This is the most correct part of your post. The servers can handle a lot more than what they players systems can. The problem becomes once the player systems start bogging down, it starts a nasty feedback loop for the realm server. The stress tests demonstrated that people’s rigs start choking before the server does, but it’s a close run thing.
Yeah, I’ve wanted an MEGASERVER ever since I saw end of nostalrius video.
From the quote I read, the blue said the medium population servers are already larger than the highest population servers in Vanilla. They didn’t mention anything about server limits based on authenticity in the quote I read. It seems like anyone interested in a “mega-server” has already been given it.
No, I played on a high population sever during Vanilla, it remained high pop throughout TBC, and well into Wrath after I stopped playing.
I know what a Vanilla high population sever is like. I enjoy being on a populated realm.
But I also pay attention to the social sciences and studies into group dynamics when it comes to larger and larger groupings of people. The science says you really do not want to go near 10,000 people if you’re trying to form “tight knit communities” if anything, your ideal community size would actually be in the 1 thousand or less category.
Mark Kern also has paid attention to that research, and that’s why he thinks an ideal player population is actually closer to 500 rather than 3,000.
I think he’s wrong because those studies were looking at “real life” which isn’t a video game. Because of that difference, you’ll never get that “ideal” to work well in an MMO. Because most players simply will not dedicate that kind of time to it, so you increase the number by a multiple.
But there still is that point where diminishing returns kick in. The 3K player population cap/target they went with for Vanilla’s launch seems to be right around the sweet spot. I could see it possibly going a little bit bigger, but not by much.
I think that by the time you’re around 6 thousand players on a realm, you’re at the point where people are “just another face in the crowd.” 3 thousand concurrency in Vanilla already was perilously close to that line as it was.
Blizzard understands the main interesting in Classic for a lot of players is the chance to form communities. You can’t do that if you overpopulate the place.
As such, mega-servers have no place in game setting where many players are explicitly seeking the chance to form new communities.
All the people pushing for mega-servers are doing is seeking personal convenience “the city that never sleeps” in lieu of needing to bother with being social, community building, or having to worry about the play schedules of anybody who isn’t themselves.
Lololo, 500 /2 factions = 250, 40 man raids = roughly 20% of servers faction has to get together.
Not gonna happen. The community manager has already posted regarding this stating, there WILL be queues of 10k+ IF players do not move from Harrod to the newer PvP server.
They want to see the newer PvP server fill up first before adding in more, which honestly makes sense.
The die hards who refuse to move and point fingers at others on Harod will certainly get that “classic” experience of queue times!
It would certainly mean you’d have to step up your game when it came to social networking within the game.
It’s also why I said it wasn’t very realistic on his part.
Mostly it is “The Revolving door” for tourists. It allows them to log in, see all they care to see, and log out never to return.
Mmm, I doubt the sincerity of anyone who says preserving the original WoW experience is so important to them they’re willing to sit in a queue of over 10,000 players awaiting their turn to log in. What I think is more likely is they don’t really understand what they’re saying and will be the first ones to storm the forums when they discover the foretold consequences of their stubbornness turn out to be real.
I hope there aren’t plans to DDoS servers so that people can re-queue, and get in erarlier. I can’t remember, but I thought that happened occasionally on Vanilla.
ROFL Balance ROFL OMFG HAHAHAHA << LOck talks about balance what delusion hahah …
Overpopulated mega server is literally retail. We do not want retail.
No, retail has absolutely no pop at all anywhere. Everything is layered and phased, you dont even know where everyone is at all. When it comes to population, i want nostalrius type of population. 10k to me is low pop. I consider 3k is a dead server. I never played vanilla, i just played the private version of it. And the reason I did, was mainly because most people were playing on it. If wrath private servers had the same number as vanilla did, I would be there instead since wrath was a better expansion in my opinion.
That’s not comparable. Blizzard sharded the high population realms with the low population realms to alleviate the ques.
I remember it well because when they announce they were going to shard. My low population realm gained a que.
there is nothing authentic about private servers though.
wow classic is not “an authentic recreation of private servers”.
it’s an authentic recreation of vanilla wow.
maybe its over 1Million players on the server and Bliz knows the Que will be well over 10k every day of every second for all of time.
Which would mean the extra server will fill, the add another and keep saying they need more off Herod because one extra server wont be enough but too many and the ratios will become *OUT of balance.
or maybe adding more than one at a time is too hard because everyone knows coming up with a good name is hard and all the good sever names are already taken.
I am guessing that it would be the same people that can waste an hour or longer each time they login.
Pretty much anyone that gets disconnected would also get kicked from the raid they were in because 39 people aren’t going to wait an hour for you to relog.
Play on a big, non-connected server like Stormrage (at least for Alliance). Lots of people, no cross-realm unless invited from a Battle Tag friends list. Everyone you see is only on Stormrage.
I say just let the community decide. They have given the community the information. If the community decides not to move then at phase 2 they won’t be able to remove the layering. Either the community wants the classic experience without layering (in which case they will move), or they don’t want the classic experience and would rather have the layering.
You have the choice. If you chose to play on that server you get your high pop experience. You also get a queue. GET OVER IT. You cant have your cake and eat it to. Jesus…