The game is still fun even if some aspects are stupid and/or they make stupid changes.
It’s possible to enjoy a game and dislike aspects of it.
And we literally just did the interrupt circle….
Lost them all in Legion except resto shaman, then Blizz gave them all back. Now we get to lose them again except resto shaman so…Blizz can give them back later?
Then it’s no problem. It’ll just be a minor adjustment period.
Oh, the best expansion literally ever made in the history of gaming that literally did nothing ever wrong and was the best ever and did I mention it’s my favorite and how it was so cool and I loved it so much? Then it can’t be a bad change. People will love it.
Not easy when people pull huge packs. Unfortunately, I think this is a result of the community’s toxic take that if something can possibly be done by a healer (like old explosives), then the healer is required to do it so the DPS can do bigger numbers. In reality, while healers might have some down time, DPS often have no idea when the healer is actually busy healing and don’t do their jobs there to actually interrupt. We’re not paying for bad healers, we’re losing interrupts because of toxic DPS.
If they decide to bring them back in midnight, they need to all be relatively the same in viability. Healing Priests don’t have one at all while resto shaman has arguable the best interrupt in the game. Ranged with a short cool down.
What are you on? I am already blamed by DPS for their avoidable deaths, I have zero faith that they will do a _____ thing to save my life and interrupt a baddie casting on me. Sometimes hunters and paladins do, but that is only sometimes.
I’ll live without my interrupt. One less thing to manage. Combats going to change a lot for everyone. Let’s see how it works out and then what changes. Like any good continual growth.
Part of a cooperative game is having some faith and trust in your teammates. To progress they will need to do those interrupts. I believe that players play up to expectations and within their ability. DPS players have the ability to interupt, it’s not that hard, but when other people do it for those players, a parallel structure has been created that removes that expectation from them.
I know why they said they’re doing it, but for me (and I suspect for others), it is more stressful knowing a cast is going to go off that will damage one or more in the group, and we have zero ways to stop it. The whole point of having key levels, and levels of content in general, is so people can play at the stress level (if they wish to call it that) that they are comfortable with. Some of us like the intensity, and like the rewarding feeling of successfully healing through a tough fight. Breezing through content has the same end reward, but a totally different feeling compared to knowing you faced a challenge and beat it. And definitely glad r shaman keeps their interrupt.
IDK, I took a ten month break and came back, within three weeks hit 3k despite missing S2 and having to gear etc. 3k is like the new base level. Haven’t gone further, don’t know if we will, but I wish they’d stop making things easier and address actual issues and bugs that have been reported for years.
Doing explosives simply required a frost shock mouseover macro. We’d have contests to see who could get the most in a key, was fun as heck. I’d rather I do them than the dps, so yes, they could do numbers and then things die faster. The higher the key, the more important it is for everyone to do what they can to make it work.
I never got ahead in a job by saying, “nope, not my job, won’t do it” when I had the ability to do it. Instead, I got promotions because my skill set increased as I added those “not my job” tasks to my resume. Probably not a popular take, but part of why I love resto shaman is that I can do more than simply heal.
Agree. Most healers who are healing high keys are definitely not saying good riddance. Removing utility is going to hurt, and one wrong cast going off can make a huge difference.
It’s also because a lot of the people celebrating it probably aren’t considering the bigger picture. In the right circumstances, that interrupt was a full blown healer cd because the alternative was a healer cd worth of damage going off. There’s examples of that in gambit in the later trash packs. There’s ones in Ara-kara that do Resonant Barrage which results in a healer cd’s worth of damage to the group.
Even random bolts once you scale far enough hit hard enough to do a healer cd worth of damage to one person. Like, unleash life + surge levels of damage, or a chi cocoon’s worth of damage.
edit: and that’s just on the low end, higher and it’s just death/wipe.