Gross over-exaggeration from anyone who claims this. Obviously healers die. That isn’t the issue.
But this right here is.
A healer shouldn’t expect to have the durability of requiring multiple GOOD players to target them in order for them to die. It should only require 1 good player. Why? Because what happens when even a single of that healers’ teammates decides to support and peel against those targets… the healer lives.
Weird. Almost like that’s how the game is supposed to work, yet healers constantly claim they should only be able to die when 1vXd… acting as if they’re ALWAYS outnumbered.
Good job you can occasionally die as well, but I guarantee it’s at a significantly lower rate than any dps.
Just look at shuffle stats. Each healer only makes up for ~10% of first blood targets, and this is with heavy dampening against 2 dps…
It’s like you healers act like being able to be killed = not over-tuned.
This isn’t hard to understand. Most people don’t want to play healers, no matter how over-tuned they are. It’s that simple. Just about every game in existence has a lack of healers.
Blood DKs are incredibly broken in PvP, yet you rarely see them. Simple: most don’t want to play tanks either.
It’s not rocket science.