Guardian is just... a boring spec

What if we could actually use our class abilities in bear form, just like how Prot Paladins can use their class abilities without having to drop their shield.

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I think Warriors should have stances unpruned, and abilities should be locked to Sword & Board vs 2-hander. It fair for Druids, why not Warriors too? (/bitter sarcasm)

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More class changes up on the beta, and by class changes, blizzard means covenant abilities. Not actual class design. Lol.

Its comically absurd at this point

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I wish they would spend their time making interesting and compelling class changes, rather than trying to shoehorn in “improvements” to a terrible covenant ability that might actually be worse than the previous awful incarnation.

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I disagree, at least with rage generation in its current form.

Do not forget that there is the gimmick essence that enhances rage generation and azerite traits that provide periodic extra mitigation stacks with Ironfur, all of which will be non-existent in Shadowlands. That said, the current state of how fast Guardian builds rage doesn’t warrant adding extra consuming spells to the table outside of active mitigation. This problem already exists with Maul and is why its never used outside of off-tanking or trivial content scenarios now.

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I think it’s important to remember that:

  • BrM Monk casting Vivify cannot dodge an attack.
  • Prot Paladin casting Flash of Light cannot block/parry/dodge an attack.

So in both these hybrid tank scenarios, accessing spells from sibling specs do force a trade-off, that trade-off being they’re going to take more damage while they’re actively tanking.

The question then becomes is a Guardian loosing 40-50% of their health and their substantial armor value equal to the above trade-off?

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And if we were casting Regrowth in bear form, we wouldn’t be able to dodge either, which is a good comparison.

Now let’s look a little further:
*Does BrM drop all his defenses to cast Paralysis? No.
*Does Prot Paladin drop his shield to cast Repentance? No.
*Will Guardian have to drop all his defenses to cast Cyclone? You betcha.

Nor does Blizzard go and make a big deal out of a “class wide ability” going to these classes in Shadowlands, except these specs can’t even use them. (i.e. Heart of the Wild)

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Exactly, which is precisely the stance I was trying to convey, Guardian simply gives up way more in their trade-off for access to their sibling spec spells than any other hybrid tank, hands-down.

Allowing access to these spells with this trade-off then means that when we need to use these spells, we have a trade-off that is comparable. That’s much different than

  • Loosing health
  • Loosing armor
  • Loosing pooled rage (which a lot of people forget about).

I just personally think that the Affinity row just muddies the water now that they’ve tied spells that can be used in form with those that can’t.

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I would rather they cost Rage than not being able to use them at all, in other words, as they are now.

Still, a strong argument could be made regarding Rage costs being almost at an all or nothing level needing to be adjusted.

That’s what did it for me too. Out of all the other changes, Frenzied Regen on the GCD just felt awful to use, and completely unnecessary. I remember thinking “well, to hell with this then,” logging in to my Brewmaster, and haven’t picked Guardian back up since.

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Not only that but FR no longer increases due to increased dmg intake. its just a flat % now. Which is even worse.

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Yeah, and the worst part of it all is several people must have signed off on it before it went live. “Yup, seems good!”

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And they still think it’s fine, apparently.

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I don’t get why it has to happen in every expansion. They got an incredibly constructive feedback from mythic raiders and community members with numbers, statistics and examples why guardian is bad and they still do nothing to fix it (even for such obvious stuff as magic damage mitigation and slow that every single tank have). Based on my past experience they never change talents and spells during beta. So looks like we have to wait till 9.X again.

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Considering each tick natively heals more than Monk’s Healing Elixir, and I’ve literally healed back to full from 50%, I’m not as disappointed in it as I was when it was based on damage and would barely heal for 10% over its duration after taking big hits.

Why are you comparing it to a talent that almost nobody takes? :rofl:

A better comparison would be to Gift of the Ox’s healing spheres.

The only thing comparable to Healing Elixir is Lunar Beam – and Monks even win in that match-up, too!

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I think it would be cool if Lunar Beam was replaced by the Incarnation VoP effect. It is a fun proc and changes game play. Also Maul still feels blah - would be more fun to hit 2x targets again.

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Remember in WoD when Maul reduced the target’s next auto-attack damage, so it had a defensive role?

That’s what’s so crazy about the lack of bear design: THEY’VE ALREADY DONE EVERYTHING THEY NEED.

The problem is they keep taking it out every time and throwing it away.

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Because Monk was referenced, and it is an instant cast heal. To which, the Ox’s Healing Spheres do not compare (and even on the healing, they don’t compare to FR without a lot of RNG). Even Demon Hunter’s “orbs” are more effective than Monks, as far as I’ve seen, if only because more seem to be regenerated over time.

Light of the Protector is about comparable to FR, but trades healing output for cooldown reduction.

I haven’t used Victory Rush on a Warrior since I completed the Order Hall some time in 8.0 or 8.1, but since it requires a kill (or a Talent to skip the kill requirement), I can’t provide a good comparison, but it is almost closer to Death Strike, as it is a damage/heal situation.

You’re not wrong.

I agree. I switched to tank like a month ago. It feels so boring and I just hit the same button again and again.

Went back to resto/balance without hesitation.

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