I pretty plainly told you that if an average random BG DPS player could run up and solo me, then team fights would last 8 seconds at any real MMR.
I’m not suggesting you improve at the game because I get a sense of joy out of it, it’s just literally the most logical solution to your issue, short of ruining the game so you can meaninglessly get KBs and feel better. lol
I can get nuked in a hoj if I don’t have trinket now. Sometimes with time left on the clock
It’s clear this person has never tried to heal a teamfight with a rogue spam garrote/stunning you while a hunter globals you
But yes, let’s nerf healer tankiness so the bad players can feel good and the healers can feel bad. Wait you disagree with me? Now nobody is saying anything rational
Don’t worry, Hoss. Strangulate makes the list for things that scare me in team fights too.
Really all it boils down to, tbh. When people don’t know, they don’t know. But like you said, when you’ve been on the receiving end of an onslaught of competent DPS using their kits well and parsing–healing is very stressful.
I’ll be honest with you–DK could do negative damage and I would still hate seeing them on the enemy team. Strang/grip/chains spam feels so awful to play into.
For me the things I hate most mainly boil down to a handful of abilities more than the relative current strength of a class. Because whether DK is pumping or not, your kit enables people to swarm me and keep me off of objectives longer.
I just got locked down by dk and ret in a game last night in bgb. 2k mmr lobby. They straight out pancaked me in deep haul mid. Then they splattered the other healer. Then me and other healer ride down to mid and he gets gripped and dead cuz I got cc chained. And then I die. And I know the monk he’s a 2k+ healer a solid healer. So yeah I dont buy this “healers are unlikable gods” bs
Bad dps are gonna struggle against good healers. That’s just how life is pal. Dumb people are gonna struggle with math. That’s just life dude
You just say these things. It’s a matter of tuning and feel. In TBC, a single skilled dps could take out a healer. They were still effective and needed in arenas. You just needed to cc or peel for your healer and effectively use pillars.
Bad healers then struggled against good dps. That’s just how life was pal.
Now they can just stand out in the middle and have to be something that the enemy team ccs. This now turns them into 1 or 2 players that have a huge effect on the battleground’s outcome. Instead of the majority having the effect, now 2 healers are worth 4-5 dps. It’s almost guaranteed that whichever team has more healers wins. And you can’t coordinate cc well enough when you’re with random players and drs happen. This makes for an overall worse experience on average for a dps regardless of how skilled they are.
If healers are consistently being 1vX’d, that tells me their positioning either really sucks, or their allies are ignoring them.
Healers being outnumbered comparatively to dps does not actually = outnumbered. You have dps allies. You’re not alone. Use them. Let them peel for you. Don’t run into the enemy team. Not hard.
This isn’t a dps vs healer game. It’s a healer + dps vs healer + dps game.
8 seconds huh? Nice strawman.
Healers being solo-able =/= dying in seconds. It’s like you think “nerf healer tankiness” somehow = “reduce healing by 99% and make them take 15x damage!”
Every dps can be soloed by another dps, yet those duels don’t end in literal seconds, so I fail to see how this “dies in seconds” would suddenly apply to healers.
Agreed, I worry less about the DPS they potentially do and more about the annoyance and CC kit. Hate games where I see multiple rogues generally means sapped over and over, into multiple stuns and silences.
DKs grips, stuns, silences, undispellable snares
Spreist, stuns, fears, silences, mind controls.
Boomkins for their rootbeams, cyclones, stuns.
Honestly if you want to ruin a healers day don’t stack hunters and other pure burst dps classes; stack classes with chain CCs. I get more aggravated not being able to cast or control my character than being bursted.
DPS are hitting for like 8-10 mill so it’s no wonder that healers are gonna need some serious healing numbers to keep up with all the people being hit that hard around them. I main healers and with all the damage going out now it can be real hard to keep up. Nerf healers any more and it just won’t even be worth playing them lol.
I will continue, until the end of my days, to beg DPS players claiming healers are unkillable to roll a healer and give it a go. Get some games under your belt and then come back and tell us about your experience.
Did you not read the comment you replied to or just actively ignored the scenario described?
Can we get this pinned to the top of the BG forums?
As long as it’s you telling healers they have to git gud it’s OK. But if others say DPS need to git gud it’s maddening, unacceptable, ridiculous
Why can’t DPS do that to bring down healers? Or better yet, use your allies to CC healers and kill their friends
Yes, exactly. You have friends outnumbering the enemy healers 4:1. Use your allies, learn to take down healers together if that’s your ultimate goal. Ask for help. Coordinate your CC and kicks. Communicate with them
Not sure what you expect when you’re intentionally being vague. Nobody cares about a 2% nerf, and this amount is not going to affect their tankiness.
Getting soloed by 1 dps will have to be a large hit to our tankiness, so if 4 people get on you you would flop before your team could even react. You would flop before a DRed stun would end
Explain why you think tankiness needs to be adjusted when good teams don’t have issues killing through healer’s healing? Was your ego bruised because you got laughed at when sitting on a healer all game?
You might want to look into obr if this is the case for you… Seriously…
Healers have actually provided way more arguments. You just fail to comprehend them. Yours boils down to “muh zug zug killz”
It is. That’s what we are saying. 2dps are very capable of killing a healer right now if they can do obr damage or higher. Zero problem with that right up until dummies call for nerfs
Healing could use a 5% nerf. That’s about it. In no world should one DPS of equal skill be able to kill one healer.