Idk, I actually prefer the FB style of Feral over what ti was before. I seriously hated having to “pool” energy and think that that is a seriously messed up playstyle. Rogues have much better/easier energy regeneration/generation, why can’t Ferals have super good energy regen to keep bleeds up plus use FB a lot? I like Sabertooth strictly for that very reason, as huge FB hits are ridiculously amusing to see.
However, I do understand that many people loved the way it was before and want it back. I just don’t care much for that “pooling” style of play. It gets mega boring super quickly and then I’m turned away from the spec entirely.
As for bears, I love bears but man whoever thought bears should dodge is just pretty whack. They never dodge unless it’s in cartoons, so why a bear should have dodge is beyond me. They should, however, have a passive or something where like…if they get hit, then X% of the damage they get hit for is added to their attacks and keeps going, maybe even put a cap on it or don’t Idk but something to that effect.
I also know they need to fix their mastery. I love it in BFA, however, the scaling issue of requiring 144 points of mastery to get 1% of mastery is just absurd. I think their mastery should carry forward into SL, but the rating should be dropped down because bears have always been the tank with the highest hp, they should without a doubt stay as the tank with the highest hp. I think it should be lowered down to like…50 points per 1% of mastery or something because I mean… it also increases your healing received, so healers do not have to spend MORE mana to keep your hp bar full.
I also never understood why bears were an agility spec, considering “of the bear” gear literally has always had strength on it, never agility. It made no sense to me that “of the bear” be a strength class, yet bears use agility. They had strength leather gear, it coulda been designed with strength from the get-go, but oh well. They do what they do. I also think they should get some better talents. I love brambles, but man does it honestly need a buff. I’d also love for Protector of the Pack PvP talent to actually be baseline or be a regular talent and redesigned to something like “You redirect 20% of all incoming damage from all non-tank raid and party members to yourself. This effect is disabled upon falling below 25% health.” Something like that would be sweet, especially paired up with Brambles talent.
Den Mother PvP talent should honestly also be baseline and require you to be in bear form in order for it to be active, but that would give an incentive to bring bears and differentiate them from other tanks. They could be the “protectors” they’re trying to be.
Freedom of the Herd also should be baseline, too, so Stampeding Roar clears all roots, slows and snares from yourself and allies who get boosted by it.