Harder Difficulty vs Alt Friendly

you can have both lmao. why do we need to choose between one or the other.

Ok.

Then I guess I am confused on how anything j said related to time locks.

Alts are vile creatures and I will gladly sacrifice anything that benefits them

Alt friendly is going to lead to massive more retention than just harder difficulty.

Problem is Blizzard is amazingly poor at scaling content and way worse is the community. Like you go from a toothless and ultra fast leveling experience to solo gearing paths that offer no practical challenge to reasonably difficult progression difficulty in terms of expected gearing and mechanical execution demands but a community who absolutely sheer smooth vertical wall blocks you and Blizzard just shrugs and leaves you to figure it out.

Like the amount of sheer gatekeeping that goes on in normal pug raids and low keys is absurd. Your window of oppertunity to be a new and undergeared player in content is literal weeks at most once content is released and then the expectation is you are overgeared and experienced at it.

Strictly speaking though, if world content had upgrading paths that were solo and progressive enough, more people would get their “main” to a comfortable level and then more willingly do it again on alts than you’ll find people are going to chase fractions of a percent more output differences on said main…especially when the difficulty wall is objectively AND subjectively made more and more massively difficult either in the execution demands (the scaling of keys) or because the community more and more blockades you from progressing for the crime of not having a gross overperformance track record to be worthy of carrying their toon for them.

3 Likes

Ironically

I am extremely confident the more alt friendly things become, the more meta slaves groups become.

My favourite is account wide content when I don’t feel bad playing either character. It ruins RPG a little, but trying different characters beats it for me.

Wait…
So next season, hitting 2850 (doing all 12s) will give a mount. It will also give an acheivement.

The reward for the achievement means keys below 12 wont depelete when miss timed. This account wide.

So getting 12 next season is both a reward for people pushing higher keys and alt friendly reward as now your alt keys wint deplete

… so why not both?

Both.

Ppl being able to play multiple classes in content they like is good andnppl will play more.

Having decent Rewards and reward structure drives participation and ppl will play more to get things they want.

Why cant we have both?

I think that difficulty in its purest form (simply scaling numbers) does nothing but hurt retention.

Classic has a slower paced game loop that many people enjoy, individual combat is more difficult but the player character also has a very different play style than modern retail.

Simply scaling up mob hp and damage to make the fights as long as they are in classic won’t get you the classic feel.

my point is there are many different kinds of difficulty and combining them correctly is really important to crafting an enjoyable playing experience.

I try to play the game to max out one character, but I always end up being like “ooh that class looks neat this expac” and try out alts.

I don’t think people who think another class looks interesting should be punished for wanting to play this game more.

I think if you’ve really truly fully maxed out a character for the time being and feel “done” with the game, you should just play something else until a new patch comes out. I’m not sure how you could ever feel “done” with this game personally, but if you do find yourself feeling that way, I don’t think harder content that takes longer to clear is going to remedy that for people. I think playing another game is the only thing that will remedy that feeling for people who feel “done” with the game temporarily.

Both !!! We saw how remix just make us bored of the content , we also saw how legion mage tower made ppl make many alts just for skins :smiley:

Both are needed for the games longevity