Preservation is 30 yards, Devastation is 25.
But the point is the same. Even at 30 yards, Evokers can still only cover a touch over half the area of a 40 yard healer.
Preservation is 30 yards, Devastation is 25.
But the point is the same. Even at 30 yards, Evokers can still only cover a touch over half the area of a 40 yard healer.
I agree with the majority of your post, but I’ll nitpick this one point. Tanks are fairly self-sufficient, especially Prot warrior and BDK. A lot of the time, as long as you keep an eye on what CDs their working with, you can leave them be a bit.
Fun little side story - I was actually helping guildies on my baby RDruid alt, and our tank (BDK) dropped very low and healed himself to full. Another in my group, who isn’t too experienced, said “Wow, shoutout to my druid’s name!” and I had to tell them “Nah, that was all him.” lol.
Edit- I use “wow” to refer to “WoW” way more often and accidentally made it the acronym lol.
I’ll nitpick your nitpick and say that Druid’s gotta keep their Lifebloom on someone. ![]()
Honestly Lifebloom feels more like a mana management tool than a heal given that it’s the only heal that’s super cheap and it’s the source of our Omen procs.
Though to your credit I don’t think I’d call maintaining Lifebloom “focusing on the tank.”
tbh, i played in the 1% range a few times, and it’s not even mandatory for a healer to pump dps numbers in that rating bracket either…
i think it’s more of a bleeding edge thing where the clock is harder to beat than anything else in the dungeon ![]()
(you should still attack things to preserve mana and make it easier to time the key though, even at low levels)
Oh, for sure. Won’t argue that ![]()
Aside from a few dungeons like RLP, I feel like I’m spending most of my time in cat form in low keys anyway. What would I be doing if not DPSing? ![]()
Most GD Players can be summed up with the following statement…
Bored at work white collar players whose bosses need to give them more work…
At lower levels, sure. I rarely have to throw a heal to the tank in +5 with a few boss exceptions in those. I’d imagine the longer the season goes, the less I’ll have to heal when people get used to the dungeons and get used to the Evoker’s range.
Depends on the tank spec; I’ll concede that there are some that need a lot more healer support than others. I still stand by my point that Prot Warr and BDK (who combined probably make up at least 50-60% of the tanks you’ll encounter) don’t need to always be the priority, and whether or not any tank is a concern depends on pull and what they have at their disposal.
I do feel for evoker healers, even on other healers there’s always that one MM hunter that stacked mastery and wants to show off.
I’m not sure that’s a particularly useful metric though. There’s a lot of things that “aren’t needed” to clear the content as in not doing it won’t suddenly cause me to fail. I don’t “need” to use Berserk in lower level content but you and I would both agree that if I never push Berserk ever in a +2 then I am playing poorly, even if we +3 the timer. Even in FF14, most content aside from current tier Savages are easy enough that damage from the healers isn’t needed, but they do it anyway because it helps.
That’s really the metric we should care about. “Does it help?” In the case of healers doing damage? Yes it absolutely does. It makes fights quicker and as I’m fond of saying, shorter fights are safer fights. Doing damage makes it more likely for the group to succeed at all difficulty levels even when the issue isn’t much in doubt. Difficult content isn’t won by singular make or break issues, it’s the culmination of lots of little advantages that when taken together are enough to push you over the edge. Healer damage is one of those advantages.
I actually think that the reason healer damage is so much more accepted in FF14 is less about how much damage their healers do and more about how their kits are structured as a whole. The way most healers are set up, their damage is all GCD, they have a couple GCD healing spells, and the rest of their healing (including their major cooldowns) are all oGCD.
In max level content, healers aim to use their GCD heals as little as possible. The intended way to play healers in FF14 is to spend almost all of your GCDs on damage, use mainly your oGCD tools to keep people patched up, and have planned points in the fight to use your GCD heals to cover unavoidable damage. (It helps as well that there is a lot less constant damage in FF14. Unavoidable damage typically only comes in the form of tank busters or telegraphed raid-wide hits. Most of the mechanics in endgame revolve around dodging positional mechanics and just like high-level WoW, taking avoidable damage in high-end FF14 is usually a death-sentence that the healers can’t prevent.)
Until healers start learning that their number one job in a group is to heal. Until that happens this topic will keep coming up. Players have every right to be peeved when runs keep getting ruined because of the same role.
And DPS number one job is to not die by standing in goo and complaining that the healer didn’t heal them. You are partially responsible for your own health.
Well it’s not the first time bad players have been bad at diagnosing a failed run and it won’t be the last.
I haven’t seen any evidence that we’re having a swath of failed runs all throughout WoW that are due solely to healers overusing their damage spells. I would sooner look to why the group needed to force the healer to commit so many GCDs to healing in the first place.
I said this to the healers complaining that every DPS player in the world and I’ll say it to you as well on the other side of the aisle because it’s universally true. You are not Azeroth’s gift to WoW as the lone amazing player surrounded by monkeys who have yet to figure how that fire is bad.
Good tanks don’t do that so it stops being an issue eventually.
We also do have tools to manage our mana with pots and in Evoker’s case Emerald Communion and Energy loop so its part of our responsability to manage these to minimize downtime.
Would be nice if people learned to analyze Details data before whining on the forums.
Then the question comes down to how many keys you will fail as a result of the healer not contributing any damage compared to the keys you fail because of a DPS dying to a mechanic they should have handled better which the healer could save them if they had a GCD available. And then there would be times that even when committing to only spend GCDs on critical heals where you still can’t save that big DPS (or saving that DPS cascades to losing other people); this would be the worst case scenario because you lose both the healer DPS and the big DPS.
It’s not about pointing fingers, I have no idea where you took that from my reply. It’s about the reality of pushing the envelope on your key levels. It’s irresponsible to tell healers they shouldn’t try to DPS for the possibility they need to hang onto every global for a mistake made by the rest of the team. Eventually you reach a level where that mistake = death no matter what the healer does and sacrificing that 20K damage has no upside. That healer would start getting into keys of that level without any practice DPSing to that point.
While this can be the result of a healer making poor spell decisions, it can also be the result of having to use inefficient heals saving members of the team taking damage they shouldn’t.
At the end of the day, it’s a team effort and everyone is responsible in different ways for the success of the team. Expecting one member to AFK for significant swaths of the dungeon to serve as a safety blanket for another player’s mistake is antithetical to this goal. At a certain level, more keys will be burned not having that healer DPS when they didn’t need to cast an emergency heal to save a player from a mistake than having a DPS die as a result of the healer just having used a GCD without enough time to recover.
Don’t get my hopes up. Way too many people seem to think that the only purpose for logs or Details! is as a scoreboard when it’s really much more powerful as a debugging tool. No one seems to know how to use any of its features other than the damage meter, which is a shame since that means they’re ignoring like, 80% of the addon.
This thread is going straight to my mute list.
Or just a complete troll that everyone will be gullible enough to feed for a couple hundred replies. I swear I’ve never seen a more gullible bunch so easily trolled by the most obvious attempts.
I point to the last chunk of Growl/Yumy’s reaction to “Why are the top M+ healers so successful?” Especially if you’re in a low key, everyone is probably making mistakes, including you.
your whole thing is exactly how i thought for shadowlands. it fit nicely there. this time around the healers seem a lot busier tho. albeit ive only done 18 max so far, with pugs.
you know you the best. if you know when you can throw that deeps in without affecting anything and your mana wont suffer for it i’m all for it. i will not press any healer to do so though.