[H-RP] The Shadowtusk Clan is Recruiting!

The Shadowtusk Clan

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TROLL EXCLUSIVE ROLEPLAY GUILD

> “You been found guilty. Guilty o’ makin’ us hide like animals. Guilty o’ killin’ me bruddas and sistas. Guilty o’ tinkin’ you own everyting around you. Guilty o’ bein’ foolish enough ta tink you gonna succeed where da others failed. Da aqir tried to make our ancestors go away; da night elves tried to make us go away. Den you try to make us go away, but… we be like a bad dream… dat just won’t go away. And since we won’t go away… I tink we should retake our land. Burn your pretty buildings. Send you running back da way you came.” - Zul’jin

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The Shadowtusk Clan is a story-driven RP guild focused on immersive, character-first storytelling grounded in Warcraft lore. Our environment emphasizes tribal identity and cultural depth, character growth through success and failure, long-form story arcs shaped by player choices, rituals, Loa influence, and internal Clan dynamics. Our members are never just numbers to a roster or an extra character to an event. This is not a place for spectators. This is a place to belong, to struggle, and to become. No one on our roster is anything less than someone we would call a friend.

WHO WE BE?

We are not Horde. We are not Alliance. We are what remains. The Shadowtusk Clan is a collective of trolls from across Azeroth, bound not by faction but by survival, memory, and purpose. We do not beg for a place in the world. We take it back, slowly, carefully, and when necessary… violently. Ours is a story of blood and ritual, of Loa and legacy, of betrayal, survival, and reclamation. To walk among us is to take part in something larger than yourself, a people rebuilding what was nearly lost. We are not finished. We are not forgotten. **We are Shadowtusk.**

WHAT BE OUR HISTORY?

Born in secrecy beneath the shadow of Hakkar’s return, the first Shadowtusks were survivors, Gurubashi who fled what they believed would be the fall of Zul’Gurub. They hid. They planned. They prepared to fight. But betrayal came first. Their village burned. Their dead were left as warnings. Only a handful survived, but they did not scatter. They took up arms and returned to the city. And they fought, alongside those they once stood apart from, to end the Blood God’s rise. When the dust settled, they chose something different. Not a tribe. A clan. One that would endure, remember, and would never again be caught unprepared. Now, they gather others, looking for those who would stand against extinction and reclaim what trollkind once was.

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OOC OVERVIEW

“REQUIREMENTS”

We are a collaborative, mature RP environment. We do have darker themes, especially involving rituals. To thrive here, there are a few requirements.

AGE REQUIREMENT: You and your character must both be 18 or older to join.

ROLEPLAY ETIQUETTE: You must have a strong understanding between IC and OOC interaction. We severely frown upon the merging of the two. Someone’s IC interaction does not reflect their OOC feelings.

LORE LOGIC: We follow lore and you must be willing to adhere to it. However, there are instances where lore is unclear, abandoned, or just unavailable. In those instances, we rely on the RPG. If the RPG does not cover a certain subject, we are then willing to listen to logic and reason. Make it make sense to us.

TEAM PLAYER: This is a guild. Your character is not a main character. There will be losses, there will be victories. What is most important is that everyone sees story progression for their characters!

LANGUAGE COMPREHENSION: We do not expect our roleplayers to be novelists, but a good grasp of the English language is strongly recommended.

TROLL CHARACTER: You must join on a character which is troll of race. We do not accept half-breed or other races. Please ensure your character is a full blooded troll. (We do accept mixed tribe trolls if you have a backstory that makes sense for it.)

ARTIFICIAL INTELLIGENCE (AI): Roleplay is about being imaginative and creating something with others. In a world where programs like ChatGPT and Gemini are gaining in popularity, we prefer the old fashioned brain. No AI will be permitted to create characters, used to RP, create events, or write your application.

“RANKS”

• **AHN’VI:**This is our first rank. Members of this rank are considered ‘trials’ to see if they have good chemistry with the guild. Members of this rank are given many tools to assist them in integrating with our community. If you’re worried, just ask and we **WILL** handhold without judgement.

