Guilds (and who to avoid?)

Well, suddenly, feels like we’re sitting on a :bomb: just waiting to go off with these folks. Kind of wonder if there’s any ex-Sokan who’ve published their findings and compared it to reports of actual cults who practice total social dominance and exclusionism tactics on their members.

Like, holy pringles, I like a cohesion between a Guild’s personal story and the game’s overall story, good inter-guild policing to keep creepers, sleepers and thieves to a minimum, and even if only half of the stories are true … their guild-leader(s) and officer-core sound like they’re one bad day away from throwing :baby:t2: into a :volcano: to appease the Gods of Sokan.

Dammit, now I have a cool name for a hostile pantheon for my players to face and I have to write up a whole slew of Gods and Monsters for them to face.

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