[H-RP] <The Silvermoon Council> Quel’Thalas Government, Military, and Society Guild and Community

These numbers long ago lost any meaning.

Consider, for example, that Kael’thas supposedly took 15% of the survivors of Quel’Thalas when he attempted to rejoin the Alliance in the aftermath of the kingdom’s fall. That 15% would’ve suffered losses to Garithos’ intentional mismanagement and attempted genocide, conquering Outland for Illidan, AND the campaign in Northrend.

Consider then that the defection of the Scryers is stated to be the largest loss of manpower Kael’thas’s forces ever endured, as well as the numerous times they were slaughtered by the Horde/Alliance/Shattrath forces in Outland, and whatever number were left to even return to Quel’Thalas after Kael’thas died would’ve probably been much smaller than that initial 15%.

After that, then yes, one would need to consider further splintering, such as the Void Elves. I’d mention the Sunreavers as well, but I think one could present a case that most of them were native to Dalaran moreso than Quel’Thalas to begin with.

As for the, ‘Thalassian population,’ all those percentages immediately lose all meaning. For starters, the lore is that “90% of the Kingdom of Quel’Thalas was slain by Arthas during his attack on the kingdom during the Third War,” which clearly means that this number ONLY applies to elves in Quel’Thalas at the time. In other words, it is not taking into account elves beyond the border, such as those in Dalaran, Alliance cities, Jaina’s Kalimdor Expedition, lodges in the Eastern Kingdoms, and Alleria’s forces stranded in Outland.

Add to this that there is now an Empire of half-elves across the ocean as well, and it becomes even murkier. We have very little information, but given the lifespans of High Elves, it is entirely possible that there are living full-blooded elves over there, and in numbers we can only speculate on.

In short, it’s theoretically possible that 90% of the race are High Elves, and only 10% are Blood Elves, all because of the new Arathi Empire.

So, at the end of the day, population numbers are nonsense and shouldn’t be taken into consideration that heavily. It makes sense that, The Silvermoon Council, is focusing primarily on Quel’Thalas and its residents, and following the lead of its rulers. Even if in the absurd theoretical situation that 90% of the race is actually High Elves with most coming from the Arathi Empire, it still shouldn’t make a difference since they’re not part of Quel’Thalas.

/endrant

As to the topic of the thread, nice guild concept. I hope it helps organize a lot of RP on the Horde-Side. Midnight will surely be interesting, although I’m personally a bit pessimistic about it.

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At this point we’ll see what Midnight has to offer for us Elven RPers… The “Reunification” of the Elven Tribes.

My man have you actually played the Blood Elf story’s?

Lor’themar is doing a great job. He’s only exiled the Void tainted ones because they endanger the Sunwell you know the well of their magics, almost their whole lifeblood. It was the right decision. Now can’t fault them for siding with the Alliance after that but let’s be real the only reason why was the fact Alleria was with Turalyon. The Alliance is HEAVY light themed and the Voidies don’t really mesh very well. But /shrug do we even want to talk about the Dalaran incident were the Silver Covenant was helping slaughter Sunreavers? Because Jaina was angry at them for Theramore, when it was Garrosh orders. And Lor’themar has made it clear any and all elves that don’t pose a threat to Silvermoon or the Sunwell are granted their pilgrimage to the Sunwell.

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We had an awesome night for our guilds first narrative arc: Bathed in Shadow. We also had pretty great turn out as well! I want to publicly thank my fellow members of the Silvermoon Council for turning up and making the night an awesome one. Building community is hard work for everyone involved, and this event really showed just how worth it creating SMC was. Here is the narrative post for our first event:

Prelude of Shadows

It was an idyllic day on which the Council gathered at the Shrine of Dath’Remar on Sunstrider Isle. The breeze was as warm as ever, and it carried the smell of roses and other flora throughout the isle. The sun shone brightly overhead, scintillating through the stray cloud that would occasionally meander in front of it.

The Council set off, prepared to enjoy the day; however, only a few minutes into their journey they were ambushed by a host of aggressive and magically empowered arcane wraiths teeming with an unknown energy. Arcane wraiths were rarely seen outside of the Academy, a true peculiarity as reported by the Farstriders. Determined to get to the bottom of this, the Council made its way to the academy only to be ambushed once again. The Council noted the emptiness of the place, as if it had been abandoned by the professors and apprentices that call the academy home.

