This is ridiculous, lmao. No wonder people in the discords I’m in are talking about leaving War Mode in 10.1.
I only entered War Mode temporarily to try to figure out why one of the Profession Knowledge Treasures wasn’t spawning for one of my characters, to see if it spawned in War Mode. (It didn’t, so I submitted a bug report)
There’s like 30 Guards and 20 Players just murdering every single person, Horde or Alliance, that walk into the Inn. I assume the players are a Cross-Faction guild/group working together. The Guards are being held by a tank and healer, and the Guards are for some reason switching targets to anyone that goes into the inn rather quickly.
This feels like exploiting game mechanics (guards) to ruin the game experience for other players, but honestly I’m not in War Mode long enough to care enough, but I still wanted to make a post about it, because I want to know if anyone else has experienced this.
It was hilarious seeing a circle of guards in the center of the inn, but was not very fun watching people just get murdered one by one as they entered the inn, unknowingly walking into their doom.
It’s simply strategy. PvP is PvP. Blizzard is hands off on such things, unless they see data of it going on for too long and then they may make changes a bit like what they did in Nazjatar. But it isn’t exploiting.
Well considering how they have changed things in the past for similar behaviours, I would say it’s a nice exploit they have going on, some may even call it grieving.
Whatever you think, it’s putting the game in a negative light and Blizzard don’t take kindly to that sort of behaviour.
Why is it when players encounter a PVP situation not in their favor, it’s “griefing” ?
PVP problems have PVP solutions. Get some people together and kill the others until they decide it’s no longer fun to do what they were doing in the first place.
Player A: “That looks like an exploit.”
Player B: “That’s not an exploit, it’s a clever use of game mechanics.”
Blizzard decides it isn’t going to happen any more and changes it => every exploit that people used to think wasn’t an exploit until it was.
I always thought the Inns of a location in WM were PVP free meaning safe zone while inside the area of Loamms and the Inn…you would think it would be since there are quest givers there too…
Some of the most epic battles that I participated in occurred at that very location. One in particular involved level appropriate PvP in the shimmering flats that migrated to Gadgetzan. All the while escalating from a few 40’s into raid groups of 60’s with rando’s and guilds. It lasted for hours and was glorious.
It’s a shame that doesn’t really happen anymore.
you missed out on classic. aq40 war effort was insane on my server. it was a heavily alliance favored server so horde had a tough time for turnins & we wanted more time before gates opened, so we systematically prevented alliance from gathering mats esp peacebloom. went on for like a week or so, folks taking turns day/night endless fighting. the top alliance guild started paying horde randos to tell them where the group was waiting to block them off at so they can go elsewhere to gather.
In particular - “Someone is intentionaly disrupting the gameplay on the zone”.
If players are stopping other players from interacting with NPCs in order to get access to gameplay options, that certainly could be considered zone or area disruption. If they were simply outside mob-killing any opposition player who came by, that would be pvp, but the Inn contains NPCs necessary for ongoing gameplay. So it might very well be reportable. Especially if they are somehow doing something to interfere with the guards.
PS: I recall an event back in WoD where a big multiboxer was stopping players from entering the Horde base and killing anyone who tried there to complete the Tanaan Jungle opening questline. They were eventually stopped and punished for area disruption.