Defining Passive vs Active DPS
You heal PvE Content and are expected (often) to deal damage when healing. If you want to push higher end content, which most of us do, then you’re definitely expected and required to deal damage.
I see that there are 2 ways of doing damage, Active and Passive. I’m going to define them as follows:
Active - Moonfire, Lightning Bolt, Smite, Crackling Jade Lightning
Passive - Fire Breath, Acid Rain
The main difference between the two being that one requires you to press a button that often doesn’t heal (Active), or is outside of your healing rotation. (Fistweavers are unique that you have to actively dps to heal)
While the other (Passive) is one that you press primarily for the healing, but it also does substantial amounts of DPS and allows you to cast other abilities while that ability is still doing dps.
In general, I would like to see more Passive-Style healing in the game for healers, but since I’m in the monk forums I’m going to discuss this for Monks.
Fistweaver
Fistweaver monk’s whole kit is around Active DPS, yet they’re falling behind [Acid Rain] and [Fire Breath], which are Passive DPS abilities. While one could argue that FW monks are dealing passive dps through their punching, the reason why this is not the case is because if a FW is not doing damage, then they’re not healing. This is a similar playstyle to Disc Priest, but practically doubled down for monk. It’s a playstyle that some really enjoy and I won’t discount that, but it’s not a playstyle that everyone enjoys.
Aside from enjoying it or not, it’s a question of viability at higher end content. There is a reason why you don’t see FW monks in high keys, not only a lack of utility (Hero/Lust, BattleRess, etc) but also because there are often moments where it’s either unsafe to dps to heal, or there are mechanics causing you to move out of melee range which force you to spot heal - which feels bad and clunky if you’re a melee focused healer, and other healers can do this better.
Because Fistweavers are melee dps who are actively going through a dps rotation, it’s hard to know if these players even LIKE passive-style dps. My assumption is that these types of players who enjoy the active DPS rotation don’t really even want passive dps, because if they did, they probably wouldn’t be fistweaving.
But since they’re not competing with the classes that are capable of passively doing damage, there definitely needs adjustment. It feels bad to go through a full dps rotation and be outputting less than another healer who hits one button and reaches 80k dps while casting other abilities.
Solution Fistweaver
Fistweaver either needs increased DPS tuning numbers on their kit, or they need a passive dps ability. The reason I’m hesitant to see increase damage output is because a lot of their healing is % based from the damage they deal, so increasing damage means increasing healing. That’s the main problem with FW in my opinion, is you can’t tune it easily. But if you give them a Passive-Style DPS ability, then you can tune their main kit for healing, and then tune the passive DPS separately for healing.
[Rushing Jade Wind] is a great example of a Passive DPS ability for FW monks. If you could tune it to do damage and heal, then it’s something monks could hypothetically activate for some healing (like healing rain) while also using their main rotational abilities to output additional damage and healing. This would function like Passive-Style abilities without taking away the active playstyle.
Mistweaver
Mistweavers (ranged) have a much larger problem where their kit is practically useless at high end content due to their inherent LACK of damaging abilities. This is really disheartening to see, as it shouldn’t be unviable if the development team is designating half of a talent tree to it. I think a lot of the argument between “Be a Fistweaver” and “Let me play Ranged” is due to the shared space and both specs feeling not viable. If Fistweavers were goin’ hard in the MDI, they probably wouldn’t complain as much, but since half of their tree is taken by a spec they deem unviable, it’s easy to bully ranged casters.
Since half of the tree is designated to Mistweaving/Ranged, and since you can look up any Mythic Raiding from MoP and see MW monks casting soothing mist and healing from ranged, there obviously is a reason why this spec exists. It’s the original playstyle, and many people love it, myself included.
(Fistweaving didn’t become popular until Challenge modes, and you still channeled SM in those primarily, but eminence was way weaker back then and gimicky, it was not the meta playstyle)
Ranged MW is incapable of dealing damage. And that’s not okay in the modern world of healing. [Crackling Jade Lightning] is our Active dps ability, as it’s not a part of our core rotation, and it desperately needs a buff as it’s currently dealing 2-5k dps and only capable of Single Target. Getting into melee to deal damage is practically not an option since ranged MW aren’t taking melee DPS talents to make it worth doing. And [Accumulating Mists]’ functionality with Zen Pulse allows for burst every 30 seconds or so, but outside of that you’re practically useless. This is a huge problem.
Solution Mistweaver
There simply needs to be more Passive Healing options for Monks (and other healers) to compete with the current power behind these spells like [Acid Rain]. An example of passive healing for monks would be the Torghast Power: [Corrosive Dosage]. This power that’s currently in the game already could be retuned to allot for passive healing in the monk kit. [Corrosive Dosage] - Causes [Vivify] healing to deal 50% of its healing as damage to nearby enemies every second for 3 seconds.
This type of talent would be ideal for Mistweavers since it’s a Passive-Style healing ability that would be on par with [Acid Rain], [Fire Breath], and others.
Additionally, retuning [Crackling Jade Lightning] to work with Unison, trigger additional effects, or reworking [Accumulating Mists] to empower [Zen Pulse] as a more focused DPSing ability would really enhance the Mistweaver viability.
Summary
Fistweaver and Mistweaver need some serious DPS buffs to complete with current competition. Not only do they need increased damage tuning, but specifically more Passive-DPS abilities.
Shamans/Prevokers are dominating right now and it’s because they’re able to do damage/heal while also doing other abilities on the side, whereas monks have to shift focus to deal damage, or to heal, and there’s hardly any overlap. Bringing back [Corrosive Dosage], buffing [Rushing Jade Wind] immensely, or adding new talents to give us Passive DPS would be fantastic. For the Active Playstyle enjoyers, [RJW] would suit them. For the Passive DPS enjoyers, [Corrosive Dosage] is that solution.
Thanks,
GL HF