The moon shines down upon Chieftain Ayashe Brightmane as she contemplates the tribe, their direction, and why all these tribes decided to unite under one banner, to fight as one, to defeat our enemies, and to bring VICTORY for the HORDE!
Our Warchief is depending upon Redwood Tribes to bring honor to the Horde, rise up against our enemies, and those that stand in our way will either walk with us or be crushed. The Horde needs us, needs all those in Kalimdor to fight against our common enemies.
Rise up Redwood! Be strong, Be Proud, and let us Defend Kalimdor against any and all who would try to challenge Redwood Tribes and the Horde!
(GM) - position is filled - Ayashe Brightmane
(asst GM - Earthen Ring Advisor) Okwaho Skyseer
3 Councilors:
Shu’halo: Nowta Firetotem Troll: Gin’Jojo Orc: Suragosh Foreblade
If you are not familiar with Redwood Tribe on Emerald Dream check out: www.redwoodgaming.com
along with an online newspaper covering events on ED and Grobbuluswww.redwoodtimesonline.com
We run many open RP events on Grobbulus, Earthen Ring Escapades https://discord.gg/zfYG28r
, co-hosting Tall Tales & Epic Fables, Redwood Ranks (PVP), Redwood Rewards (giving items/gifts to low level toons to assist in leveling) and bar nights.
What we do.
Here in the Tribes we are focusing on the relationship between the Kalimdor Races within the guild and without. It is not easy to take such disparate cultures and weave them together to take on the aggressiveness and disdain for life found in the Alliance! We prefer to make relations with other RP based guilds on the server and focus on community as well as individual story telling. Community is part of our overall function just as it is in the Tauren culture, where we originated the Tribes (Much of this guide will be from the Tauren viewpoint of how to bridge gaps between the Kalimdor races). Hoping to include as many as possible, our events are open to all who wish to join in with one exception. Our rank up system once a month is mainly for guild members only, though many have stopped to watch and interact when they see us in the world, but to rank up in guild, you have to be in Redwood . We RP first and foremost, PvP at the drop of a hat. Most other things take a back seat. We keep the calendar full which is kept on our guild website and a weekly schedule for all events is kept up on the Redwood Times:
https://www.redwoodgaming.com
https;//www.redwoodtimesonline.com/ancient-times
PvP- “Redwood Ranks” on Friday Night is a set RP-PvP night. Every night there can be PvP and we will have events centered around dueling, as well! Some nights will be open PvP as you come upon it, and sometimes we will have set RP-PvP nights with rules about taking objectives, no rezzing, even numbers of combatants and will usually involve specific groups of Alliance. Even with the alliance (death to you all), it is important to show respect to those on the other side. There is nothing wrong with being competitive just as long as you keep it in the battlefield. We’re all here to have fun. And it is important to keep that respect with the other side to put on longer storylines that will shape our history and the history of Azeroth.
PvE – Always plenty of people to run content with and Raids will start when we have enough members that are level 60. This is not our main focus as a guild but will be needed for gear and other items.
Specialty Groups: Earthen Ring Escapades is a specialty cross-guild group for RP purposes that can have a component of PvP, PvE or D20 mixed in depending on the developing story. Anyone participating in the Earthen Ring can start up an Adventure and those who can join are welcome. Anyone wishing to build up a similar group based on an NPC group or develop a group they are interested in, is welcome to do so and we will support you fully!
Events: Besides Co-hosting Tall Tales & Epic Fables we are always looking to do more events and help others to create, promote, and maintain open server events.
Ranks: (Note: The rank names are used in the guild roster and reflect the name for the Tauren’s that pass the Rites of Passage. Orc and Troll ranks may differ as shown in TRP or member notes)
While this is not like the military as with other groups, we have ranks to show one’s status while with the tribe. These ranks are attained by completing various Rites of Passage, of which there are four. Each rite is done by catering to an individuals’ needs and the rank they are attempting to obtain to better themselves within the tribe. The higher up you go in guild, the harder it is to pass, and you may have to take a second one to progress due to more responsibility and expectations within the Tribes. You can only take Rites of Passage once a month and if the day/time chosen is bad, the leaders may fit a 2nd one in for the month.
