Why do I think this? Here’s my experience with being pushed back.
Scenario 1: 0% pushback from all damage taken within 0.5-1~ second.
Scenario 2: 100% pushback from all damage taken within 0.5-1~ second.
It’s either 100% or 0% based on the 70% chance for a small duration of time; most noticeable when I get hit 3+ times within that period.
This may sound dumb at first, but it only becomes obvious when you’re being hit a LOT. In 0.5-1 second you can easily get hit 3+ times, and I very consistently either ignore every single one, or none at all.
Healing in PvP is already hectic enough as it is.
If I’m the only one to experience this, then I guess my memory is selective; I understand that this happens to me, so I’m not 100% sure this is a bug, or even a batching one at that. All I know, is that logically it makes sense to me
People hate EVERYTHING being blamed on batching, I understand that…but this is my honest experience and opinion on the matter based on what I know of the mechanic.
Again, if anyone can help confirm/deny this, that’d be appreciated…