.

It doesn’t matter how many mobs a pally can hold threat on if half the mobs can drop you in just a few hits.

So just kite tank with slows, etc. Sure, but that’s not what this clown is suggesting.

1 Like

don’t have to be a Pal pro to know if you combine seal of justice and reckoning you have your own CC.
if you only use hammer of justice on mobs you lose aggro on then maybe that’s why you having a hard time? the hammer of justice that’s not on cooldown is the hard-hitting mob that’s stunned.