The Council decided to make its way towards the upper levels of the Academy. Catching sight of a mysterious figure, they pursued it as far as they could — fighting every step of the way. The creatures they fought left a mysterious residue behind. After gathering enough of the residue, Aideyn Dawnpyre was able to ascertain its origin—the Void. The Council wasted no time and quickly pursued the mysterious figure and, believing they had cornered it, entered the top-most floor only to be greeted by the figure entering a portal of darkness and a gift: a massive void-infused arcane wraith. The council fought the creature with everything they had, quickly dispatching it. The Lord Protector, El’Theron Brightsong, dealt the finishing blow—consuming the arcane wraith in Belore’s fire.

The Council discussed next-steps after the creature was dispatched. Remaining tainted arcane wraiths and feral manawyrms were eradicated, and the Lord Magister instructed the Council to conduct further investigation and protect the area until reinforcements from Silvermoon arrived so that the Council could resume its tour.

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I think its more accurate to say, Lor’themar is doing the best he can with the cards he’s been dealt. He’s not really doing a great job, but he’s largely STILL forced to handle the mistakes of the prior administration.

For example, on the surface we can say his decision to have Quel’Thalas join the Horde has been a monumentally bad choice. Twice now Quel’Thalas and the Blood Elves have wound up on the LOSING side of a global conflict, and not just the losing side, but the MORALLY BANKRUPT side.

That, however, ignores the fact that he never made the decision to join the Horde. Per, Blood of the Highborne, we know Kael’thas was kept appraised of everything going on in Quel’Thalas, and wanted Quel’Thalas to join the Horde. So, that act was more Lor’themar following through with Kael’thas’ orders.

STAYING in the Horde has certainly proven problematic and can be blamed on him, BUT, Lor’themar is not omnipotent, and can be flawed. He had no way of knowing Garrosh manipulated the theft of the Divine Bell to undermine those secret talks with Varian Wrynn (and even if he did know, the response by Dalaran was extreme enough to warrant reconsidering the Alliance anyways).

Anyways, passing over the Horde, let’s look at the exile of the High Elves/Void Elves.

When it came to the High Elves, this was not Kael’thas’ decision, but Lor’themar’s own. He believed he could not lead a people divided. I think from a pragmatic and unbiased approach he made the best call he could. Quel’Thalas was in shambles, and the survivors were weakened due to withdrawal. An elf that was not draining mana from living creatures would logically be in a weakened state, and thus a drain on what few resources there were.

Unfortunately, he was proven wrong. As we saw with various lodges, the High Elves were able to survive and defend themselves despite coping with the effects of withdrawal.

When we get to the Void Elves… I preface this by saying I will never NOT consider the Void Elves a mistake. A dumb idea, poorly implemented, and they ruin established characters and lore.

That having been said…

Again, this is a time where Lor’themar made the best, most logical, rational, pragmatic decision he could. By all accounts, it SHOULD have been the objectively correct decision, but of course, Midnight is going to prove him wrong, that he was a moron for exiling the Void Elves, that of course Quel’Thalas needs experts in the void to protect it from the Void, etc… etc…

In a world where writers with more respect for the setting were in charge, the Void Elves wouldn’t exist, or they’d have existed purely as an antagonist group, like the Primalists. Lor’themar should NOT be wrong about the Void Elves, and its only through plot armor by virtue of them being a playable race that he will be.

Anyways, like I said, he’s done the best job he could with the cards he’s been dealt, and in an ideal world, wouldn’t be made an idiot by the writers by virtue of the Void Elves. For what its worth, I don’t think there’s a Blood Elf that could’ve done better than him.

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Looking to bring the action, tired of seeing Sin’dorei in Stormwind because an armistice does not mean Horde can be in Alliance Capitals and want an escape from the canal-smell? Seek us out and take a slice of Silvermoon Cake as we ready for Midnight and all it’s glory!

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El’Theron Brightsong (Phoenixgarde) ran out second narrative event this past week, and it was a ton of fun! Below is the narrative post for our second event (written by Phoenixgarde).

Wretched Resolve

The Council began the second part of their tour, leaving behind the familiar shores of Sunstrider Isle. They marched into the hollowed ruins of Silvermoon, unaware of the unnatural stillness awaiting them. A wind too cold for Quel’Thalas clawed through the trees, bringing with it a chill that stung of something ancient and wrong. The air trembled beneath the weight of a thunderclap so deep it seemed to rupture the bones of the world itself. Some dismissed it as a storm. Others felt the echoes of something far worse.

Among them, Magistrix Waluthelia’s senses burned with familiarity. The weave of magic in the air had twisted. The wind smelled of the Twisting Nether. The sky above the ruins now bore the fractured, storm-torn hues of the Netherstorm, casting down bolts of arcanic lightning that struck the same ground again and again, as if the earth were being punished in a pattern known only to the void.

