Mists is a tough dungeon. Not enough AOE and the maze and past Mistweaver is slow… not enough single target and all three bosses suck.
Bwahaha , Boosting ads in forums now 
apparently people got offended. But if he’s still doing 4k dps he’s better off buying a boost because he’s a carry
I am pretty sure the average low end time to complete M+19 is around 2 minutes 47 seconds complete dungeon
One thing that can help a lot is inviting a venthyr holy paladin, he will do as much dps during the phase as everyone else, or more. That healer damage makes a significant difference. Other than that you just need heroism during the phase with everyone up, and people who have large single target burst in a 15 sec window. Boomkins and arcane mages are good examples of classes that are highly useful in that encounter. As long as you 2 phase it, you should be ok.
Down with melee DPS!
Ok I lol’ed so hard at the SLB post…but, they are legit and friendly.
Cleave damage, focus the tree down first. The tank should be moving the boss during the blue phase. If you have a shaman, fear totem makes this phase a joke. When she stops to spit the blue pools, they land where you are standing, so move a step, move a step, move a step and then they’re all in one spot and you can avoid them easily. Running all over the place leads to filling the room up with blue.
Save CDs for when she stuns the boss, go ham. When this phase ends, go back to cleave damage but focusing on the tree again. Rinse and repeat. You should be able to kill this boss in 2 rotations, but if you need 3 that’s okay.
Heal yourself where you can, keep the boss interrupted, and if you think you’re gonna get effed pop bubble. You might want to set up an interrupt rotation before pull so you guys aren’t whiffing them.
This is just a typical mists issue. You can smash out the first 3-5 packs (depending on which packs you want to kill and skip) and than it’s the maze. No matter how strong your team is, no matter how fast you are, the maze it inherently designed to stop you from spam pulling enemies.
The only place you can save time is on the first couple of packs, and if you skip the third pack, than you can’t really save any time, and the section after the second boss. But if you get past the second boss with minimal time left than no matter how big you pull you probably won’t make it.
It’s a major problem for Spiteful week, the additional adds can (I know there is cheese but it doesn’t always work) stop you from going through the maze, you need to kill the enemies and the spiteful adds, it just adds unnecessary time.
For most M+ you can setup for AOE, but in Mists it’s far better to setup for ST on tyrannical week.
have to be careful this week, because of inspiring, but a tank with this trinket can pull stuff through the walls in the maze, or have any pet class do it.
If I am not mistaken, can’t you only pull certain mobs through the walls? You might be able to cheese it and pull the next mob in the next room to save some time, but without knowing which room to go after that, or even the ability to see the mobs that far ahead, you can’t really save time like in any other dungeon.
Like with HoA, you can see every mob in the lead up to the second boss, you can pull 1 pack, 3 packs, 10 packs. You can chain pull one after the other, you can dictate how exactly you want to play, you can’t do that in Mists and that limits what some groups can do.
This is inaccurate. Yes you can pull big the first pull and double pull the first maze, but you can make up a lot of time after the 2nd boss with the bugs. As long as staghorns are getting priority focused you can pretty much chain pull multiple packs all the way through.
if you can target the stuff through the walls, the trinket will pull it if it procs.
same with hunter/warlock pets, if they can target it, they can send their pet in to attack and pull it.
Yeh but how much time can you even save and that’s assuming you even have the right classes to cheese it. If you have no way to pull through a wall than no, the maze is not able to be ran any faster than intended.
And on Spiteful week you still can’t go through the maze until those adds are dead, that slows you down if you like it or not. Than this week is Inspiring, so if you pull the next pack and the one that heals cannot be CC’d than you end up spending more than than you would simply pulling one pack at a time.
Some of you want to make it sound like it’s easy just to click an enemy and pull them like in every other dungeon, but it’s not, you need the right class to do it, you need people with skill, you need the right week and affixes. There is a reason why people are failing time here and why only some groups can pass time and that is ONLY if they cheese it.
Shamans, DKs, Warlocks, and hunters can cheese it. When running high keys, isn’t the goal to build the optimal group comp? It saves about a minute.
You can cc the inspired and pull the rest of the pack away from it. There’s usually one part in the maze with multiple tenders or shapers where cc’ing is highly recommended.
My main point was that the last stretch of the dungeon with the bugs can be chain pulled and a lot of ground can be made up.
When partaking in an infinitely scaling content, it should be challenging. Which will come to a point where you should have to bring the best/optimal group comp depending on the affix and dungeon.
Unless you are running high keys, there is no requirement to cheese it. You don’t have to do any of the maze pulls for 15s.
And that’s exactly what I said, you can only save time on the last part.
The maze isn’t as easy as just “Oh hey let’s get a hunter who knows how to pull through walls and can help us save a minute” or “Why don’t we find the right class who can CC the inspired mob”, it’s not always as simple as that.
Blizzard really need to check on why groups are failing, specifically groups who are not cheesing it, because we know the design is to run the maze on pack at a time or they would not even have the maze. The design was to check on every part of the puzzle to figure out which way to go, not use an addon and figure out the mechanics to simply skip another part of the maze.
Some players don’t have the right skill or group composition, nor the right addons to simply skip the maze, some people don’t even run addons. So is it fair that those people have to take longer to get through the maze and potentially fail time even if they were a premade?
Oh I see, that wasn’t clear. My bad then.
It kinda is though. Before the run starts you talk to the person with a pet and ask if they can pull through the maze after boss.
With the cc, it can be pretty much any class with one. Root, trap, sheep, sap, blind, para, ect. It’s just about communication. It could be as simple as “hey I’m going to mark a mob in the maze and I want you to cc it.”
If someone doesn’t have the right skill level, then they shouldn’t be timing it. I don’t see the issue here. As for group composition, that falls on the group leader.
ok? then they fail
ok? then they fail. group comp matters.
if they need one of the addons or weak auras to do the maze - they can get it. the maze is entirely doable without that.
I have 0 sympathy for someone who can’t do something, and stupidly refuses to use an addon or weak aura to help them. 0. sympathy.
yes
Is it expected that Mythic raiders use stock ui and no addons? It’s like comparing a M+2 player and a M+15 player.
Is it fair to expect that mythic raiders have to use addons to finish a fight? I highly doubt Blizzard make fights with the intention that everyone must use addons or cheese mechanics or they fail. Just look at what happened with Sylvanas, they hotfixed the fight because people were cheesing it, or with N’Zoth where they actually despawned the boss so they can fix a cheese that people were doing.
Having skill the be able to play your class well is not the same as being able to cheese mechanics, some people just can’t do that.
So no, just because someone is following the fight as it was designed and intended to be done does not automatically mean they simply fail. There is a reason why people are cheese things to begin with, and failing something as simple as an M15-20 because of certain mechanics, like how Spiteful stops you going through the maze no matter what, that’s just poor design, not a skill issue.