but the game literally is broken in bfa. it took half an expansion to make a system good when it should have been good at release
There is a difference between performing the best you can and running a third party simulation to give you all the answers.
I always try my best and do things my own way. I donât care if I parse lower than others and my guild certainly doesnât care. We are having fun.
The min-max ideology is ruining gaming in general. Absolutely nothing is about fun anymore. Just which answer gives me a bigger number.
Are they really though?
What do you think of the following. I choose a covanent. I get my abilities. BUT, i can secretly help out another covanent and gain their abilities over the course of a week or 2, only gaining access to optionally use those abilities. I donât officially join the covanent, so i donât get access to anything else.
Alternatively i could get a few missions to steal the power from another covanent to empower myself?
I would venture to say it is still broken to the point nobody on my friends list will touch it with a 20 foot pole. Some came back to level and when that class hits 120, they move on to something else, completely ignoring end game.
You can enjoy some parts of the game without the game being perfect. Moreover, mmos have been lacking throught the years, so playing wow is kinda the only option for many people.
Blizzard created that by putting in systems that went beyond what mere players could figure out. Donât blame the player.
- Youâre a very well documented blizzard shill
- People have already been bombarding Blzizard with better alternatives, open your eyes perhaps?
Youâre so delusional I can barely come up with a suitable response to you.
Why canât it just be a talent row? You say it canât be - Why not?
Like at this point I literally think they pay you to bang the drum about how every change/suggest they come up with is amazing. Shouldnât you put a disclaimer at the bottom of your posts?
just thinking ahead honestly, what do we do after shadowlands?
I leveled an alt up for a while this past week and when i got to Pandaria, i enjoyed doing my farm. I squeezed like 3 levels out of the quests associated with it too.
Then i shuffled off to Dreanor to forget about it and work with my bigger farm.
Then I will shuffle off to the Broken Isles and forget about my garrison.
Then i can go to zuldazar and forget about my artifact and class hall.
at this point i am tired of moving on and forgetting CORE design concepts that donât have staying power.
Someone else mentioned they were tired of getting new wow games every expansion, and that actually sums it up nicely.
At this point I would rather they just cap us at 60, and just push out story content for the remainder of the life of this game.
Azerite traits were dry as no doubt.
Itâs understandable that they were going for traits like tier sets but choosable. But thereâs no way to guarantee that from the get-go.
also please add new challenge mode class sets to earn. i hate raid themed armor
Except we players havenât used a third-party simulation yet. Weâve just read out the descriptions of these abilities and know how imbalanced they are. One ability is better for multi-target, one PvP, etcâŚ
Thatâs just terrible. You shouldnât have to make the choice of the Covenant you love and the Covenant that actually gives you the best utility.
And why should others have to play your way and not their own? If everybody had access to all the abilities, nobody would have a problem. Youâd be using your multi-target ability on your single-target boss, having fun on your preferred Covenant. Meanwhile, the other guy is using his single-target ability on the single-target boss, while playing his preferred Covenant.
the past couple of years i look at blizzard like a crooked car salesman and shadowlands is now the new car and they promise it wonât fall apart this time just be sure to give them your money
my word, i am fluent in over 2 forms of communication.
metrics and profit
I like your assessment way better, atleast your response is reasoned.
I donât know this for sure, but what we have seen with the Bastion dungeon makes me think the covenants are not on friendly terms with each other.
I am pretty sure that is why they are set on âPick one.â
Its a big deal in game, and more importantly, this ability does more than damage.
It is a part of the covenant system to its core.
It would not be true to the system for you to be able to use some necromancer spell while wearing the Fae armor or whatever.
Thatâs not what they are trying to make here.
There are trying to make a system with definitive choice and no RNG, and all people are worried about is the theoretical difference in things that literally arenât even developed yet.
I want to be excited for this concept, and I hope Blizzard can do something that will make you happy and still work with the systemâs original goals.
I just know it would happen any time soon and even when it does people will find a new issue with it.
Do understand that Maldraxxus is composed of multiple warring sides. Itâs why thereâs an area in the zone called the Eternal Battlefield. Itâs not a shock that one side mightâve gone rogue.
Also, how does this rule out a talent row?
So youâre using in game lore to defend completely chimpanzee brain level gameplay implementation? They can absolutely be a talent row.
Locked behind joining a covenant. You join a covenant and you get access to a covenant talent row.
Are you a speaker for Blizzard because you sure do rattle off a lot of nonse.
They can make me happy by not forcing me to roll 4 shamans just for the inevitable nerf to the best talent and force all of the mythic raiders go to the new best one.
I saw what you said and you should feel ashamed about that comment.
This is a different topic all together, and from what I can tell, it is not the main issue people have with this.
Some people attach it to their conversation, but frankly its too different to lump in.
They are not going to get rid of âborrowed powerâ easily.
Its too easy to make expansions feel like dramatic events and its far too easy to give the player an absurd amount of power and not have to deal with the consequences long term.
But
This may actually be the solution.
Make one last expansion where there will be continual patches and no new life changing events that need huge progression paths attached to to feel relevant.
Elegantly simple option!
I think I totally agree if Iâm reading your post correctly. I would rather cool spell abilities like these be linked to gear rather than disposable systems that we play with for a year or two then move on from. Then maybe they could spend more time on class balance and less on game systems.