• **AI’SHI:**This is our second member rank. This is when someone leaves the trial status and becomes a full member of the Shadowtusk Clan. They can now host events with permission and use our player housing system.

VYEO’SHI: This is our top member rank. This is when a member has been with us for a long time. This rank gives access to host IC interviews, run events, and do a variety of other things!

JANG’SHI: These are our prestige class leaders. These are the members you will need to seek out and speak with when you are ready to start your training.

• **ATAL’ALARION:**This is our subofficer rank. Each subofficer usually helps out with a task main officers have chosen to handle. Subofficers can do a vast variety of tasks to assist in helping out the guild.

ANTU’ZUL: This is our main officer rank. Our main officers usually take on a specific task when it comes to running and maintaining the guild. They also assist in taking pressure off the guild master.

CHIEF: This is our guild master rank. We only have one person with this rank at a time. The guild master often does not act alone and usually gets the opinion of all officers before making changes.

“GUARDS”

• **TUSKWORN:**These bloodthirsty individuals serve under our fearless Warlord! These men and women serve as our army on the battlefield. They come out swinging and lopping off heads for the pikes. They are the first ones out to ensure the protection of all.

SCROLLKEEPERS: The Scrollkeepers are those who care for our relics and archives. They hold our history dear and work diligently on trying to grow our understanding of the world around us, in hopes of empowering us against future threats, or maybe to just empower us…

“PRESTIGE CLASSES”

You cannot join as these classes. These classes have training storylines which unlock abilities for both your character and our D20 system. You may begin training for these upon reaching the rank of Ai’shi.

KO’WANJA: The first line of defense against any enemy that stands against the clan, the ones willing to lay down their life for the survival of others. Consisting of both the Headhunters and Wilderness Stalker, the Ko’wanja rely simply on their brute strength and physical prowess to aid them in battle, with little to no influence of magic. Whether they are raging on the battlefield with bloodlust or slinking through the backlines targeting enemy vulnerabilities, Ko’wanja are a force of nature that make even the bravest of warriors tremble at the thought of facing.

Headhunters: Berserkers belong to various factions, cultures, and tribes. In most warbands or general military units, they are a staple of battle! Within the Shadowtusk Clan, they are dubbed Headhunters, bloodthirsty warmongers that have surpassed the expectations of simple day-to-day warriors, instead, transforming themselves into living, breathing, and bleeding weapons of the battlefield. Headhunters do not hone unworldly magics, receive godly blessings, nor have specific weapons of greater power; instead, the Headhunter must rely on their own ability, paired with alchemical enhancements to fulfill their duties.

Wilderness Stalker: To become a predator, stalking your prey unseen through the shadows. A master of the wilds, not to conquer, but to hunt. That is what it means to be a Wilderness Stalker. While Headhunters rage their way through battle, Wilderness Stalkers are patient, waiting for their quarry. With quick thinking and sharp eyes, they find the weakness in others to exploit, dealing heavy blows while remaining hidden. But that doesn’t mean they lack in martial combat; if you are in the heat of battle and come face to face with a Wilderness Stalker, you are already dead.

BLOOD DRINKER: These cannibalistic warriors are the stuff of nightmares. They can siphon blood to heal themselves or force it into the veins of their allies, mixing martial mastery with shadowy magic; becoming veritable portents of death on the battlefield. It takes quite a bit to down these juggernauts!

• **DEMONIAC:**These demons have only themselves, their power, and the chaos they may yet bring in their thoughts. Where the faithful would surely see such abominations as threats, ever seeking to destroy them, they have little understanding of the true threat such demons pose. Immortality, infinite rejuvenation. Strike one down, and it will surely return millennia later to exact its revenge upon one’s bloodline. So what say the wisest of trolls? Those with this understanding? Why… tempt the temptor, drag their soul within their body to control it. Imprison it and use its power to protect all others from the touch of chaos.