This is a group activity!
Youngling/OOC - Achieved by joining the tribe, it’s a basic rank to everyone. People who want to try out the guild will do so in this rank. It does not offer much but company and conversation. It allows a person to get used to how things are run.
Initiate - You are a new member who is not quite a Tribesman. Though many of your actions are a bit restricted it is because they need to be. Currently cannot participate in Rites of Passage. This rank is achieved after doing an In-Character RP meeting with anyone with the rank of councilor to chieftain in the tribe. (Suragosh, Gin’jojo, Nowta, Okwaho, Torahate, Imm’gar and Ayashe).
Tribesman - After passing the first rite of passage into the tribe you are now a basic member. Benefits are given and you begin to have more say within the tribe as Tribesman. We take your voices and concerns more seriously.
Brave - A Tribesman must again prove themselves within a rite of passage. You find yourself elevated over the regular tribesman proving you are capable of not only taking care of yourself but others within the tribe or on the bluff. You are valued for all that you give.
Mystic and Honor Guard - As the most senior and tested among the tribe, you may choose your path. Accomplished by passing your last rite of passage, these individuals have proven themselves to be great assets. The Honor Guard of the chief are some of the fiercest and skilled braves known to the tribes. The Mystics have the knowledge and wisdom to guide the tribe in both times of strife and everyday occurrences. An honor to have.
Elder - A great status indeed. Obtaining the rank of Elder is the pinnacle of your life in the tribe. One becomes elder through strength and combat or through wisdom and intelligence. You carry a lot of weight with the initiates and it is an important position to teach them all that you have learned. Can run initiates and tribesmen through their rites of passage and answer the call others may have. Often able to know of notes made by the council and can bring up ideas for events. (Limit: 5)
Council - Chosen by the chieftain to lead their followers in both war and peace. They have control over doing any or all rites of passage, especially those who would be looking to become Honor Guards and Mystics. Their say has much sway even with the other elders of the tribe. They are able to create and organize events, as well as speak to the Chieftain about concerns for their members. They will find a title that reflects on their expertise and culture. (limit: 3)
Chieftain - Head of the entire tribe. the next chieftain is appointed by the previous one. Each chieftain brings something new as a dynamic towards the tribe either by creating new rules or ignoring old ones. However, the foundation is usually the same for any. They have control over the tribal store house, as well as being head of running the rites of passage for every area of these ranks.
Additional Notes:
-Classic and Retail – The Tribes is a bit different than The Tribe in retail in that we opened up to Orcs and Trolls based on a class need for higher level content. It has led to some interesting ideas for RP and why we are created. Classic is not just Retail’s past, it is looked upon as a slightly skewed alternate reality. We do not have to follow a path that eventually leads to the current version of The Tribe. That said, our code of conduct remains the same and the Earth Mother is #1.
-Events - Some nights we will have events in both retail and classic, however some of us enjoy both games/and people we interact with, so we are trying to get keep the overlapping to a minimum
-This is meant to be friendly. Tauren treat each other like family so anyone in this will do so accordingly. We have people who disagree with each other, but they work past their differences in order to make sure the tribe moves forward. Adding in Orcs and Trolls just mean more family, albeit they seem a bit strange.
- TRP3 is our add-on of choice for RP
-Guild Chat is OOC talk, it’s a great way to communicate. Any speaking in person will be done in character unless ((example)) is used. IC in guild chat can happen, as well!
-We work with other RP guilds and we will treat them based on our current IC relation to them. OOC - Respect for all players should be a code of conduct to live by. Treat others the way you want to be treated. If there are others who would harass either report or we stampede them. (the latter being the more fun)
-Family. That is what we are in the end. Look out for each other no matter what even if we don’t like each other. We look out for each other because if one of us falls so does the entire tribe. Though all of us are different in each other’s eyes, we are the same in the eyes of the Earth Mother.
-Recruitment is usually done in character and online. If you can’t find any of us online, leave a message here and we will try to find you. Either look for the chieftain (Ayashe) or any other members to let the officers know of your interest in joining.
That is all. Good Journey to all of you. See you at the Bluff.