Because people will just make a bank alt, make a guild on them and use the guild’s bank tabs to hold all of their extra inventory. No need for gathering bags to store items on endlessly on a few bank characters.
I am not saying it all is negative, but they are all changes nonetheless. A change alters the very interactions of the overall game. Many may be small but they are non-vanilla-esque things being done that overall lend themselves to an altered game.
Are we getting that? I’ve not heard this?
I’ll have to think on this question. I’ll get back to you later on it. It’s an interesting idea I’ll admit.
I understand that and do not question your views. I can perfectly understand the want for guild banks trust me. I just believe that they take away from some of what made Vanilla Warcraft unique and different from what we currently have. They did/do make the game better in general overall yes, but does Classic necessarily need that? That part I am going to say no. Would it overall feel/seem better? Maybe yes, but I don’t think it is really something I’d recognize as being part of Vanilla’s experience.
I’ll give you this, you’re thinking of ways to make it work. But I don’t think I am going to be negotiated into being pro-guild bank to be honest. I just don’t feel like it is something we should have but that is my personal belief.
No. I do not believe Blizzard is adding lots of additional storage space.
Am I the only one that sees how one proponent of guild banks went from “add guild banks” to “add more personal storage space” at warp speed, though?
Maybe those guild bank.proponents can tell us again how that slippery slope doesn’t exist.
I also notice that many of the guild bank proponents claim that their arguments have not been countered and there is no drawback to adding that non vanilla QOL convenience are now attempting to bargain with Blizzard. “Give us our desired non vanilla QOL convenience. Change it however you need to change it, just let us have our non vanilla QOL convenience.”
If there really were No drawback, there would be no need to change the guild bank system, would there?
I understand your sentiment especially as someone against guild banks, and this is coming from someone not as drenched in the debate as you are so I’ve likely overlooked much of what has been said but. . .
I didn’t get that “Let me try to find a way to get this through” feeling from Jomjom’s post. It felt more like a “Well this could be a middle ground to it?”
The concept of the idea is improving things that are seen as negative. While those such as myself see the negatives as part of the whole, others might feel they are best without such negatives as having to use storage alts etc.
Over the numerous guild bank threads, I’ve seen “suggested compromises” that include, but Re not limited to:
“make the guild bank just a couple of 24 slot bags that have go be bought”
" add requirements that guild’s have to meet to purchase guild banks"
“just add an NPC to access the guild banks so the landscapes don’t need to be changed”
“just put guild banks in only one city”
“when an item is deposited, add a one hour delay before it can be withdrawn”
IMO, these “suggested compromises” are nothing more than an attempt to bargain to try to get their non vanilla QOL convenience added to classic.
Let’s not forget that even Blizzard has basically stated that classic is not about “fixing” what people felt were negatives in vanilla, but reproducing vanilla as closely as orcishly possible, warts and all.
IMO, those who wish for classic+, vanilla lite, EZ mode vanilla or a level 60 capped retail in a vanilla setting can feel free to spend a decade or more petitioning Blizzard to provide what they want.
Indeed, as with many conversations, one topic leads to another.
I might add that your list of compromises, are good ones.
My point is, and you already know, that we already have the bank space at our disposal; By using bank alts.
What’s the harm in overall gameplay to simply consolidate or expand on bank space. It doesn’t even make a difference except to logging off then on again…
They’re the same just without jumping through hoops (bank alts).
Perhaps this belongs on its own thread…
But ultimately it doesn’t matter, I’ll be happy with whatever Classic I get.
IMO RP immersion is better without bank alts.
Every design choice can be based on its own merit. Getting G banks doesn’t mean flying is next, or 32 slot bags… vanilla was never static. There were always changes.
Hypothetically; If TBC was released 2 years later than it was, and Gbanks were added in, lets say 1.17…
Would you be on side with Gbanks being in Classic? Or would you be more into playing an earlier version of vanilla?
Completely hypothetical, of course.
I know that wasn’t at me, but I would. Simply because I’d rather we leave things as they were and not start having discussions about what is and isn’t worthwhile. There’s no end point on that, there’s always another thing on the table another change another discussion.
With classic we can see “this is what it was, wanna play that?” and then if you want to play…you play.
I feel like there is a bit of “sunk cost fallacy” going on within this thread where it seems like it must continue to be argued even though it isn’t that important. However if they add them it doesn’t really matter much.
Would be weird having 1 hour mail stay the same for classic sake…and then add guild banks though.
I’ll just put a bank alt in every major city and town. Insta mail myself items all over the place and trade with guildies and others.
1 hour mail circumvented. Now I’m not even going to suggest to change anything there. But you can see that Gbanks circumventing the 1 hour mail is a non issue, especially when I can already do that without the Gbank.
Wow. 1 hour mail. Denied. Lol. I never thought of this. Guess we better eliminate those bank alts. One poster had made this the end of the world. Of warcraft. I see he’s attempting to break dance this into a circle again by restarting the negotiation argument from a few weeks back.
For those saying guild banks devalue. Bags. They really don’t. You could already have a huge amount of inventory room with one bank alt without buying a single bag.
People are forgetting a key aspect of bank alts.
Storing items in the mail system.
This made bank alts have a lot more inventory room to hold items than people seem to realize and it costed 30c per 30-33(can’t remember the exact time you had to pick up auto return mail, it was 3 or 7 days?) Per item.
Letting you store about 50 item slots in the mail for 15s per that time frame.
So with 2 bank alts you had their bank room, the initial bag, and the mail room for almost 200 inventory slots without buying a single bag.
I think we should make a list of all the people adamantly against guild banks because of imaginary problems that they’re going to cause, and just wait. Give it time. Then when the threads start popping up about guild leaders stealing all their guild’s things and running to another guild, we can all be like “remember when everyone wanted a way to prevent that and you fought against it?”
What is all this extra inventory people are so worried about? I’m genuinely curious why people care so much if someone else has a bunch of fluff items in their bank.
One highly motivated no lifer can have an effect on the games economy via AH manipulation. But let’s dig a little deeper.
For example, and it’s similar to something I did in Wrath only I used DKs to make things quicker, I level a character to 60. Now I can go anywhere and farm whatever I want with no limits outside of the cost of leveling my professions. If I only have a bank, I’m limited to bank space plus extra bank slot storage and to maximize my bank slot storage I either have to take the time to make the bags or buy them off the AH. Either way, I’m limited to around a hundred extra slots (the largest bag was 18 items, the largest common bag was 16).
Doing the math means I had 112 (7 bags at 16 spots each) + the 28 for a total of 140 storage spaces. More math: 140 spaces x 10 (the max characters allowed on a Vanilla realm to the best of my recollection) for a total of 1400 storage spaces. Now, the math with guild banks: 6 tabs x 98 storage sports/tab= 588 storage spots + 140 for the bank for a grand total of 728 spots/character x 10 characters/realm= 7280.
In summary, guild banks provide a maximum additional possible benefit of 5880 storage sports/realm for one player. It would only take 171 characters on a faction to add 1 million storage spots on a server. It might take years, but sooner or later it would happen. What kind of effect would adding millions of extra storage spots have on the in game economy?