Hard Truths

Hard falsehoods.

This is a bad model for competitive/e-sports type games, and is basically absent in most of those games. In IRL, the “rich getting richer” and the poor being left behind is something that society actively tries to mitigate with systems, i.e. progressive tax rates, social services/benefits, but even that is not very effective. WOW currently essentially has a “regressive tax rate” where the richer you are (in either skill or gear), the even more richer you are able to get (at least in gear, and I say in skill too because of practice/access to more PVP activities/groups faster).

People take systems seriously within games where there are serious rewards for them. 2s have the same rewards as other rated PVP brackets, and thus they should be taken seriously. Pet battles would be taken seriously if they awarded the highest tier gear.

The opportunity to be tilted because I’m playing PVP would be a godsend. Right now it’s about being tilted for spending so much time in group-finding/formation (or not being tilted at all by not doing rated BGs). Would love to have soloq rated PVP content.

Doesn’t make it good for the game.

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Yep gear doesnt matter, when i lose becuz i had 177 ilvl against a mage and later a shaman who r trying to poly a druid… but win cuz they have 40k+ hp. Def doesnt matter :slight_smile:

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Even now with more gear i still dont do as much pressure cuz ppl still have 8k more hp which ends up being a lottttt of gear. Not a chance this system is better than cata mop or wod lol

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The gear difference would be like in league of legends the enemy players starting the game with 10000 gold and you had 500 and saying the side with more gold didn’t have an advantage and they won with skill.

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It really isn’t.

It only rewards the players whom climbed to a high rating before gear had any chance to make a difference, and then sat at that rating to upgrade every single item they got in the following months.

When PvP season 2 begins, the exact same thing will happen again. Those who reached 1800 this season will have an unfair advantage at the start, getting to 1800 again before the new gear becomes readily available.

Except, that’s factually not true. You can get 1800 in rbgs and not play another rbg for the rest of the season while collecting 1800 gear and play lower bracket arena.

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I don’t understand what you’re disputing.

My post didn’t mention arena nor RBGs because it works the exact same way.

The current system rewards the players who climb to 1800 within the first two weeks of a season. This applies to both arenas AND RBGs.

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227 ilvl on my dk with 10% more stam and i have 44k hp my hpal who is 206 ilvl has 34k hp :thinking:wheres the 15k difference for even 20 ilvl difference. Mind you dk get a bonus 10% more hp passively x fricken D still not a 15k hp difference.

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Because you said they need to maintain the rating implying the need to keep fighting and stay at least that bracket. When in reality it’s set it and forget it.

Either way, the system in place is lame.

Lol happens all the time, alt vs pve tryhard trying to get off pieces.

Lol imagine reporting a positive message thread because you’re so delusional you actually think boosters are keeping you stuck in the clicker bracket. Get better gear and win the 2v1/3v2

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Having different gear brackets ruins the only “competitive” integrity that the game might have. Was the same thing in BFA with M+. There should only be 1 set of conquest gear, and your reward for your skill and achievements should be cosmetic… just like it always has been.

People don’t play PvP for nuanced gear progression… we play it to PvP.

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Yes, the hundreds of people all stating the same, are delusional. Previous glads. also stating the same… all delusional.

The whole PvP gearing this season is a problem. The incentives welcome boosting and gold buying

  1. There should be NO REASON, at all, to have 4 tiers of gear. There should be your basic honor set, your basic conquest set, and the “elite” conquest set which is maybe a 5% bonus over the basic and requires 2000 rating, ie; doesn’t have any MAJOR effect on a duel outcome (1v1).

  2. I’m yet to see an actual legitimate, intelligent argument as to WHY we need 4 tiers of gear, and what benefit they serve considering Blizzard does “pruning / item squish”.

  3. The current rating system (CR/MMR) is broken. It can EASILY be manipulated for smurfing (again, an incentive for gold/real life cash = PTW loot box equivalent). There’s better systems out on older MMO’s. A great example is UO Post-T2A Era for factions and 5x, 7x dueling. At this point it’s just blatantly overlook nor cared about, because hey, we can make $ off of a PTW scheme.

  4. There are also classes that CAN NOT compete in high CR/MMR games, and are continuously overlooked.

But hey, we all enjoy WoW. We would all like to see improvements to the game, we can, and should all agree to that. But White Knighting for Blizzard isn’t the way to go.

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Hundreds of people stating the same thing but I’d wager considerably more playing and enjoying the game and being silent. I visit here during the day when I take a break from work but other than that I happily play the game and avoid here…

  1. No the game isn’t balanced around 1vs1. 4 sets of gear is a stair step progression system and is fine.
  2. It’s for Gear progression feel that you get in PVE. I enjoy it very much do we “need” 4? no we need more.
  3. current rating is busted to pieces you are correct.
  4. This needs addressed but with the realistic view that all classes/specs will never be the same and someone has to be the worst and best players will always determine a meta.

I play a couple hours a night around 5 nights a week. I’ve managed to progress fine. You’ll cry “But you’re a rogue” yep have been for a while. I came back because pvp actually had a progression system again. It’s not perfect and needs a real pvp stat but other than that if you play games you get gear.

The main issue I see around here is people who think they can get some honor gear and then jump to 2200 using that they are usually also under the delusion they are top tier players. The system is designed in steps if you follow these steps it’s very easy to progress. I have seen every class in rated bgs on winning teams.

Ya this guy is full of bad takes tbh. Awarding better players better gear in something labeled competitive is idiotic.

While I do agree people can obviously play better and climb, that’s no doubt. But the gearing system is vile imo.

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Hundreds of people stating the same, and hundreds staying silent doesn’t portray a false narrative.

  1. I never said the game was based around 1v1 or a dueling system. I’m simply using it as a filler for a 2v2 arena scenario where someone on each times dies, leaving a 1v1 outcome. I know what it is, but there’s no reason for it. At stated in the latter, you can not come up with a legitimate, intelligent argument as to why it should be in place considering “pruning / squishing”.

  2. You’re opinion on what we “need”, and what’s been done in the past are two totally separate threads of thought, and I refuse to derail to enlighten a straw-man argument.

  3. :slight_smile:

  4. Sure, that’s why most MMO’s with a PvP scene have a system. But it doesn’t hinder ANY class / spec (expect a healer vs a DPS) due to oversight or negligence on the developers part.

I’m not sure who thinks that, nor have I seen that argument / complaint. The real issue is 2200 dropping into 1000-1600 for a PTW scene. Rated BG’s, and Arenas are two totally different metas. This is strictly about Arena PvP, please keep that in mind.

then git gud.

Boom.

Mic drop

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What kinda gear differences are going on in those games?

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Anyone from the TBC and Wrath wow video glory days would remember the amount of rage and hate wow videos would get for showing clips of people in epics fighting people in blues and greens.