The Council pressed forward beneath the shrieking sky. Upon a broken bridge, a woman was found crouching, sobbing beneath the storm. She bore the features of the Sin’dorei, unmarred and perfect in a way that felt wrong. Her skin was too smooth, her posture too still, her sorrow too rehearsed. As the group drew near, her weeping ceased mid-breath. Her head turned with a mechanical slowness, revealing void-runes glowing like embers beneath stretched skin. Her mouth widened into a scream that trembled the soul, but no fear was in it. It was a summoning.

They came crawling, twitching, spilling over the rubble. The Wretched. Bodies once elven, now hollowed by arcane starvation. Each form more malformed than the last. Limbs too long, joints bent backward, heads twitching to invisible signals. Their flesh sagged and clung like melted wax, their mouths too wide, whispering words that didn’t belong to this world. They descended in a swarm. The battle was vicious. Flesh tore. Magic scorched. The air stank of burnt skin and void-choked breath.

It was the Magistrix who noticed the aberration among them. A bloated wretch, larger than the others, his body split with pulsing rune-lines that hissed and bled light. His magic boiled from within, the stench of charred flesh rising as his body overfed upon stolen arcana. The Magistrix lanced the core of his power with precision. In his death-throes, he burst in a nova of void magic, tearing his kin apart in a single moment of self-destruction.

In the blackened crater that remained, a crystal pulsed with a heartbeat not its own. When lifted, a projection flickered to life; the visage of the creature that had once attacked Sunstrider Isle. It sneered in silence, though the contempt was unmistakable. The crystal floated skyward, and the group followed.

Through storms laced with void-charged lightning, they pressed onward. Each strike left behind a sickness of soul, wounds that refused healing, and a sense of unraveling. The storm ruptured the ground itself. From the rent earth rose a Void Wraith, colossal in form, a thing of roiling shadow and flickering starlight, bound in runes that chained it to this realm. The fight was unrelenting. Through sorcery and strength, the creature’s bindings were shattered, and the Council banished it to the beyond.

The path led next to the heart of the corruption, a decaying manor, its spires cracked and bleeding void energy into the sky. As they prepared their assault, the youngest among them, the Blood Knight Sunstalker, charged into the stormed halls. What remained of him was found shortly after, bound in chains of living shadow. A lance of void magic pierced him from spine to sternum. As life fled his eyes, his broken form was dragged into a mass of rune-marked Wretched, devoured alive, limb by limb.

Rage ignited. The Council surged with fury. Yet not all found their strength swiftly. The Knight-Lord, in his grief, faltered. A Wretched creature, pulsing with overloaded magic, hurled itself at him and detonated in a shrieking void nova. The Knight-Lord was thrown back, torn and bloodied but alive, light clinging to him like armor. The other Wretched hesitated at the display, and in that instant, they were slaughtered. Arrows loosed by the Ranger-Captain cracked the floor beneath them, sending the remaining husks plummeting into darkness.

Only one remained.

He stood amidst the broken hall, limbs spread in silent reverence as the roof tore open. Lightning from the Netherstorm coiled down like divine judgment, striking the floor and feeding the runes etched into his form. He was uncanny, too perfect, too smooth, like a statue mimicking life. A waxen marionette in the guise of a Sin’dorei. He moved with unnatural grace, no weight in his steps, no warmth in his presence. The storm obeyed him.

He raised himself in proclamation, his body breaking apart in glowing lines as the summoning began. The runes of the Wretched around him pulsed and burned. With their dying essence, he tried to call forth a Void Ascendant, a god-form of the dark beyond. But the Council struck first.

Their power surged. The blessing of the Sunwell filled their veins, amplifying every cast, every strike. The creature that would be king, the so-called Voidking fell beneath their onslaught. Even as his flesh melted and his essence unraveled, he reached out with a final, desperate spell, a curse of lingering corruption aimed at the Lord Magister. But it was dissolved before it could take shape.

They had survived. They had won. But not all returned.

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We just doin a lil elfin, a lil High-Home goofin.

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To answer the question: Why aren’t Demon Hunter characters freely accepted into the guild?

Answer: Demon Hunters are welcome in the guild, but their inclusion is currently locked behind our participation point system. This ensures that their presence in our story is earned, meaningful, and integrated in a way that fits both lore and the guild’s ongoing narrative.

Why the restriction?

