GW2 and FFXIV vs WoW

I honestly prefer the dungeons of ff but

I do agree with this. Wow’s combat is incredibly fast. If I hit interrupt than the target is interrupted. Other games do seem to have a sense of lag about them. This is why I’ve never found a mmo that does pvp better than wow.

Both GW2 and ESO are miles ahead of WoW when it comes to open world content. Things stay relevant in both games while WoW just cares more about pushing you into spamming instanced content over and over for ilvl. If Blizzard ever truly fixes the issue of open world becoming irrelevant and forgotten GW2 and ESO would appeal slightly less to me.

As for combat I actually prefer the non tab target gameplay of GW2 more, but when it comes to fluidity WoW is slightly better because with mostly everything in GW2 being a skill shot things can get awkward sometimes. ESO combat is not good as its pretty much just GW2’s combat but dumbed down and made a lot slower.

This is a fact.

GW2’s open world is best in the MMORPG Genre, imo. ESO a close second.

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GW2 Open World
FFXIV Narrative style
WoW Raid/Dungeon content
ESO Voice Acting, Crafting and side content (Thief Guild, Assassin Guild, etc)
Black Desert or New World Combat
Wildstar or ESO Housing

=

The Perfect MMO.

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Definitely. Each of those two games do something better than WoW, but Warcraft is consistently the most fun, aesthetically pleasing of the three of them in my opinion. Like, both of those games have better customization options because of the ability to customize your gear and both have better, more engaging stories both from an MSQ and side story perspective, but WoW definitely has the stronger, more engaging gameplay loop.

Also, Warcraft doesn’t get enough love for its animations. FF14 has every single race using ideals riggings, and Guild Wars 2 is somewhat stiff. Both games rely on big, flashy effects to convey the scope of their abilities. Warcraft puts SO much love and care into every model that they create and animate, and the different creatures and people you can encounter in Warcraft are a lot more diverse. In FF14 and Guild Wars, everything is sort of a generic human-shaped thing or a big monster without a ton of unique animations. But again, just imho.

I liked End of Dragons and the Icebrood Saga, not as much as Path of Fire, but they were still fun. SotO was awful and i hated every one of the characters they tried to introduce.

Have to leave all of your friends behind to go help the super important wizards fight demons. Also they don’t like or trust you for some reason, despite knowing you’ve saved the world several times over. Oh they don’t like that you killed the dragons because that could have ended the world even though they never lifted a finger to say “hey watch out”. Also demon lady voiced by Sylvanas is your friend and makes jokes about eating you every 5 minutes.

I haven’t played SotO but based on what the summary is, the story is 10x better than what we have in DF.

I’m comparing them in my mind and i’ve gotta say. DF is better. SotO was a big miss. Was disappointing considering that the story was a banger up until that point.

I suppose i view DF’s story more positively because it followed SL which was exhausting to say the least…

GW2 has a new expansion coming out Aug. 20, and since they went to having expansions about every year, it’s only $25. They will also be rolling out player housing at that time. I am still sore at wow wanting me to pony up an extra $40 for super early beta access and “early access” to TWW. So I’m super tempted to stay with my $50 bought-with-tokens wow bare-bones TWW expansion and give $25 to GW2 for a week of fun before TWW is open for me.

I enjoy both GW2 and ESO, both are fun for farming and open world content. I particularly like how most all toons are technically hybrid and I don’t have to just heal, dps or tank - ESO’s 2-wep system which allows me to swap to heal or dps in group content is great fun. And ESO’s player housing (complete with allowing for player professions to craft furniture, the patterns for which can be farmed all over the game world) is a big source of entertainment for me. (I do find ESO often laggy and GW2 not as much, but I figure it’s because I’m PNW and GW’s Arenanet is located in Seattle).

But yeah, gotta agree with others in the thread - wow combat is smooth, my connection is great and I am more invested in various endgame gameplay than either ESO or GW2.

(FF14’s extensive amount of story drives me nuts, it wears me down and then I give up on gameplay.)

Its like playing starcraft or diablo and then trying to play one of their clones. Blizz just knows how to make really satisfying games.

