Havoc Demon Hunter: An Analysis

While I agree with most of the points, as do most of the DHs in the world, I still believe Movement as damage should be brought up as long as it causes unique friction, with no way to mitigate it, no matter how much hatred I get for it.

A playstyle shouldn’t just be extra hoops you go through that just cause annoyances or disruption. Think of it like parry, that’s movement as damage for me.

Whether people enjoy using it or not is largely irrelevant. The fact is that the playstyle doesn’t produce anything unique in terms of throughput/profile to justify the drawbacks as it is. It only produces uniqueness in Havoc (because no mover has a horrible profile).

I’m neutral on this, as long as there’s no friction on encounters and I can rotate freely, like every single other spec in the game can.

I can’t use my rotation on Ky’veza interphases. I can’t use my rotation properly on some instances of Ulgrax, I can’t use my rotation properly on the 1st boss of Dawn (Beams + VR sending you in random directions), just to name a few.

The damage that Havoc does under perfect execution doesn’t justify the amount of effort it takes to pull off.

EDIT: Not my plan to hijack this thread, but I went into a long exposition about this here, if someone cares, as I believe this is probably the first thing to fix should a rework come: Mover vs no-mover, going forward, and the division of the community. A couple of ideas

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