Lore Consideration: Demon Hunters are immensely powerful and rare. Most remain loyal to the Illidari rather than Silvermoon or the interests of Quel’Thalas. Given this, their place in a Thalassian military or political structure requires thoughtful storytelling and IC justification.

Guild Narrative: We have an officer in the guild who is a Demon Hunter and actively serves as the test subject for this initiative. Their role is to ICly prove that Demon Hunters can be trusted allies of Quel’Thalas, opening the door for others to follow. This creates a strong in-character reason for limiting their numbers and gradually introducing them.

RP Engagement Focus: The point system helps prioritize main character development and discourages alt-dumping. It ensures that players seeking to bring in a Demon Hunter are already active, committed members of the guild who will treat such a character with the weight they deserve.

Current Status: As stated in our guild policies, Demon Hunter applications are not being accepted at this time. This will change in the future as our story and RP evolve.

If you’re interested in eventually playing a Demon Hunter with us, we encourage you to join with another character first. Through RP and participation, you can earn the points needed to unlock access and put the application for your Demon Hunter in

Thanks for your understanding and dedication to immersive RP!

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Glad yall are doing something like this. While restrictions can be frustrating, they can also be immensely rewarding and fun.

Now, what the ETA on my former Sanlyan, now Void Elf, Blood Knight, who takes refreshing dips in the Sunwell every other week?

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Why do you hurt me so.

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Would there be any lore considerations around a Blood Knight character who still gets their Light magic from siphoning it from living creatures (like naaru) and holy relics?

I have an idea for a character who takes sanctified weapons and armor from defeated opponents and drains them of holy energy. Maybe even siphon it from her defeated opponents themselves!

Considering Liadrin is unironically worshipping the light these days, would that be frowned upon by Silvermoon leadership?

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I may be mistaken, but I believe the Sunwell provides the light for Blood Elves whom don’t follow more conventional means of wielding it.

Assuming you’re asking if it’s reasonable for a character to eschew their connection to the Sunwell as a source of light, as to that I can’t say. I mean, the Sunwell is extremely convenient and does not come with the strings of, “act like a human.”

It’d probably be most reasonable to leave room for any sort of reaction others would have, rather than seeking a blanket, “This is fine.”

In other words, some people might look down on this Blood Knight as the same sort that’d have followed Kael’thas in selling out their people to the Burning Legion for power. Some might just think its really weird they refuse to draw on the Sunwell (“what are they, a void elf sympathizer?”), and I’m sure there are some who’d probably think highly of such a character for NOT acting like a human and praising the sun light. Certainly the more warlike would approve of reducing the power of their enemies and bolstering the strength of the Blood Elves at the same time via this Blood Knight’s methods.

Part and parcel of that would also be why they don’t get their light from the Sunwell. If its a choice, that’s one thing. If there is a reason that prevents them from actively getting that from the Sunwell, reactions might be more varied. Suspicion about being corrupted by the Void might be the foremost, but I’m sure there’d be others thinking about the Wretched and who would consider there are all sorts of niche issues an extreme minority of Blood Elves would have endured due to the initial loss of the Sunwell.

Certainly I can’t speak for the guild, but just thought I’d offer a broader conversation about a theoretical Blood Knight as you described. The rationale and logic both OOC and IC would likely have a significant impact.

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I am a strong supporter of mana tap and syphoning magic; could always swing that they do not feel they are worthy to draw upon the magic of the well because they failed to protect it the first time. So they’d rather run the risk of over consumption of magic and turn wretched then take on the Holy Magics of the well. With also some guilt of being the reason the naaru is even in there. So another form of repentance for the character to lean towards over mana consumption. All it means is just take the time to flush out the character. Good characters take time to craft!

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Tonight is our fourth event in the Bathed in Shadows narrative arc: Manic Mojo and Other Distractions. We are over the proverbial hump, with only three events left in this arc after tonight! It’s been a blast getting to know all the new members of our growing community, and we look forward to welcoming even more into the fold.

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A Quality bump for real Quality time.

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I support this.

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Community Update: We’ve been working hard on growing our community and actively participating in faction-wide events, as such we are now officially members of The Horde Vanguard—a community comprised of various different Horde guilds. We couldn’t be more excited to be part of this amazing community, and we look forward to some amazing times ahead with some amazing people.

The induction ceremony is on June 15th at 7:30 p.m. in the Hall of Blood. All members of The Horde Vanguard and it’s allies are invited to come out!

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Uh Zug Zug.

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The Silvermoon Council is always open to new members! Thinking about some Horde RP? Maybe you want to test out the waters? Come join us!

Interested in joining? Questions? Join our discord at: 24V2s6rX8g

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