Guild Wars 2 has a lot better overall Quality of Life for the player than wow does, I actually really like it, if I wasn’t banned from a discord that I need to maintain the 20,000g I have in that game I would be playing it. In order for me to play I would have to go and make a new account at the level I’m at lmfao.

Definitely think opinions like this are completely uninformed and believe that the only form of endgame should be running the same content over and over until you feasibly cannot do it anymore.

FFXIV has plenty to offer beyond its story. Inarguably, it has far more varied content than anything WoW offers. I love WoW and do believe there’s a place for its style of endgame content, but just because FFXIV doesn’t follow that blueprint 1-1 doesn’t mean the game itself lacks content outside of the story.

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I play both WOW and FF, both are great in their own way and extremely fun. New FF expansion coming up so WOW will be low maintenance until War Within…

Some delicious PC games coming up this year too…

I play both ESO and WoW.

I play ESO for the questing/story, it is so much better and more immersive than WoW. I also play it for housing and crafting. ESO is my cozy game, I take my laptop off my desk, curl up on the couch with a hot cocoa, and enjoy the story.

I play WoW for the transmogs/mounts/pets but also for the combat. I sit at my desk, I read combat guides, I practice and I grind. I actively want to be the best at my class that I can be. Whereas on ESO I could care less what my class is. I honestly don’t even remember.

I dream of the day that Blizzard takes QA even half as seriously as FFXIV does. When you compare the performative qualities of content at launch, WoW trips and falls in so many places. The only thing that keeps me subbed to WoW is M+. If the devs make the mistake of listening to these folks asking for affixes to be removed, WoW will lose a big chunk of it’s competitive PvE playerbase.

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Right, that’s probably all what GW2 is good for, being cheap and accessible.

I played all since alpha beta etc, even if for some reason account doesnt show it for Blizz.
But was a contracted worker for most these.

*wow +
- Constant content
- immersion
- unique art style and intensive effort by arts
department.
- game responsiveness
- not slopy or mudy when to much casting
- story used to be deep
- out of current MMO probably most bang
for your buck.
*wow -
- grew into to many skills for a max dps
rotatation to the point your focused on
that vs mechanics and art of new
instances. Killing immersion. Vs Passives.
Lowers the feeling of a fast paced combat
system that they try and make up
environmentally (doesnt work that way
just makes it worse). Its why SOD and
classic, seasonals have more of a draw than
live.
- staff began loosing integrity when
promising content or account wide items.
- took to many ques from KR games they
ganked content from and began
increasing grinds even in season content.
Thus causing more player burn out before
new content.
- never merges servers even if dead dead. I
can log onto some servers and see no one
in Org and 2 people in SW with very little
on AH all sold by chinees farmers.
- some bugs still excist since several
expansions back like throne of thunder
exit animation.
- race reskins vs new races or adding more
options to excisting. No one wanted a 3rd
dwarf race vs just allowing dark iron to
play horde if desired. Lost some faith by
players there.
- wow looses transmogs, pvp ranks,
achievements, Imagin loosing grand
Marshal to a server swap, cant even
keep track of when you actually
started playing if prior 2005 and you
server transferd a lot. Even a warning in
war within beta.

  • GW2+
    • pretty open world
    • fast pased moba style combat
    • easy leveling
    • beutiful race design. Can see hairs.
    • has raids, dungeons, and pvp wars
      capture castles etc. Like DAOC but little
      less involved but higher in maintenance.
    • simplified grinds.
    • remebers your achievements.
  • GW2-
    • population is minimal now more foreign
      than anything.
    • some movements can be poorly animated.
    • can feel clunky at times.
    • content is slow to come out.
    • can get very mudy
    • citys since originally planed small when
      enlarged seem patched together and
      easily get lost, hard to find specifi vendors.
    • inventory and bag system overly
      complicated and you’re full almost all the
      time worse than wow. Camt quest open
      mail gets anoying.
    • Dungeons are tap water speed runs
    • raids are bland ecen though thry try.

