Here is the LFG Addon in action! Much worse than you thought

If you want to do the right thing, delete the add on.

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Please, please, remove this BFA garbage from Classic

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Seriously when I went to a private server to see if I would really like Classic my favorite part was actually having to find real players to group with and the immersion + sense of community that comes with it.

Like I said I genuinely think Classic needs a add on white list because add on tech surpasses classic tech.

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Well the first thing I ask myself here, is “does this change the game?”

We used one in TBC, and ultimately I didn’t feel it was any different from normal since groups would be organized after anyway. This opens the same subjective answer to LFG, of course.

So the question here, is “What’s the difference between guild auto-invite and dungeon auto-invite?”

I’d say, again, it comes to how it changes the game. A guild leader already knows who they’re inviting, what spec they (probably) are, etc…whereas a leveling dungeon is a possibility to meet new people.

Summary: Guild auto-invite seems to be OK in my book because it is not bypassing any steps you’d take normally, whereas LFG does.

And so, updating the list (that is in no way official, I’m just throwing in whatever makes sense off the top of my head.)

  • Things that automate player actions.
  • Things that affect more than 1 player.
  • Things that change the game by bypassing an innate core element. (more efficient, but missing something.)

That 3rd one is a bit wordy…

Again, you provided a good example.

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well autoaccept addons were used to, also auto decline duel, but not sure when became baked into the UI.

You’re using a formula to calculate emotions. Because the impact of this add on is not so easily cataloged in an analytical sense

Just to clarify, in the next update before classic release the auto invite is gone and only available for custom groups, not dungeons groups anymore. I put it in with the intention for big groups of people to do pvp for example. It just doesn’t make sense to use it for dungeons as you might end up with a group of 5 dps or healers.

On the other note, having guidelines for addon development doesn’t make sense. You need hard rules which is implemented in the ingame API. The question you should answer is, should addons be allowed to invite people to the group, not in which scenario it is fine or not.

yeah, because it was a much more convenient, easy to play game. wow was never not casual. it was never not easy. that was one of the design philosophies. all you’re doing is trying to find the sweet spot where it respects the player’s time without being soulless

Right, but the demand for classic came to be because of an over casualization of MMO’s if we wanted casual we’d play retail or one of the many other MMO’s available.

I’d say this affects points 1 and 2, but not 3.

Something in my head is telling me I’d be super petty to want to break that. :stuck_out_tongue:

That is pretty bad. If it sent a message in general/trade for you and you still have to invite the person manually it would be okay but this is just separating the players who don’t use the addon and splitting community further.

Yeah, but I feel like emotional things still need guidelines, and guidelines can be created if you take enough factors into account.

Like I said, though…it’s just a feeling; I could be wrong. =P

Fair enough.

Hm…in a broad sense, I agree, but not when it comes to Classic. Why? Because when you put gameplay first, and some things affect it more than others, the rules should require some leeway.

If you simply mean “addon creators will keep creating whatever the game allows them to create based on the API,” then…well, I won’t pretend to be knowledgeable on how it’s done, but Blizzard can keep breaking them ones they don’t want in Classic.

Well, so long as it doesn’t work like LFG, I’m willing to back off of it.

no, it includes everyone

I just threw up watching this video, this addon is all about #changes. Get this out of our game!

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yeah it’s rough man.

2,000+ posts, and I’ve read every one of them.

My conclusion is that this addon absolutely should NOT be in Classic.

That’s what I mean, people will be creating addons that are possible with the API if there is a need for it (need in a sense that there are people that would like something like this, not everyone). That’s why I said you need hard rules what you can and what you cannot do and that’s basically what the ingame API is. If you don’t want addons to be able to read chat, be able to communicate with each other or invite people, then Blizzard has to disable that for every single addon as they all access the same API.

And like I have stated multiple times, I’m not a fan of the the dungeon finder too (automatically put a group of 1 tank, 1 healer and 3 dps together) and thats nothing the addon will ever do.

No. Add-ons were part of Vanilla WoW, get over it.

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The addon would work like this in the 1.12 client back then tho. If you would break it, THAT would be change :slight_smile:

Is there no blue post on this?

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE