Healer DPS and Context Switching

Here’s a list of abilities that I could use by my Mage versus those used by my Shaman or Druid. I’m omitting abilities that obviously wouldn’t be used during an encounter like long term buffs and other utility spells not intended for encounters. Damage spells are listed with a (D), healing spells with an (H), and utility spells with a (U).

Frost Mage Kit

  • Arcane Explosion (D)
  • Cone of Cold (D)
  • Counterspell (U)
  • Fireblast (D)
  • Frost Nova (D)
  • Frost Bolt (D)
  • Ice Nova (D)
  • Invisibility (U)
  • Mirror Image (D)
  • Polymorph (U)
  • Rune of Power (U)
  • Slow Fall (U)
  • Spellsteal (U)
  • Time Warp (U)
  • Remove Curse (U)
  • Ring of Frost (U)
  • Blizzard (D)
  • Frozen Orb (D)
  • Flurry (D)
  • Ice Barrier (U)
  • Icy Veins (U)
  • Ice Bock (U)
  • Ice Floes (U)
  • Blink (U)
  • Freeze - Pet (U)
    (D) 10, (H) 0, (U) 15 - Total Abilities 25

Restoration Shaman Kit

  • Ancestral Guidance (U)
  • Astral Shift (U)
  • Blood Lust (U)
  • Capacitor Totem (U)
  • Chain Heal (H)
  • Chain Lightening (D)
  • Earth Elemental (D)
  • Earth Shield (U)
  • Earthbind Totem (U)
  • Flame Shock (D)
  • Frost Shock (D)
  • Ghostwolf (U)
  • Healing Stream Totem (H)
  • Healing Surge (H)
  • Hex (U)
  • Lava Burst (D)
  • Lightening Bolt (D)
  • Lightening Shield (U)
  • Primal Strike (D)
  • Purge (U)
  • Spiritwalker’s Grace (U)
  • Tremor Totem (U)
  • Water Shield (U)
  • Wind Shear (U)
  • Healing Rain (H)
  • Healing Tide Totem (H)
  • Healing Wave (H)
  • Manatide Totem (U)
  • Purify Spirit (U)
  • Riptide (H)
  • Spirit Link Totem (H)
    (D) 7, (H) 8, (U) 16 - Total Abilities 31

Restoration Druid Kit

  • Barkskin (U)
  • Bear Form (U)
  • Cat Form (U)
  • Cyclone (U)
  • Entangling Roots (U)
  • Ferocious Bite (D)
  • Flap (U)
  • Growl (U)
  • Innervate (U)
  • Maim (U)
  • Mangle (D)
  • Mass Entanglement (U)
  • Moonfire (D)
  • Nature’s Vigil (U)
  • Rake (D)
  • Rebirth (U)
  • Regrowth (H)
  • Rejuvenation (H)
  • Rip (D)
  • Shred (D)
  • Soothe (U)
  • Stampeding Roar (U)
  • Starsurge (D)
  • Sunfire (D)
  • Switfmend (H)
  • Thrash (D)
  • Tiger Dash (U)
  • Travel Form (U)
  • Wild Growth (H)
  • Wrath (D)
  • Efflorescence (H)
  • Ironbark (U)
  • Lifebloom (H)
  • Moonkin Form (U)
  • Nature’s Cure (U)
  • Nature’s Swiftness (U)
  • Starfire (D)
  • Swipe (D)
  • Tranqulity (H)
    (D) 12, (H) 7, (U) 20 - Total Abilities 39

Wow hybrid classes have more abilities who wouldve guessed…

All healers are “hybrid classes” in this context.

Discipline Priest Kit

  • Angelic Feather (U)
  • Desperate Prayer (H)
  • Dispel Magic (U)
  • Fade (U)
  • Flash Heal (H)
  • Holy Nova (D)
  • Leap of Faith (U)
  • Levitate (U)
  • Mind Blast (D)
  • Mind Control (U)
  • Power Infusion (U)
  • Power Word: Shield (U)
  • Psychic Scream (U)
  • Renew (H)
  • Shadow Word: Pain (D)
  • Shadowfiend (U)
  • Smite (D)
  • Vampiric Embrace (D)
  • Halo (D)
  • Pain Supression (U)
  • Penance (D)
  • Power Word: Radiance (H)
  • Purify (U)
  • Rapture (U)
  • Schism (D)
  • Shadow Covenant (D)
    (D) 9, (H) 4, (U) 13 - Total Abilities 27

