From that you can choose either leveling a profession, a secondary profession, you can go and farm mobs that are not needed for questing, explore and try to find a chest, or travel to a less populated zone. The possibilities expand once you leave the start zone.
It will still be crowded in the next zone and may even have sharding, who knows. However, as more zones open up of the same level those players will start to disperse, and the faster levellers will move on quicker, further spreading everyone out.
At least that what was happening on those “other” servers.
If they use sharding even in the secondary zones, then sharding would not be limited to the “starting zones”, would It?
As a survivor of launch day, November 23, 2004, I can assure you, sharding enthusiasts, you will survive without sharding. It’s possible! No sharding saves and protects the community. You see the same people in the same area if you’re on the same server (), you can run across zone lines without worrying the person you’re running next to disappearing randomly (), and the server wont have artificially inflated gold and crafting materials from duplicated zones (). Also, Blizzard has an unhealthy track record of going beyond their previously stated limits. If they start sharding, I have a strong feeling it will never stop…
dont care, blizzard is launching classic with sharding
Source? Because what we know so far doesn’t really confirm that.
dont care, blizzard is launching classic with sharding
Source? Because what we know so far doesn’t really confirm that.
Its been confirmed for early leveling zones and thank god for that.
Too many designers without the design mindset in this thread. Vanilla wow can only handle a certain size population without wacky things like dynamic re-spawns on mobs/nodes and/or contested spawns and camping… neither of which feel like vanilla which is supposed to feel both populated (in cities and central zones) and isolated (in dangerous remote zones). Having 10+ people clear out WPL cauldrons, fighting for mob tags is not very immersive nor does it reflect how vanilla should run.
Its been confirmed for early leveling zones and thank god for that.
Source on that?
Source on that?
Blizzcon from memory.
Blizzcon from memory.
Your memory fails you. They said they were considering it, not that it was confirmed.
I think it was Lore who said
“However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.”
Which I interpret to mean sharding will be in classic unless they find a better option. So until better option is announced, sharding is the defacto mode of operation.
To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
So the quote you’ve got basically says what I said: they’re considering it, but it’s not confirmed.
Hell, even in that quote, they provide a line afterwards that brings into doubt whether sharding would be implemented. “We think it would be useful, but…”
Except sharding isn’t being used because of server stress. It was stated, over and over, that the big concern is tourists . Their inflated, temporary numbers could leave half the servers dead if they left the normal population caps in place. Sharding allows them to raise that cap until things settle down.
Sorry that I have to repeat myself so often.
Even made a thread about it once.
The essence of it:
And what exactly do you do when the numbers do not settle down?
Shard for as long as necessary hum?
Even if it would mean months? More than just starter zones?
Sure you would, cause what other option is left other than praying for the tourists to “finally” leave.
At this point tho you dont have to worry about tourists “finally” leaving anymore, because the core audience will do that on their own just fine.
Well what if i want it to feel like my Vanilla experience, where there was only 3-4 people in the Northsire Abby area?
This is the issue Blizzard is dealing with on a larger scale, not everyone had the exact same Vanilla experience, so using it as an argument doesn’t hold a ton of water.
There are people who want the vanilla game. Knowing full well that the skillset of every player on it will be too advanced for an authentic nostalgic experience. Sharding is not the vanilla game.
They never confirmed or denied sharding atm. They stated it is a possibility.
Important to keep in mind, and it would be fantastic if they find some other solution. But…I’m not holding out hope.
Well what if i want it to feel like my Vanilla experience, where there was only 3-4 people in the Northsire Abby area?
Did your vanilla experience have sharding? No? Then too bad.
We want the game to be recreated, not the experience. If you want the vanilla experience, get in a time machine.
No but my experience also didn’t have 5,000 people crammed into a starting zone either.
And it is being recreated, it’s just not a 100% carbon copy.
No but my experience also didn’t have 5,000 people crammed into a starting zone either.
But your vanilla experience had that possibility. Just because you played on a dead realm, or didn’t play on launch, doesn’t mean we should change the game.
Edit: I figured the person was exaggerating, not literally 5,000 people in a starting zone.
If it activates automatically based on population then the potential for it happening won’t go away.
They also said elsewhere that the enablement of it is zone specific. So it can activate automatically in a zone where it’s enabled. And when its not enabled anywhere in Classic… ta da! No sharding.