Pallies are nice to heal and they have pretty good recovery. Damage is pretty solid and they don’t tend to fall over as they have a number of cooldowns that they have access to when recovering. Kinda sucks as a Pally Healer that Forbearance is a debuff I have to consider when wanting to hit them with a Lay on Hands as they could have a Bubble Taunt pull in mind which has lend to a couple times where I thought I was helping when I was doing the opposite.
BDK are a little hectic as you got to heal by Runic Power more then health. They also can fall very quickly at the start of a pull where they are the weakest.
Druid. I can’t complain about Druids, if they have Regen up then the recovery is decent but they are a bit of a sponge so generally I can let beacon do more. They aren’t generally spiked as hard as other tanks. But I find a Druid at low health is in more damage then other tanks.
DH are a bit like BDK but on the less spikey end. They generally go in strong but the longer the pull goes on the more then struggle as they lose CD’s and Demon Spike Uptime. They have a lot of tools to get away tho so even if they are on low health they can just jump away and wait to recover. Soul Shards are harder to track that Runic Power tho so knowing when a DH is truly in danger is difficult tho you know when Meta is up not a lot can kill them.,
I’ve only come across a handful of Prot Warriors so I can really speak about them much other then the ones I have come across were prone to being 100-0’d in 2-5 seconds on quite a number of occasions. But I don’t know how much of that is down to bad play.
Monks are pretty hard to get spiked and Celestial Brew is powerful. You got track there stagger more then their health as a Brew at full health but on Red Stagger isn’t going to be standing much longer. Makes healing them as a Pally more difficult then other when they are struggling as I don’t have HoT’s to combat the stagger damage.