Agreed. But warriors are virtually unkitable without an ele or mage on your team sadly. But I do agree the dmg has gotten out of hand since the class fantasy of being slow has been forgotten
I mean, druids can kite them pretty well, but it doesnât really matter if their overall is low because they can always connect on their damage and literally kill in 3s of uninterrupted cd damage (up every 45s btw).
Maybe Iâm just crazy. But I notice that Warriors a lot of times will literally just Storm Bolt me instead of risking a missed Pummel, which would give me Precognition. I swear they think âeh itâs a 30 second CDâ and just send it.
gut rampage top end / raise base slaughterhouse MS while bringing down top end healing reduction - buff rend / deep wounds by prob 150-200% and gut MS crit damage potential
hamstring applied by csmash / refreshed by MS
class is rewarded for uptime and doesnât completely tank in pressure from 3 seconds of being kited + doesnt annihilate anything with limited mobility
Iâve said that this was the healthiest and most fair version of warrior is when their damage is split between strong cds, rend, and then rotational damage, but every warrior gets BIG MAD when they dont have mortal strike or execute 40-0ing.
Exactly. Class has too many mobility buttons and too few ranged buttons/dot damage so itâs near impossible to balance atm without making it obscene into things like sp/ele/lock that canât kite as well, but also viable into things like mage or dev that it otherwise couldnât reliably touch.
100p. Their stuns are so meaningless they just use them as kicks to micro piss you so theres no chance they give precog.
Yep. Out all all melee classes, on any casters Iâve played, warriors and demon hunters give me the most trouble with their many stops.
unironically most warriors hated BFA but the damage profile kinda hit the proper warrior niche
I think with modern day utility and BFA style dmg of connect=pressure / high emphasis on cleaving but lower random kill potential, the class would feel a lot better
Ms needs to be cut in half on fury tbh
believe it was warried i saw that said
âslaughterhouse 15% stacks 2 timesâ (itâs 35 now?)
that way youâre punished less for on the fly swapping or being weaned of uptime. while making it less brutal for immobile classes - itâd be healthy, but fury seems a bit terrible from a design/balance standpoint
100%. I think lower all base damage, buff rend, and buff cds. So if it connects when it needs to, itâs still impactful, and isnât useless without full uptime, but also doesnât force major cds by existing with 60% uptime.
Iâm a firm believer fury shouldnt have an ms at all to be honestâŚâŚ has some of the highest dps output in the game
uhh mainly fury since arms has had very few stints of being good since the second half of SL. DF S1 skullsplitter is the only thing that comes to mind which was gutted pretty quickly.
You trippin if you truly think that. Arms was insanely good all throughout df. S2 it was debateably even stronger than s1. Had top participation every season.
Arms is always good literally. There has never been a season where arms was old enhance levels of unviable or âlolretâ levels of meme spec. A tier at worst and SSS multiple times. Even when fury was the go to spec arms was always there being alright
Wow you play with Swapzy?
Nah, not really.
Realization. May as well be lol. Hes a legend
I donât mind warrior, what really ticks me off is broken ret and FW making warrior an immortal
Juggernaut that refuses die
Also nerf mage survivability , the tankiest caster should always be demo followed by sp
Agreed, demo and sp require the most casting, and have limited mobility. Especially sp (no bias)