…screw that, I always operate under the assumption that the healer will, if provoked, rightfully watch me die.
My wife mains healers. I’ve seen her struggles. I’ve learned the way.
So when you know in your mind that you are already dead, and there but for the grace of the Holy Dispenser of Sparkles, you uh, avoid the bad. Like the plague.
I generally heal anyone but I have found myself not healing DPS that pulls when the tank isn’t ready and starts yelling at the tank because they wont pull the mob off of them. You pull it you tank and I ain’t blowing my mana to try and keep you up for being stupid.
i like DPS like i like my women, low maintenance. if i had to pick in general, the one class i use to find annoying were rogues, when i use to raid a long time ago.
I like the DPS who don’t take unnecessary damage and interrupts when needed. Idc if you’re doing 100% more damage than everyone else, if you’re taking more damage than the tank because you can’t side step, you’re a bad person.
If you are worth my heals, then you get my heals, if you are not worth my heals then you do no get my heals. I go out of my way to try and get the bad players or the low DPS or terrible tank killed and then I vote kick them from the group
I will mention something if they stand in the bad often enough. Unless its a raid or Classic Blackrock dungeon, they’re over fast enough it’s not a problem.
Otherwise, that rule is a simple, hard-fast rule to operate under. That’s how I often tank, too. You get one pull off of you if it looked deliberate.
Pet players who don’t dismiss their pets on cliff drops in Classic Dungeons get on my naughty list, too (most prevalent is Gnomeragon).
A warlock caused a real fun time in there the last big jump. Didnt dismiss and we barely got 50 feet before the mobs hit.
Easy enough to heal thru, but I figured the tank was going to eject him anyway…or at least chew the fat off his face, lol.
I mean, a lot of the times I suspect the healer to always go for the highest DPS. its often just rational. I’d rather not be resurrected if someone is clearly much more stronger. Surely I’m doing fine but sometimes we can’t live forever due to someone’s BS that got us killed in the first place. Say the person who fails to interrupt or save you from a typical mechanic trap that stuns you and requires another to get you out. Can’t tell you how many times that has happened in Junkyard Mechagon or Heroic Darkshore Warfront.
I don’t favor anyone except my guildies (if in a mixed group).
With that said… I do show disfavor to people who act badly and have poor manners. I’m more inclined to let jerks perish to their own ineptitude even though I could likely save them if I spared them a second thought. It doesn’t happen often, but it does happen and they do inevitably die because I intentionally focused my attention on healing everyone who wasn’t a jerk.
I’m not saying people need to be all buddy buddy or social butterflies, but you may want to keep your attitude in check when your life is in my hands
I’ve tanked, healed, and DPS’s so much through Gnomergon, that I expect it to happen and always warn before each jump.
I’ve seen people listen about 3 times. I’ve leveled one of every class on the Horde side, save Hunter, and one of each of my favorite classes on the Alliance side, with the Sailing Druids doubled up (I love their forms). With the exception of the 100% xp time, I usually hit it 2-3 times a character, so its happened A LOT.
Maraudon has a spot like that, but half the time the dungeon is “finished” before we get to that point.
Oddly enough, I’ve not seen that problem with later dungeons, just Gnomer and Maraudon, even with the Cataclysm changes everywhere else.