You’re dealing with a troll. Abort. 3500 puts you in the top 1% of all players doing m+. “Not that high” is not an honest statement. Plus, you don’t even have to get to 17s for interrupts to matter. Not interrupting a Houndsmaster in HoA without a soothe is already a wipe in 12s.
Having an answer to every problem makes combat easier, not more difficult.
Pushing the interrupt when you have it doesn’t become an expression of skill it becomes a rote requirement. Limitations create skill expression, not an abundance of tools.
Theres a whole lot of difference in playing remix because theres brand new rewards for the game and saying people play it because “they dont actually like challenging content”
The guy I responded to tried to use that as argument and thats just wrong. Many including me play remix because theres rewards, not because I like braindead content oneshot raid bosses rinse and repeat
I read that stuns will interrupt again? complaining about the lack of healer interrupt is trumped by the million aoe stuns that will do a better job and add a more mongo play style like we seen in shadowlands, you should rejoice.
for those that dont understand, stuns currently just stop the cast and thenthe mob will recast it. whereas in shadowlands it interrupted and then they started their next spell queue.
If there are 2 versions of an encounter one where you have something extra to do, then that is the harder version of the encounter. Removing the tool is 1 less thing to do, 1 less thing to track, and is easier as a result. Sorry but you’re just plain wrong on this one.
It really depends on what that thing is.
Because interrupts are off the GCD, there’s no opportunity cost to press it. It’s not really one more thing to do, it doesn’t cost anything.
Especially not if your group has multiple AOE stuns and stops, which every group does now.
My point is that the argument stands, regardless of whether it’s based on “fun” or “rewards”. People do NOT play remix for skill expression, and they play it a lot.
I fail to see how that makes any sense. I just told you I olay for the reward it has nothing to do with remix being braindead or difficult
From an individual perspective yes, having 2 things to do is more complex than 1. From a group perspective (which is what M+ is) is not.
If you have a group of 5 players of which 4 can interrupt, and the boss mechanic will activate 5 times that needs to be interrupted. It is much more difficult for the group to do that encounter compared to everyone being able to interrupt.
The group now needs to solve do we heal through the last one, do we all use a personal, is the first persons interrupt going to be available again for the final one.
From a me me me me I I I I I point of view yes easier, from a group perspective again what dungeons/raids are intended for it is more complex.
It makes sense because I’m half agreeing with you. My point is what people do NOT play remix for, and that is skill expression. I’m pretty confident in saying that’s a global feature of the players of remix.
Whether its fun, silliness, of shinies, true enough; the motivation is still NOT skill. Engagement in the game is not greatly impacted by this top tier “skill expression” thing going on. It is impacted, hugely, by where the purple hippogryph is.
Wonder what spec’ing healer in a delve will do come Midnight. Since you can’t interrupt anything, Brann should be able to get everything, which at that point, they should just remove caster mobs when you load in.
Because remix is a temporary meme mode. If we were talking about main game then yes I play for various reasons, one of them being the challenge whatever that challenge may be for my skill level.
Why are you using remix as anything to go by? Is not making your argument
What is a 3500 Resto Shaman? Hours played?
Fair, fair, fair enough. But we have not seen the desgined encounters for Midnight. You are basing your assumptions on the current design and layering the future over it. No one knows, we don’t – for all we know, interrupts won’t be “a thing”.
I disagree; I think it illustrates the argument about large scale engagement very well. There just aren’t that many people playing +huge keys in retail, certainly not enough to suggest that skill expression and engagement have anything to do with each other.
Still, it does drift off what I was trying to get at. You will be able to find challenging content in midnight; the very nature of the infinite scaling guarantees it. We just won’t have good interrupts, though you’ll still have Wind Shear on a longer CD last I checked. They bumped my CD on Mass Dispel as well, which was a bummer, but the game remained fun.
I suspect Tank Val will have a kick. Blizzard brought up Delves when mentioning the gutting healers’ kick.
I am thinking that Interrupts aren’t going to be needed in Midnight. I can see a single heal taking care of any damage done by monsters.
Awesome, say less. I’m already planning to play one, but now I might play two.
That’ll make healing pretty boring, one bar go down… one cast of heal bar go up…. one bar go down… one cast of heal bar go up. yuck…