i know that they have addressed the major initial bugs, but there are still some bad design elements.
-the crony “skips”: sometimes a single mob skip sends a crony to the other side of the board. or out of nowhere, I get one at the feet of the boss, then two slots to the left two drop and two slots to the right, the other two drop. gg
-the mines should have a wider hit box. very little in this encounter is as frustrating as when a mine goes in between two cronies and just keeps going.
-the eventual explosion of old mines should also damage the cronies.
-the mines should also damage the boss when they explode
-the flamethrower cone is poorly designed. with everything else blizz has better defined with outlines, the sides of the flame cone feel much wider than they look. the end point of the flame is also pretty vague.
-the boss’s shield: what the heck is brann even doing as dps half the time? i’m whaling away at the shield and he doesnt even seem to be around. no bueno.