DINOMANCER: Since ancient times, there has been a small sect of Zandalari who developed strange and bestial magic with knowledge gained from the Loa. This magic allows them to call allies from among the dinosaurs of the wilds. Some are skilled enough in this strange magic to also take on their attributes and even transform into one of these powerful beasts themselves. The practitioners of this bestial magic have come to be known as Dinomancers.

• **MOJOWRIGHT:**A known and feared method of tactics portrayed by various Troll societies is the art of using constructs - golems, masks, and more - to act as vanguards or informants against the enemies of Trollkind. One such practitioner of this art is the Mojowright - and those who would dare to shape animation out of their creations are those who will not be defied on the field of battle.

SHADOW HUNTER: Leaders, judges, and elite warriors all, there is no denying their importance to troll society at large, and almost every tribe has them. Mixing crippling, deadly curses and blessings with resplendent healing, these zealots are oft unpredictable as they are beholden wholly to their capricious gods: The Dark Six. Yet their power (albeit more-so the power of their pantheon) cannot be denied.

MADCAP: Not all trolls seek control through silence and shadow. Some step beyond instinct and structure entirely, embracing chaos not as a loss, but as a choice. Madcaps walk the edge between control and collapse, abandoning certainty and learning to shape the world through disruption and intent. They do not lose themselves to madness, but they choose what they become within it. Their presence unsettles, their actions defy expectation, and their power lies not in what they do, but in how they decide to do it. To train as a Madcap is to risk everything you are… and decide what remains.

VENOMANCER: Even the smallest of creatures can possess the guile and cunning to overthrow the greatest of hunters. Even a commoner can end the reign of a mighty King. From the Atal’Shadra of Zandalar to the Cult of Hethiss in Zul’Gurub and beyond, there have always been mystics and assassins alike who realized this truth. Be they devout or revolutionary, these trolls have taken their peoples’ natural affinity for alchemy and chosen to master perhaps its most deadly manifestation: Poison. An indiscriminate, subtle killer.

WITCH DOCTOR: Those who would speak for the spirits are known as Witch Doctors. Adept in both Voodoo and the brewing of many potions, it is a Witch Doctor’s duty to help balance the needs of the living and the dead. Theirs is the power to bolster their allies or cripple their foes through invoking and binding those who came before them, and through their experience, help to guide their people.

“EVENTS”

D20: We have a homebrewed D20 system that implements stats, abilities, items, and loot. Our D20 system revolves the idea of making an immersive fighting style for your character that packs a PUNCH in numbers against our enemies.

MEETINGS: We have monthly guild meetings to discuss new events, story arcs, promotions, concerns and to almost any subject you feel like you may want to discuss.

AMBIENT: We have ambient events and ambient roleplay outside of events. We can’t always be fighting the ‘big bad’ sometimes we need to spend time with each other and create adventures of our own.

PUZZLE: Do you like testing your wits? Well, hopefully your character does too. Some of our most beloved events are mystery and puzzle events where your character is sent off to figure out a plot using clues or puzzles.

SERVER: We host a few server events in the year and we also attend some. You may find a channel in our discord that updates you on current server events and how you may join!

CONTACT

APPLY TODAY! PLEASE VISIT OUR WEBSITE BELOW OR CONTACT US!

WEBSITE: https://shadowtusk.com/

GUILD MASTER: Dahekä (In-Game) | ghostvixen (discord)

ANTU’ZUL: Aziela (In-Game) | draikaina8503 (discord)

ANTU’ZUL: Jorinakari (In-Game) | avoria (discord)

1 Like

Bump cause I love this guild. Been with them for 10 years and have no regrets so far.

Bumping this! I recently came back to WoW little over a year ago, switching from Alliance to Horde, and knew absolutely no one. But then I was invited to join STC and it’s truly been a wonderful experience being a member with them :slight_smile:

Guild good, provides a unique atmosphere for troll role play!