Hardest Thing About KSM

Healers have it a little rougher in the pug world, yes, but they aren’t being carried. Good healers will let teams pull more, or just manage their mana well so nobody has to wait for them to mana up (this should never happen in 10+ because groups will be taking urh). Good healers will prevent several deaths. They can do some of the group’s damage, especially helpful on ST where the group is likely simmed for 10, and apply cc and buffs appropriately, which can help the dps and tank pull more and do more damage.

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