Hardcore Offical: Pros & Cons

diablo.fandom. com/wiki/Hardcore

According to this, from my understanding of where the term “Hardcore” came from in WoW, it only means to not die. The only “extra” rule I saw, was that you can’t trade with softcore players. But, if the server is hard core then this wouldn’t matter anyways.

Perhaps they should release 2 servers. One Hardcore, the other Hardcore Plus.

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In your own link (which is the wrong game with completely different gameplay btw) it immediately counters your point of just deathless being Hardcore.

You know you’re wrong, get over it.

Please, give examples. I’m not trying to be “right” I’m trying to have a discussion. If you can give indisputable evidence, you can change my mind. But, right now, this is still an open debate.

Examples of what?

What the hell are you even talking about? Everybody in the post disagrees with you, and the shear number of downloads of the addon shows, people come for Hardcore, not deathless.

Of how it’s more than no-deaths. I may have missed something?

Just because there’s a lot of people doing it one way, doesn’t mean it should be the only way. I’ve seen many people say they want to do more than 1 dungeon, or they want to trade. But, it’s just easier to use the addon. The addon also doesn’t allow for the interactions I see people wanting.

Ok, here’s an experiment for you.

Right now, log onto any of the HC servers, hop into a HC guild, bring up your proposal, and watch as you get laughed at.

I’ll wait.

Could you give examples of how the link says it more than just no deaths? I re-read it and didn’t find anything.

I need to get to sleep. I’ll respond later.

this is actually brilliant: Leave it a 1 Death server with no forced rules on it to allow for all Hardcore playstyles. (the HC addon would still do the same thing and have it’s same community).

maybe with blizzard making one i should call it the soul of Iron server, since, either way, it is going to be done blizzards way.

Sorry for you haha. You are pretty much the only one in this thread trying to have a civil discussion and all the points you made were valid.

People are arguing with you because they think that hardcore means the way HC with the addon is played. And they think they are absolutely right. From other blizzard games, hardcore is you die it’s over. From WoW HC addon (made by players and is not an official Blizzard set of rules), it’s the one life plus all these rules that prevent you from being pay to win. For now, the addon has to be in place because people would cheat their way to the top.

To me, I could care less. I would still follow the rules even if they were not imposed by the addon. But a lot of players are looking for others validation to feel good about themselves.

If an official Hardcore (which to me means you die and you’re done) server is released, the no death should be the only rule. If you want to play with the addon, then go for it.

It would make it easier to get to 60 on that server and some players would get boosted or get free gear but who cares? They would die at 60 at some point.

I think before discussing the pros and cons of official hardcore, people should agree on what hardcore means.

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Diablo is not World of Warcraft.

this exactly.

The only pro to hardcore servers would be the threads that result from player deaths.

“Blizzard… bring back my toon. It wasn’t my fault!”

Doubtful you’ll get more than a death = delete server. I’m playing the addon currently and am enjoying it. I disagree with the appeals feature, but I’ll just not use it.
Thing is, it’s a niche community. I doubt they’ll put a lot into the changes necessary to run a server with those rules. They would never provide the manpower to handle appeals either, they can’t handle customer service tickets in a timely manner even now. People here are dreaming when they believe blizzard will make a server with the addon rules.

Exactly. Why do a self imposed challenge only to cheat. You’re only fooling yourself, and in the end you still know you failed. There’s no reward for this challenge, why cheat?

Yeah you dont play Hardcore. You dont know what that means.

trollin

Difficulty of additional rules does not equal “hardcore”
Hardcore simply means one life.

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You would think they could grasp this at some point.

We did ironman only in white level gear and no talents. Which are both just little sub achievements in this addon. Its all derived from a “one-life” game mode and everything else is just additional challenges.

Dudes are just anti-social and worried that you making a wand for your friend lets the bots win.

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The whole argument (above) is ridiculous.

I currently play hardcore on Bloodsail using the addon and I am having a great time. The extra demands beyond death=delete don’t seem to be bothering most of us. Fun is had by all. These extras do eliminate any pay-to-win strategies that would be possible on any server where there is a mix of regular and HC players. It’s a good tradeoff in my opinion.

If Blizz offers any HC servers, I expect they will be death=delete only. The pay-to-win opportunities will be mostly mitigated in such a pure environment, so I will gladly play on that server and have fun.

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The imposed rules are ridiculous in a scenario where there are no non-hc characters.
It doesn’t make it difficult. It makes it annoying, not fun and anti-social which is exactly the opposite of what at least makes the game better.

Leveling in group makes you invincible while leveling. Get 2 warriors with a priest and a shaman/paladin/druid and yeah you’re invincible.

If you made these consumables or they were made by HC characters who cares.

Furthermore, what is the point of allowing them you to trade with others at 60 if the goal is to make it difficult? If you can’t trade, you can’t get consumables if you’re not alchemist. If you’re not a crafter, you can’t get crafted gear.

See how fail is your argument? If the goal is to make it harder, then you’re wrong.

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I think this might be the big issue as their argument against mine. Being able to pay to win, I think, is irrelivant. It seems like a gatekeeping mindset. If someone else pays to win their run, more power to them. It doesn’t devalue my run any. Thanks for your input.

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I will strenuously disagree with you there. Pay-to-win really alters the feel of the game overall and in a negative way. It’s why so many of us have protested tokens, bot farming, gold selling/buying and paid carries since Classic started up. The game is best in it’s purest form where players play their own game and earn their own gear and achievements the old fashioned way - all within the Azeroth world.

But, I fail to see how? While other people are doing pay to win, you’re still doing your own thing. What does it really matter? Say someone’s using the addon. It’s essentially solo playing, since it has so many anti-social aspects of it. It essentially makes it so that other players are npcs running around.