I’m of the no changes group, but enacting class balance wouldn’t mean turning the game into retail or making it a case of nobody being unique.
It’s only really a problem if your idea of balance is “Everybody is equally good in raids at all things their role can do”(which unfortunately, plenty of people around here seem to think that way).
and once that door is open to changes, it’s open to more than just the changes that you personally think would be good for the game.
It very much so is open to ideas like class balance. Maybe not exactly like BfA class balance, but people are going to be lobbying for the nerfing of spellcleave in dungeons and the buffing of all healer DPS builds to make them more attractive to raids.
Not saying such a thing wouldn’t be neato dorito, but it just isn’t really something Blizzard would see as a worthwhile venture.
Classic had ENORMOUS support and popularity, and Classic+ is not only a gamble(as you can say Classic was), but it is a gamble that has no direction, no trails, no guide to follow.
It isn’t coming back to reform a game they have already made, it is adding onto and changing a game into something else. It’s tough and doesn’t hold much promise.
As I have stated previously, there are many things that have been suggested that:
A. Are already existent in later versions of the game, of which both versions run on the same data structure it would seem now, so may not be as difficult as you might think compared to what it took to bring back classic to begin with.
B. Can be produced with in game GM tools, meaning, its literally extendable already.
Also I think we are severely underestimating the capabilities of Blizzard. They are the single most cash-laden, and experienced, game development company maybe on the planet. They just took a 2006 game a migrated it to 2019 architecture, that was far more monumental in my opinion as someone who works in software, than say, adding a completed feature to classic now that it fits into the retail BlizzCloud software paradigm.
Even if they just put a team of 5 on this it would be enough to really do some amazing things. I only say that because well, 1 GM ran a private back in the day and built a huge arena over the course of the weekend that was the source of weeks of fun and shenanigans for the server’s players.
And no… this isn’t retail. Retail is 15 years of mistake and success simultaneously,
changing opinions, and meeting player’s QoL demands. How about getting back to brass tacks and staying true to the original dream for WoW before all this, but now armed with the experience, knowledge, and cash to do it?
Honestly, this may sound ridiculous @holymirax, but a 2/3 community vote on content would be a crazy cool experiment.
I didn’t even read what you posted. A thousand other people have already posted topics on this. Can we get through at least a month of play or maybe a phase or two before we continue with the Classic + crap?
despite your claims, there are people who do want balance changes though.
so what gets in and what doesn’t? why does dual spec get put into the game, but not balance changes?
different people have different opinions on what ruins games.
Classic+ is the best idea in the long term. All these other expansions have an end to them. Classic+ could be updated like JageX did OSRS. Classic+ is obv. the better choice.
yeah, but why should we trust blizzard to do a good job? i mean just look at battle for azeroth - and if you want further proof that blizzard making something new doesn’t always work out - layering.
while this sounds great, everyone has different ideas of what a good change was and what a bad change was.
is transmog a good change or a bad change? it depends on who you ask.
is dual spec a good change or a bad change? it depends on who you ask.
It would be a Dev/Community discussion…we would talk about it and then decide what content/QOL/buffs/nerfs.
It would ultimately be up to the Devs but community input should be involved. 70/30 60/40. We can use forum polls, we can use in-game polls, anything over 75% should be a yes for the community.
And the minute some of the “content/QOL/buffs/nerfs” go in, regardless of x% of community support, you instantly lose y% of community that did not want those changes/additions. So on and so forth, with each new implementation, until you have only a fraction of the Classic community playing an amalgam of bad ideas claiming to be the “true” spirit of the game.
okay - after battle for azeroth and layering i have very little trust in blizzards decision making
as for the community, i look around and i see people asking for balance changes, transmog, and dual spec, and wonder why i should trust them.
because the community is known for great ideas on what should be in and not be in the past. and these forums show that people learned from those mistakes. no, they didn’t.
you mean the same blizzard who designed battle for azeroth and layering?