Quote from Aggrend
“Rage is a problematic mechanic because more damage = more rage = more damage = more rage ad infinitum. This is going to become more problematic at 60 as well.”
"The way it works now really hamstrings the design options for Warriors as we have to worry about the historically best dps in the game becoming even better later and forcing us to do an absolutely massive nerf which everyone would hate. "
So If this was something you guys was worried about why is it alot of runes are damage % modifiers? Why do we have more rage generating runes? Why do we have no fun buttons to press?
Phase 2 Showed how easily warriors can be knocked down a dps meter.
Warriors want more utility and survivability not these passive % runes we got all game.
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Here is my reply to another post that is similar but you are correct THE DEVS CREATED THIS ISSUE. See below as I agree with everything you mention.
"Why bother talk about rage gen when they have the following runes:
- Consumed by rage , 10% dmg
- Wrecking crew, 10% max dmg 6 sec after a crit
- flagelation m 25% dmg increase when enraged by either beserker or bloodrage
- Single minded fury, 10% increased dmg on DW
The fact is why did blizz give them all this % increase when they knew this would be the highest scaling class in the game, tune down the runes instead of allowing people to have no resource to hit buttons.
If you have to wait to hit buttons whats the point of even playing the class. I am sure many people would rather hit buttons non stop and have the % dmg additive scaling from runes tuned down.
People are also focusing on this just from a DPS perspective, how is this fair to pvp? How is this fair to tank warriors who will literally be able to hit 1 button every 3-4 seconds… none of this makes any sense and infact its the devs who decided to include these runes and therefore create the issue themselves. The fact they want to penalize the players for THEIR decisions is mind blowing. "
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The fact that they say we will do to much damage because of rage mechanics is why we can’t get good runes is astounding when they made a bunch of must pick increase all damage % modifier runes.
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Absolutely correct. The runes they did add got us to this problem state WAY sooner. We can cast everything on cooldown and heroic strike every swing while world buffed right now at level 50. We weren’t at that point until mid/late naxx.
If they added more rage consumers instead of more scaling runes we’d be in a great spot for the full duration of SoD.
My idea early on to fix warrior was give us a passive out of combat rage rune, replace it with endless rage or something. It would have been pretty useless pve but made warrior alot less clunky for pvp or farming. if they did that I might have been open to the idea of rage normalization.
IMO, the early runes were required because of the level / gear caps per phase. They needed something to keep it interactive since rage consumers at level 25 were not really necessary; i.e. Heroic Strike / Quick Strike were enough and they needed the rage generators then to keep pace with other classes not utility.
They can’t very well delete those runes at this point. Tuning them now that gear is starting to carry rage generation isn’t out of the question, but it might feel like the runes are insignificant (the nerf everyone would hate in his quote).
If you are already GCD locked with current scaling leading to excess rage, why wouldn’t you want a rage normalization mechanic like “% rage lost per second increasing in proportion to total rage” in order to allow future growth?
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I would like to know how it would help me in PVP. If its normalized so I get rage on miss dodge parry ect then maybe but as I see it now its gonna mean being more rage starved in pvp without bonus rage from crits. PVP warriors have suffered enough.
That is the tricky part I agree. I do think warriors should be able to go from 0 to functional in one GCD at least as often as their CD abilities like MS are ready, but it needs to flatten out after that.
So you think that bad planning an implementation is something we should feel bad for the devs about? It is literally their job.
bro this sounds so stupid, if they are worried about rage gen just increase the costs of rage on moves, town down the rune % dmg, i donno maybe do some work and prove you belong in AAA gaming.
You are way too focused on rage generation. They are focused on the system as a whole. The kneejerk rage cost increase would just make them even more rage starved when trying to connect in PvP as well. Do you really want a 80 rage cost MS? At the rate things are going, you should be able to hit that no problem in PvE every 6 seconds, but I think it would feel like crap outside of optimal conditions and certainly in PvP.
You admit yourself that warrior DPS scales exponentially with gear and have no basis for this stance other than that’s how you like it. The devs apparently disagree and consider the system unsustainable. They are considering this for the sake of allowing something more interesting than a round of runes that are just cosmetic (because you already do enough damage in PvE).
remind me, who is in charge of that system? who designed that system? who had the prior statistics from previous classic wow versions to make changes priod to sod? who created the runes that have increased this problem?
So they just throw things at a board until it gets out of control? I mean they could have planned ths all out or just tested it and then not released it.
I don’t think you also understand that it isn’t just as much as how much will it affect warriors its also the “giveth and taketh” like it has been for every spec for every phase. Them just overhauling stuff on the fly is a bad design.
People play warriors because they want to go back to the glory days before they got destroyed in basically every other expansion. This also comes with risks such as
- Not getting a raid spot because everyone wants to be a war and not everyone can
- Requiring a massive amount of time in prep to get every little stat advantage you can
- We knew what we were geting into if we didnt have enough shamans
- We knew if we got too greedy it would mean the end of the raid for us
WE ALWAYS ACCEPTED THESE RISKS OF PLAYING THE KING. So stop telling us what is good for US.
Era servers exist if you want more of the same. The only thing you should expect from a seasonable and openly advertised experimental version is change. So yes, I think everyone knows deep down that things come and go in a MMO.
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Retail servers exist if you want normalized rage
And apparently soon, so will SoD servers.
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If they wanna burn their ship completely, I’m all for it. I’d expect exactly this decision from this dev team.
This is alot easier to understand if you play retail. Fury warrior in retail is such a fluid playstyle that when you come to classic its massively horrendous and clunky.
The objective is to have zero rage when you are dpsing. If you are full rage then you are essentially wasting dps. In Retail, Rampage is the rage dump. Its the equivalent of starsurge to a balance druid.
Additionally, Rage Management helps create a rift of skilled warriors vs non skilled outside of current classic style. Currently, thats just defined by buffs (which doesn’t equate to skill).
The objective is for SoD to make improvements to class game play. This essentially falls into that category. Right now, warriors resource is the only thing that hasn’t really been touched outside of generating more.
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So they want us to have 0 rage but they make a rune having us store 80 rage for a dmg buff?
Take a second and listen to yourself. We DO NOT CARE about what problems are created. Thats THEIR JOB to figure it out , test it and make it work.
An your point is? People knew what they were up against if they wanted to play a warrior this expansion. We do not need other classes trying to tell us how class works in this version of the game. Stop trying to tell us that we should have our class turned upside down because the devs cant do math and balance dps classes.
This is like when a leftish is offended for a group of people and advocating we need to change things because its offensive but meanwhile the authentic background people don’t find it offensive.
Stay in your lane my guy
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I am in my lane and as a former mythic raider I am educating you on the difference between a good warrior and a bad warrior.
No idea how politics are even being brought into this scenario go take that somewhere else.
As for balancing class dps, this would be the way to do it. If you actually got out of your feelings and thought about things logically, it wouldn’t be hard to comprehend that if you have a more structured way of how a class energy source is accrued and used (in this case rage) then you would be able to balance a class more effectively. Create the foundation first and then build off of this.
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