*FFXIV+
- raids, Dungeons a lot of effort went into
them but feal like Rift style raids. Decent
not insanly amazing. Take a lot of prep.
Wasnt always a focus for FFXIV but they
bounced back with them a smidgen.
- not overly complicated rotations they want
you focused on immersion and
environmental hazards on bosses.
- if you love old schoool FF its kind of in
there. Felt like lost a little outside of races
over the years. But profits of nostalgia.
*FFXIV-
- dated graphics and character body styles
bordeeline can get headaches. But open
world can have some beuty points.
- monthly fee is to high for the actual
content you get.
- easily can fall behind
- quest system is dated not always directed
correctly what to do next.
- cominity is bland, scarce, hard to pick it up
and just jump back in.
- crating system wile in depth is kind of half
arce and not self explaitory.
- not new user friendly.
-was pulled off market once it was so bad,
mass lay offs,
and shut down
for complete remake fixed some things but
not all.

  • gear and art department has little wow
    factor.
  • content slow to come.

*ESO (tossing it in here but mixing)
- fun questing but not straightforward
- race diversity but a litttle dated due to ES
style, darker more greys etc.
- Dev team boloed testing with change of
leadership withheld original content and
fixes to put out 2 years post launch when
they had in alpha.
- animation canceling was a bug testers
found, can ruin the game for you,
completely broke some skills but
required massive re-write of framework
behind schedule lead dev said launch it
players won’t find it, we will fix it later
technology changes we can always go
back.
They never did. Now same dude claims it
was always intended since they can fix. I.E
example peoples dmg is supposed to range
4k but use to external macros and program
timers on specific skills your pumping 80k
because of bug. So makes raiding almost
mandatory to exploit.
- expacs are Blizz style reskins and
rehatching same things boring.
- they base their micro transactions off Blizz
so skins, monthly fees, expansion costs and
lack of effort and overly inflated for what
you get.
- probably a better crafting system then the
other’s.
- you will walk around for a month talking
like a kejit.
- faster pace combat sytem smaller
rotations.
- fixes and content are so far in between
you may be in a retirement home.
- Dev team due to leadership is back and
forth, can occasionally back pedale and
ninja change things.

I play all 3 well, not at once but when the mood hits.

Guild Wars 2 has the best open world design of any MMO. Its like a metroidvania with so many layers to zones and so on. Thats what they put all their effort into tho. End game is…meh. I love it and still play it since its buy to play and you never fall behind in gear progression. Same gear I had 8 years ago is viable now.

Also GW2 has the best server design in any MMO ever. They dont go offline for maintenance, patches and even xpac launches. Its some speciald esign where new and old versions run side by side. You simply get told to log out or are booted after 2 hours then update and log back into the game with the new xpac live and ready to go.

I like WoW IM back playing it now after 4 years off. I enjoy it nad its combat is the best as well as raids and dungeons. imo. I hope they continue to make it a bit more solo friendly like with delves and warbands.

FFXIV I have played since 1.0. ITs good for the story bit the world is bland and empty and a million invisible walls. GW2 has invisible walls but they are mostly regulated to the outside of each zone and jumping puzzles. FFXIV has them everywhere typical to a Japanese game. I hate it. Kills immersion. Also I blame consoles as holding it back on how many mobs and random NPCs living their lives they can have out in the open world. Its dead comapred to WoW and especially GW2.

Its Story is great tho but class design and dungeons are so cookie cutter. Dungeons are pull 2 packs kill boss repeat. Only high end content is sort of difficult but most bosses in all the raids go to the iddle for big attacks and so on letting people get ready…its way to scripted.

Thats all from me. I love all 3 but yeh I play them as the mood hits. I enjoy them all but then after a while I change to another and so on.

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Kajiit stole nothing! Kajiit is innocent of this crime!

One thing that is common with both GW2 and FF14 is that both communities would attack World of Warcraft and would basically bash the game to their malcontents. Also, one thing that is exclusive to FF14 is that their cult nature and their toxic positivity and thinking that their own game can do no wrong but let’s ignore all of the negatives that is in endwalker and just spread the toxic positivity. And also exclusive to FF14 is that whenever someone speaks badly about their mmo or game they would automatically attack you for it and call you everything in the book.

World of Warcraft on the other hand has a problem with toxic negativity and always attacking the game whenever it doesn’t go their way. But what is coming in the war within will soon appease and appeal to those alt players and transmog and among others with the warband feature.