If they start sharding after release in starting zones, I will likely lose all (as in 100%) of my interest in Blizzard as a company.
I’d rather not get too into this though, because I really want to enjoy Classic without sharding…and thinking of how angry I’ll be IF it happens won’t help at all.
No it didn’t. The realm cap was 2.5k or thereabouts. And the game’s onboarding was limited to 350,000 people across 89 servers, so never in any Vanilla experience were there 5,000 people in a single zone.
Sharding will be enabled with a high realmpop in sharded zones, hopefully with 200-500 population shards, allowing us to have an authentic Vanilla experience for the first zone while the tourists poke their head in, then we can have the normal realmpop after that.
Totally unfounded concerns because they’re going to do it right.
They said they’re investigating it. We’ve all talked this concept to death and the only method we can see it working given the non-Vanilla interest and expected numbers is sharding. And we trust that Blizzard is going to have a smooth launch like they said they want… QED Sharding done right.
But it wouldn’t be changing the game, it would be providing me with my Vanilla experience, which is just as authentic of an experience as yours was.
The point I’m making is that the argument of " that’s how it should be because that was my experience " is not a good one to stand on. Every single player experienced something different depending on when they started or what realm they played on.
“Will be” doesn’t need to have a blue post confirming it. We trust Blizzard to do it right, and to do it right they will need to have sharding. Therefore it will be there.
And this is what makes me nervous; Blizzard has a tendency to invent new ways to screw things up, it’s the one thing they have truly cornered the market on.
Oh so you don’t actually want people to be able to play the first few days, you just want it to be a total mess. Well I let you in on a little secret most of us figured out a long time ago, Blizzard isn’t going to let that happen.
It’s not that I want sharding, it’s that I’m realistic in that Blizzard may not have much choice if they want to keep the starting zones playable.
Yeah, logic. Your fear mongering is based on what? Vanlla’s launch? Understand the situation a little better. The servers handled the population fine. It was a backend problem caused by the manufacturer not configuring them correctly. There was a bug directing new players to the highest pop servers rather than the lowest, which of course lead to bigger queue problems. There’s a myriad of reasons that caused issues back then. It’s not a simple matter of, ‘The servers can’t handle it! We must shard or no one gets to play!!!’
So maybe educate yourself before talking about logic.
Nothing I talked about had anything to do with servers not being able to handle it, it was simply about playability, something that will be an issue with thousands of players all slammed into the same starting zones.
Believe what you will, I’ve been playing the game since Vanilla, and the one thing Blizzard has made a big deal of is people being able to have a decent experience when they do have time to play.
There is a reason Blizzard made the statement that it may be needed, and it sure as heck wasn’t because they just wanted to rile yall up.
So now you’re talking about convenience. Players shouldn’t have such competition for quests and nodes. It’s an mmo: deal with it. We did once and will again. Group up, be social. Look at private servers. Players form lines to wait their turn. In an environment when your name and reputation actually matter, it’s an effective method.
The only way I see sharding as Viable is in LITERALLY the starting areas - Valley of Trials/First part of Mulgore/The Undead town/The Abbey section of the human area. If they blur it into Durotar/Mulgore and so on, it will really be immersion breaking and a potential dealbreaker to me, as those starting areas(and barrens/Stonetalon) are my favourite zones in all of WoW