Mistweaver Monk Kit

  • Blackout Kick (D)
  • Chi Wave (D)
  • Crackling Jade Lightening (D)
  • Dampen Harm (U)
  • Diffuse Magic (U)
  • Disable (U)
  • Expel Harm (H)
  • Fortifying Brew (U)
  • Leg Sweep (U)
  • Paralysis (U)
  • Provoke (U)
  • Ring of Peace (U)
  • Rising Sun Kick (D)
  • Roll (U)
  • Soothing Mist (H)
  • Spear Hand Strike (U)
  • Spinning Crane Kick (D)
  • Summon Jade Serpent Statue (U)
  • Tiger Palm (D)
  • Tiger’s Lust (U)
  • Touch of Death (D)
  • Transcendence (U)
  • Transcendence Transfer (U)
  • Vivify (H)
  • Detox (U)
  • Enveloping Mist (H)
  • Essence Font (H)
  • Faeline Stomp (D)
  • Healing Elixir (H)
  • Invoke Chi-ji, the Red Crane (U)
  • Life Cocoon (U)
  • Renewing Mist (H)
  • Thunder Focus Tea (U)
    (D) 8, (H) 7, (U) 18 - Total Abilities 33

I feel like the Resto Druid numbers a bit deceptive due to the way multiple forms work. You’re not going to be using every spell at once.

I would probably also file things like Innervate and Ironbark under healing, not utility. A good Resto Druid should be looking for opportunities to say, Ironbark the tank for a tank buster in order to keep them healthy. That’s very in spirit with healing.

I’d also call Main utility since while yes it does damage, the reason you use it is to stun something. I’d probably also file Nature’s Vigil under damage as well.

It’s a “kit” list. Just like I’m not going to be dealing damage or healing all the time either. At issue is the concept of “using the full kit”. I have used all of these abilities during one fight or another.

Anything that does not directly deal damage or heal was categorized as utility. Similarly, anything that primary deals damage or primarily heals, even if they provide healing or deal damage, were categorized respectively.

It provides damage mitigation. In the context of this discussion I feel it’s better categorized as Utility, because it provides some utility outside of direct damage or direct healing. This is to mitigate the argument that damage spells provide “support” in that the healer doesn’t need to heal if the enemy is dead. which I think is just being unnecessarily pedantic.

Fair enough.

Alright. So in the spirit of using one’s whole kit, what are we learning from this exercise? Are there some abilities there that you think shouldn’t be used?

That some kits are not created equal.

As in some specs are better at going off-role than others? Well yes, different classes are different and classes like Mage, which do not have a healing spec, tend to have less off-role healing available to them than hybrid specs which have both healing and damage specs. They make up for that lost utility by having utility in other areas. In Mage’s case, Arcane Intellect and Time Warp are pretty significant and they have significantly more rooting/CCing abilities than the hybrid classes you listed.

So different classes are different with different strengths that they bring to the party. Some classes have more abilities than others. That’s not necessarily a bad thing and I don’t think any of the classes you listed are in danger of falling out of the meta completely any time soon. Every class was brought to world first and every class has shown up with at least one spec in MDI.

I have no issue with this being the case.

Thats not really the point.

What I’m at odds with is the never ending back seat driving by some Players (primarily DPS players). And when it’s rightfully pointed out that DPS doesn’t have nearly the same number of responsibilities as anyone playing a healer spec, they moan on and on about how they do so much more than Healers.

Its not. What it does highlight, however, is how some classes aren’t required to context shift. Mages, for example, only ever, with a laser like focus, have to concentrate on dealing damage. They never have to take their eyes off the prize and with the exception of Remove Curse, have to pay attention to anything but themselves.

Personally, I’d rather healers buff the group instead of deal damage. Even if the outcome is the same, better thematically for me.

Think of a priest having a channeled power infusion on no cooldown, so when they arent healing they can ‘dps’ by buffing a pureblood

Druids nature vigil is amazing, heals to damage

Shamans can have more buff totems (windfury for resto, old school like searing comes back)

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Or just buy an mmo mouse like a civilized person…

If healers had to constantly be healing, and doing nothing else…due to damage output…

I think most would quit.

Because it would mean most are not able to keep up with the healing needed.

Lol this. When all the healers complain about dpsing, they’re not even doing content with hard unavoidable damage

It literally could be this simple to make everyone happy.

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I have a Naga mouse and a Tartus gaming keypad, I still use macros.

Healers either DPS to heal, or have instant casts / short casts times for the damage spells they do have to use on down time.

non sequitur

All specs context shift. There isn’t a single spec that doesn’t, even BM.

Not according to the ability lists I just highlighted.

Exactly why i no longer heal. Always someone complaining.